AgentX
01-17-2004, 09:04 AM
Hey all, I did this model for the Speed Modeling thread. I do low poly real time work, so I decided to be "fair" I would model/UV/texture in 3hrs or less.
The spider took me 3.25hrs:
Modeling: 45 min.
UV Mapping: 30 min.
Texturing: 1.75 hr.
Fixing studpid mistake: 15 min.
Program: Maya, Photoshop 7.0
Tris Count: 1900
It has 3 256x256 textures (Color, Spec, Bump). And it has one 128x128 alpha map (hair)
Feel free to comment and critique, however I doubt I will work on it anymore, really just doing it to participate in thread. But your input is always helpfull for new projects! Thanks!
http://jonxwilliams.telefragged.com/files/Spider002.jpg
http://jonxwilliams.telefragged.com/files/Spider001.jpg
http://jonxwilliams.telefragged.com/files/Spider003.jpg
The spider took me 3.25hrs:
Modeling: 45 min.
UV Mapping: 30 min.
Texturing: 1.75 hr.
Fixing studpid mistake: 15 min.
Program: Maya, Photoshop 7.0
Tris Count: 1900
It has 3 256x256 textures (Color, Spec, Bump). And it has one 128x128 alpha map (hair)
Feel free to comment and critique, however I doubt I will work on it anymore, really just doing it to participate in thread. But your input is always helpfull for new projects! Thanks!
http://jonxwilliams.telefragged.com/files/Spider002.jpg
http://jonxwilliams.telefragged.com/files/Spider001.jpg
http://jonxwilliams.telefragged.com/files/Spider003.jpg
