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f3rry
01-16-2004, 04:02 AM
Hi all nice people,

I am waiting for a render so I thought I'll write this thread.

I'm a Maya user, but I have been using C4D for other purposes at work. I love the renderer, but the habit of working in Maya made me cursing off this app. I cant split poly, no ngons spport etc etc.

I kept using it anyway. I render things very well, fast and very easy to use. I start building a habit of model things in Maya and render it in C4D.

What shocked me is.....

I read this tut for texturing and lighting in C4D (Carles) and he is kind enough to include the scene file with it, I was SO SHOCK to see how simple the model and texture mapping he used to produce that award winning - interview guarantee - image. I try to model similar look of the bridge in Maya before and I swear it took me 2 days to make it look descent with round edges etc, then I have to unwrap UV the model which took forever Just to find it could be done in C4D in 15 minutes. Splines, extrude, cap fillet, cubic mapping, image texture, dirt...... whalllllaaaaaaaaa

No B***S***, really 15 minutes VS 2 days.

The habit working in Maya really locked me away when using other app. I always try to use planar for ground which I have to resize ALL the time when I could use Floor in C4D, Im afraid to use more than 10 lights to compensate render time when I could use hundreds of dome light with reasonable fast speed in C4D. Dense model to get round edges

Dont get me wrong. I love Maya. But this experience taught me to stick with any software available to create this wonderful images in our head and we will be surprised what it can do. I found so many ways around to split poly etc etc. Now I understand why everyone stick to that weird 3d package (on the 2nd thought I better not say which one....). They just never bother to put themselves in other 3D app shoes (I mean LIVE with it). Instead they nag about what others can't do.

There you go. And my render has finished.... cao

AdamT
01-16-2004, 04:20 AM
Great story f3rry. You should get Mesh Surgery and you won't miss Messiah's split poly anymore. :) http://www.peranders.com/c4d8/ms/

f3rry
01-16-2004, 04:23 AM
Thanks AdamT,

Saving money for my own core copy first

dfaris
01-16-2004, 04:50 AM
Originally posted by AdamT
Great story f3rry. You should get Mesh Surgery and you won't miss Messiah's split poly anymore. :) http://www.peranders.com/c4d8/ms/


AH you mean Maya's split poly right? Messiah does not have any poly tools.

AdamT
01-16-2004, 05:00 AM
Originally posted by dfaris
AH you mean Maya's split poly right? Messiah does not have any poly tools.
Woops, yeah I meant Maya. Bed time!

Shademaster
01-16-2004, 05:21 AM
Great story :) ,

I heard it was even possible to export Cloth/Skin/Dynamic simulations from maya to Cinema 4d through FBX. Does anyone know more about this?

:)

dfaris
01-16-2004, 05:34 AM
Originally posted by Shademaster
Great story :) ,

I heard it was even possible to export Cloth/Skin/Dynamic simulations from maya to Cinema 4d through FBX. Does anyone know more about this?

:)

I dont know about FBX but there is a plugin Free that does that.
You can find out about it here http://www.zoogono.com/ its the pointoven plug.

f3rry
01-16-2004, 06:07 AM
OK, still on Maya - C4D related...

I heard about Fbx long time ago, but that time they said it records all the points position on an object over time, that means it can be easily plugged into anywhere.

I tried fbx on maya, but instead it tries to export ALL features from 1 app to another which I am more than sure NOT gonna be fully compatible. Bone, deformation, lighting etc... Aaargh... it is far from being usable on a character..... works well on set though...

Has anyone heard anything about exporting point position over time on a character? So we can forget the joint, weighting etc?

f3rry
01-16-2004, 06:26 AM
Oh.. oh.. ohhhhh

I forgot to mentioned in the story above...

