View Full Version : ALIENWARE Challenge Entry: Ivan Danilo Romero
Ivan Danilo Romero has entered the ALIENWARE Challenge.
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http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074182545_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074182545_large.jpg)
This is my last aidea to do that.
I will use Lightwave.
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074366811_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074366811_large.jpg)
This is a colored sketch, y want to do something like water and metal fusion
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074366964_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074366964_large.jpg)
this is a lightwave modeling, now Im working on the clouds, metal and gaseos components...
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074367103_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074367103_large.jpg)
It is some liquid floating
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074504570_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074504570_large.jpg)
the water-metal detail modeling
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074504683_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074504683_large.jpg)
The bakground modeling,...
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074504816_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074504816_large.jpg)
This is the UV map Im using to texture the "water like"
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074505032_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074505032_large.jpg)
testing textures (NO FINAL IMAGE!!!!)
Very beautiful water like effects.
Congratulations and best luck.:thumbsup: :wavey:
I want to make some clouds like, between the water and the ground, but I dont want to use volumetrics(it takes more rendering time), how can I do this , modeling? (lightwave)
Save precious time, just with POST- EFFECTS (photoshop). The only way now.
Best luck.:wavey:
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074590395_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074590395_large.jpg)
This is my model whit UV maps, 3 UV maps surfaces, the "water", "tube 1", tube2"
Water:
600 % Translucency.
Double sided
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074590643_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074590643_large.jpg)
Testing the textures and materials
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074590774_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074590774_large.jpg)
Introducing details, clouds-like, stones-like.
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074614114_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074614114_large.jpg)
The global ilumination is at "0", just a distant light, spot and a point light.
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074639514_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074639514_large.jpg)
wireframe
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074639749_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074639749_large.jpg)
olmost last rendeder
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074640476_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074640476_large.jpg)
last render for compositing
http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074640570_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1510/1510_1074640570_large.jpg)
using just photoshop
(now It apears that my final image is upload, I dont see here...)
here is not the final image I uploaded, but, is the same image in the compositing upload. (photoshop)
TheFirstAngel
01-23-2004, 03:44 PM
Somewhere over the rainbow theres a land....
Beautifull work Iv4n, really reminds me that song, a place of dreams!
Congratulatuions on your Great work, and best luckfinal Judgements!!!!
Keep on rockin' :beer: :buttrock: :thumbsup:
I like your character model too, hey sorry, but I am learning english every day, jeje...
:bounce: :beer:
***D!D***
01-24-2004, 02:48 PM
Yeah man !
Good quickly work (in five days)...:beer:
I use Lightwave too, and I think that is the best tool for 3D work.
Very good luck quickly boy
:thumbsup:
Pogo pogo pogo...:buttrock:
Click here to enter in my WIP >>>=================<<< (http://www.cgtalk.com/showthread.php?s=&threadid=114287)
Designer2
01-26-2004, 02:47 PM
it needs much to make it looks more natural specialy atmosphere and horizon distance but i'm not forgetting that this is a five days work, very good and good luck. :thumbsup:
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