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radobe
01-17-2004, 02:17 PM
Hey

i am new here and would like to show you my latest work.

The model (2124 tris) was made by Pimpdaddy, not me, i skinned it and made some renders.

I would like to hear your comments about the skin (made completeley from scratch 2048 size, no photos or whatever used, just reference pictures) and some crits to the renders i made (lightning, composition, materials).

First pic is just for you to judge the skin (there is a minor gearclipping problem, but i just wanted to show the skin on this one anyway):

http://www.planetbattlefield.com/dcmaps/Radobe/Previews/CGTalk3.jpg

Second shows a photomontage with a photo from a sky as BG. The clouds in the front are 3d clouds made in 3dsmax:

http://www.planetbattlefield.com/dcmaps/Radobe/Previews/CGTalk1.jpg

Third render needs some improvements. I have to change the ground a bit:

http://www.planetbattlefield.com/dcmaps/Radobe/Previews/CGTalk2.jpg

RmachucaA
01-18-2004, 12:53 AM
nice, well done, can we see a pic of the cockpit? is it textured?

Wintermute
01-18-2004, 01:15 AM
F-22 is a sweet plane, and you have done a very good job on texturing it.

that said, the reflectivity needs to be toned down...er turned off, we shouldn't be reading the tail markings in a reflection on the wing. (3rd pic)

It's been a while since I went to an airshow, but I'm pretty sure wing leading edges don't build up such wear, at least not that uniformly along the wings.

also, the insides of the afterburners/thrust vector petals should be thoroughly blackened.

Otherwise great textures on a solid model.
Keep going on it, you're very close!

commy
01-18-2004, 02:25 AM
whats ure target engine? just wondering cus 2048 square seems a bit high even for pc

radobe
01-18-2004, 09:54 AM
Thx for the replies.

@RmachucaA

The cockpit is textured, but in a very rough way. There will be a seperate 3d cockpit with texture for the inside view. But it is not ready yet.

@Wintermute

Thx for your crits. I will change the things you mentioned. If you look on your work for too long you somehow loose the ability to see flaws.

@commy

Target engine is battlefield vietnam. But this texture size already works with the battlefield engine, so i don't fear to have problems with it.

rikimountain
01-18-2004, 01:58 PM
hey mann!
looks very nice... could you also give us a wire-pic?
i`ve done a F22 with about 270 polys a few days ago... yours looks definetly better!
haha...
what will u use it for?!

pimpdaddy
01-19-2004, 12:08 PM
I modelled the F-22 for the game Battlefield Vietnam.

The mod is called Point of Existence

http://pointofexistence.bf42.com

iwishforroot
01-19-2004, 04:42 PM
could u give a wire?

radobe
01-19-2004, 06:21 PM
I have not made any changes yet because i have begun a new model, but in the meantime i will give you the Wire render:

http://www.planetbattlefield.com/dcmaps/Radobe/Previews/CGTalk4.jpg

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