One time I have to do this commercials with beveled text and flying around. But because the director wants the exact shape of the Text and Maya only bevel the curves outward to create extruded text (it means the letters are going to look fatter) I have to spend ALL DAY LONG extruding the curves inward, clean it up and extrude it ONE BY ONE sometime flip the object to face the same direction. There were about 50 letters involved (cap and lower and some different fonts). By the end of the day my c4D mate walked in and say I can click "constraint" in C4D and that will save me the WHOLE DAY. Thats 30 second VS 10 Hours

Get it guys?

I hate those moments.....

MJV
01-16-2004, 07:14 AM
Interesting story F3rry. I tried to get into Maya for awhile and thought it was the biggest piece of crap ever. I know it has good CA tools, but as bad as I want better CA tools, I don't want them !THAT! bad. Maya is completely intolerable.

paintbox
01-16-2004, 08:44 AM
I have a similar story but then with Max to C4D.

It was really tough to get into, since C4D does things another way, but I believe once you get that logic, C4D is very very good in its workflow. I thought I'd miss the stack function in Max, but the object manager of C4D is so much better :)

And the renders are top-notch and the price is right, what more could you want ? :cool:

Cartesius
01-16-2004, 12:28 PM
Originally posted by f3rry
I read this tut for texturing and lighting in C4D (Carles) and he is kind enough to include the scene file with it.

You don't happen to have the URL to that tutorial available, do you? I remember looking through it (or a similar by Carles) quite some time ago but now I can't find my bookmark.

And yes, Cinema is in many aspects wonderful to work with :)

/Anders

pasto
01-16-2004, 01:07 PM
Well I am a c4d user (motion graphics mainly) and I tried Maya. And I felt this way :

For fast production : c4d is pure light speed
For dynamics : Maya is waaaay better
For typography works : c4d for sure, as Maya hasn't got any real text tool.
For character anim: maya rules, Mocca looks immature but promising.
For rendering : C4d sounds really easy to control (multipass) but Maya built in renderer has great tools that needs a lot more time to be controlled... and rendered !

It is a bit caricatural, but it is the way I think after several (6) months using maya for (little) productions. I would say that, for a little studio it can be a good solution to get both. Except the fact that switching from one app to the other and vice versa is a real mind killer...

Hopefully Darf might port his great Cidertank tools on maya...



pasto

Ric535
01-16-2004, 01:35 PM
Anders - heres the URL you are looking for

http://www.3dluvr.com/carles/resources.htm

Cartesius
01-16-2004, 02:39 PM
Originally posted by Ric_535
Anders - heres the URL you are looking for

http://www.3dluvr.com/carles/resources.htm

Thanks! :)

/Anders

fretshredder
01-16-2004, 03:33 PM
Originally posted by Ric_535
Anders - heres the URL you are looking for

http://www.3dluvr.com/carles/resources.htm


Awesome! thanks for posting that. I've been looking for that resource too :thumbsup:

-gz-

RusMan
01-16-2004, 09:44 PM
Originally posted by Ric_535
Anders - heres the URL you are looking for

http://www.3dluvr.com/carles/resources.htm

Nice tut, I think I should learn how to make complicated things simple, thanks.

flingster
01-17-2004, 01:37 PM
Originally posted by paintbox
I have a similar story but then with Max to C4D.

It was really tough to get into, since C4D does things another way, but I believe once you get that logic, C4D is very very good in its workflow. I thought I'd miss the stack function in Max, but the object manager of C4D is so much better :)

And the renders are top-notch and the price is right, what more could you want ? :cool:

hey paintbox...what does stack do in max?

f3rry: great to read positive thread...and insights from maya v c4d...not always what we are lead to believe by maya users.
makes a change..:beer:

f3rry
01-18-2004, 09:39 PM
Cartesius:
Sorry for late reply, I was away on w/end..

Ric_535:
Thanks for filling that in for me........


Cheers guys,

Once again its not about flaming around, just some mentality thought we all can apply to our workflow... I have heard so many people say they can't produce things good enough just because the use low priced app....

More about C4D:

This might have been said before (I'm sure), but I'm glad these forum exist. I met some of the nicest guys in this industry here...

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