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View Full Version : Problem - skin and manual set key


ThreeHams
01-17-2004, 11:16 PM
This is the second time this problem has popped up, in two different files, on two different computers, so I'm hoping it's widespread enough for someone to know a workaround.

Currently I'm having a problem where, sometimes (not always) if I skin an object, then manually set key, it'll take a bunch of vertices from the object and merge them at a random point. Here's an image to demonstrate:

http://www.rit.edu/~dae1851/skin.jpg

Very strange, especially since it's just a simple FK rig. Also, this doesn't happen with automatic keying - it's very, very specific.

Any insights would be greatly appreciated.

ThreeHams
01-17-2004, 11:59 PM
Interesting... the problem only shows up as an editable poly. Mesh works fine.

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