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Herbal_Ice
01-14-2004, 04:31 PM
hey guys i was wondering how you guys get around your characters wrist deformation problem .. when you put in a forearm joint ..

is it best to model the geometry already roatated a lil?

any feedback on this is nice thx

d0c
01-15-2004, 05:23 AM
hey man i just ran into the SAME!! damn problem .. when i rotate my forearm joint i get really bad deformations. i tried searching the forums and finding scripts on highend3d but i cant seem to find anything or anyone that knows anything ...

i hope someone on here can help out ..


anyone out there have any solutions that you've used to get a nice decent wrist rotatoin? without the geometry looking like crap?

:) thx .


anyone know if blendshapes would work?

nottoshabi
01-15-2004, 06:48 AM
Try on adding 2 or 3 joints in the fore arm. To divert the rotation.

Zastrozzi
01-15-2004, 08:43 AM
2 bones in teh forarm one pointing back at teh elbow :P

d0c
01-15-2004, 12:32 PM
hey guys thx for replying.. can you elaborate a bit more .. maybe a step by step its its not that long.. i know how to put in the joints and place them .. but i have to constraint them and group them to anything?


thx

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