PDA

View Full Version : Character: Beast and Rider


treatment
01-14-2004, 09:03 PM
Here is a model that I did for cgchat.com's beast and rider competition.

Standard 3 point lighting, no shadows. 2 1024 texture maps, 5108 polygons.

http://dcp.lihp.com/temp/beastAndRider/beauty1.jpg
http://dcp.lihp.com/temp/beastAndRider/beauty2.jpg
http://dcp.lihp.com/temp/beastAndRider/beauty3.jpg
http://dcp.lihp.com/temp/beastAndRider/beauty4.jpg

http://dcp.lihp.com

Frank Dodd
01-14-2004, 10:43 PM
Very nice work on this, I love the concept, these two characters really do make a good pair.

I assume this was for a low poly challenge as the models appear to have a games model type polygon budget. Which is fine assuming this was the aim.

I like the disproportionate scale of the man (legs/torso) it adds to the cartoon like characterisation. The bulls hooves do look a little odd to me though appearing to look more like feet from some angles.

Overall an excellent image, very well done.

CGTalk Moderation
01-17-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.