View Full Version : wrist deformation ...
Herbal_Ice 01-14-2004, 04:31 PM hey guys i was wondering how you guys get around your characters wrist deformation problem .. when you put in a forearm joint ..
is it best to model the geometry already roatated a lil?
any feedback on this is nice thx
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hey man i just ran into the SAME!! damn problem .. when i rotate my forearm joint i get really bad deformations. i tried searching the forums and finding scripts on highend3d but i cant seem to find anything or anyone that knows anything ...
i hope someone on here can help out ..
anyone out there have any solutions that you've used to get a nice decent wrist rotatoin? without the geometry looking like crap?
:) thx .
anyone know if blendshapes would work?
nottoshabi
01-15-2004, 06:48 AM
Try on adding 2 or 3 joints in the fore arm. To divert the rotation.
Zastrozzi
01-15-2004, 08:43 AM
2 bones in teh forarm one pointing back at teh elbow :P
hey guys thx for replying.. can you elaborate a bit more .. maybe a step by step its its not that long.. i know how to put in the joints and place them .. but i have to constraint them and group them to anything?
thx
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