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View Full Version : Rendering out Vertex Colors


rv-el
01-15-2004, 10:54 PM
Hi, i'm using Max 5 and i was wondering if it was at all possible to render out vertex colors. I can see them in the viewport and have used them for many game engines that support it. But so far i have not heard of or been able to render and image out in 3dsmax showing the painted on vertex coloring (much like what would be in the game engine). This will really help me. thanks

jugger
01-16-2004, 12:31 PM
apply a material with the vertex color map in the diffuse map slot.

rv-el
02-06-2004, 05:02 AM
i think i know what you mean, but the problem is is i need an actual map from photoshop in that slot. I want it to render it out exactly as it looks in max when i have the view vertex colors thing on.. so i have like a grass map on a quad, and one corner is FULL red. so when i render i have a picture of the grass and this gradient of red running from that vertex across the poly. basically just like in a game engine and in the viewport in max. only actually rendered out in max...

Gibbz
02-06-2004, 05:30 AM
maybe it could be done with a dx9 shader?

Steve Green
02-06-2004, 01:03 PM
You can try using RGB multiply with the vertex colour map in one slot and your original bitmap in the other.

- Steve

rv-el
02-06-2004, 05:13 PM
steve! that looks to have totaly worked! thank you!

Steve Green
02-06-2004, 07:09 PM
You're welcome - if you go to morphographics.com, Michael Spaw has written a useful composite mode map, which offers other photoshop type modes (additive etc.) which you could use with vertex colours as well.

- Steve

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