telamon
01-14-2004, 02:01 AM
Usually I build my Motionbuilder scenes by separating the rigs from the mesh objects.
When reimporting the animated rig from MB, I have to deal with the same problem everytime... THe rig object remains at its rest position (0,0,0) while the bones are properly animed. In fact, I assume MB calculates the position of the rig comparatively to the position of the hip bone.
This non displacement of the rig object (rig origin) bothers me a lot when I zoom, pan the viewports. The rig remains centered at 0,0 and it is often out of my animation boundaries.
How can I fix that either in MB or in LW? I have tried to parent the rig object to the character's hips but this fails in MB.
Have you any tip ?
thanks in advance
When reimporting the animated rig from MB, I have to deal with the same problem everytime... THe rig object remains at its rest position (0,0,0) while the bones are properly animed. In fact, I assume MB calculates the position of the rig comparatively to the position of the hip bone.
This non displacement of the rig object (rig origin) bothers me a lot when I zoom, pan the viewports. The rig remains centered at 0,0 and it is often out of my animation boundaries.
How can I fix that either in MB or in LW? I have tried to parent the rig object to the character's hips but this fails in MB.
Have you any tip ?
thanks in advance
