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View Full Version : Global illumination adds render time?


pixade
01-19-2004, 03:08 AM
hi everyone and happy new year!

workin on a thesis project ... :( using maya to create football robot animations (like FOX tv) to be used during our university football games on a huge 30ft screen outside.....just to fill everyone in.

i noticed when i switched my scene/objects to global illumination, i did a snapshot render of my scene. it took a while longer than usual. i'm worried that if i have this going for a multiple character animation that we're talkin super long rendering times. What do you all think? twice as long to render?

Thanks
Peter
(newbie)

stew
01-19-2004, 09:05 AM
Twice as long? That would be incredibly fast. IME, GI algorithms increase render time more in the magnitude of 5-50 times.

Ian Jones
01-20-2004, 01:22 AM
I'd agree with Stew... render times really multiply. Investigate Baked GI or Ambient Occlusion rather than per-frame brute force GI if you want to look for faster 'fakeosity' methods.

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