View Full Version : Animation: Clint Eastwood -cowboy
01-13-2004, 09:54 PM
Just completed 2 test animations with my latest character. The first one is a lipsync test, and the second one is a rig test. Been working on this rig for the last couple of months, and I have been experimenting a lot with squash & stretch (hope you can see/feel it!!!). There is also a demo video of the rig…. (Is this a god way of showing a rig???)
hope you like it....
Clintan LipSync Test (13.2meg, DivX) (http://student.sofe.nu/da02maje/Animation/Clintan_LipSync.avi)
Clintan LipSync Test (12.4meg, QT) (http://student.sofe.nu/da02maje/Animation/Clintan_LipSync.mov)
Clintan Animation Test (17.9meg, DivX) (http://student.sofe.nu/da02maje/Animation/Clintan_Showdown.avi)
Clintan Animation Test (16.4meg, QT) (http://student.sofe.nu/da02maje/Animation/Clintan_Showdown.mov)
Clintan Rig Demo Hi (22.8meg, DivX) (http://student.sofe.nu/da02maje/Rigs/14_RigDemo_Hi.avi)
Clintan Rig Demo Low (10.6meg, DivX) (http://student.sofe.nu/da02maje/Rigs/14_RigDemo_Low.avi)
c&c are welcomed!
01-14-2004, 08:52 PM
Hi Jervill I am surprised no one has replied to this. I think your technique is great. :thumbsup: I was wondering if this is your own rig? Your weight and timing is great. The stretch and squash is really amazing. :bowdown: I would like to know more about how you did this rig if you don't mind. :bounce: You can email me if you like @ firstname.lastname@example.org or just post it up on your thread. I am in the processing of setting up a rig right now so that would help me out. Your talent is good. Have a good one. :beer:
Still so surprised no one has critiqued this... Makes you wonder.
01-14-2004, 11:10 PM
Nice character and rig man, if I had a rig like that, oh the things I would animate, I'd probably do all my animation tests with it...
Anways, the only thing I noticed with the lip sync, was that you don't really use the rig to its potential.
All (70?) blend shapes are more or less unused, its a lot of blinking and talking, but lacks emotion.
Things like talking out of the side of his mouth, use squints as accents, more contrast in his movements, etc would help add to the performance.
Maybe try another sound clip with a bit more energy to force more movement?
I just found his performance didn't quite match the dialouge, he could be talking with his teeth clenched, like eastwood himself.
Anways, good stuff, hope to see more of it or in a film.
01-15-2004, 12:08 AM
Thanx for the nice feedback :)
It´s all me, from the modeling, skinning, rigging and animation. I have been wondering for a long time why squash & stretch is often forgotten in 3D-animation? Some times I thing 3D is just to stiff, so I wanted to have a rig that is fully squash & stretchy :).
These are just test animation for trying out the rig, and they have been very useful. I have discovered small problems in the rig, witch I have/are going to fix… before I start to animate him for real.
For the test-clips I have only rendered out the low res. version of the character, but I have a hi res. Sub-D, which has not been textured yet…..
About the rig…. I would love to share the stuff that I have developed for the rig. I just need some time and maybe I write a tutorial or some notes on it. The big thing about the rig is that I wanted squash & stretch on the whole body. I tried different solutions, and ended up with a single IK-leg (or arm) that I volumetrically deformed with a bunch of “render”-nodes. Here is a screen grab from the hypergraph:
The node system (I think) is faster than a “expression” or a “multi IK-leg stretch system”, and I get instant update from maya.
For the FK-arm/leg and head I just scale the joints volumetrically.
And for the spine I have 3 different squash system, which I can switch between. I did this because I didn’t know what would work best. There is a FK-system, a spline-IK system and a “wave” system. The spline-IK is basically a Jason spine, but I scale it, instead of transforming it to keep the spine the same length as the curve. The “wave”-spine is the one I have used in both the test animations (and I just love it!!) I divided the spine into 3 sections, which I can scale separately, but I have a nice overlap between them.
Here is an early playblast from the development of the “wave”-spine:
"Wave" -spine (http://student.sofe.nu/da02maje/rigs/14_Ani4.avi)
Thanx for the animation comments! I can agree he is a bit life less :(. Know that I have a rig that’s working I am only going to practice animation (for a while :bounce: ). I thought about doing the lipsync with the teeth clenched, but thought it would be easier with an open mouth…. but you are certainly right!
(Sorry for my bad English…)
01-15-2004, 01:13 AM
I really really like it
:wip: :wip: :wip:
01-15-2004, 05:03 AM
That is a great looking rig and the animation is looking good too. Would definitely love to see more examples of this rig in action.:thumbsup:
01-15-2004, 08:08 AM
man.. u get a really amazine rigs ;)
looks really fun to animate that dude.. wish someday I can give it a try ;P
I will keep my eyes on this therd.. keep up the good work man.. front page stuff for the rig.
and a tutorial on the rig would be really awesome !
01-15-2004, 09:07 AM
What can I say?
I think animating with that rig would be ... lovely.
Top notch. As always. You bastard!
01-15-2004, 09:22 AM
hahaa, lovely looking character! and that rig... :eek: Well done.
01-15-2004, 09:25 AM
Good God that's a comprehensive rig. Please do write notes or tutorials, they would be very interesting to read.
How cross-character would you say this rig is? Much of the rigging seems to involve some very specific features, like the gun rotation, holster movement, spinning stars, etc, and obviously those wouldn't neccessairly be needed with a different model. But have you made the core technology, the squishy-squashy stuff, with an eye for cross-character compability I wonder?
01-15-2004, 10:08 AM
:bowdown: :bowdown: :bowdown:
Man this is just AWESOME !!!! It seems all so professional and very very well done. If I would suggest something, I'll try to add an interface for the facial animation. You can find an example in Jason Osipa's Facial animation done right book.
Anyway I like the wavy spine a lot...
PS: hope to see a VIDEO tutorial on that spine soon :p
01-15-2004, 10:40 AM
Very good man, I have to agree with the emotion part mentioned earlier in the thread, but overall a nice animation, I like the second the most, nice overlap and moving holds on some of the poses, speaking of which, some of the poses could've been pushed more to make it more dynamic, but overall well done. Nice rig also
01-15-2004, 10:42 AM
very nice work
01-15-2004, 10:56 AM
Congrats! Frontpage. You deserve it.
I guess i have to say it again...
01-15-2004, 11:09 AM
I haven't seen all the animations yet but anyway.
Thats a hell of a rig, very impressive! I love all the tiny extra controls you added (gun, hat, star,...) must be a lot of fun to animate.
Btw your control objects look really nice, too :D
01-15-2004, 11:13 AM
Very nice work indeed !
I want to ad, to the emotion criticm. The viewer wil
focus for the bigest part on the face. So If you want
to communicate the emotion of the character, put in
some action overthere.
I like the animation in total, but It looks like you tried
to give the chap a really tense walk, but didn't really
succeed ( my opinion ) ! If you had put some action in
his face, I think I hadn't notice.
But overall I think you have some good quality work overthere!
01-15-2004, 11:22 AM
This rig demonstates why companies, esspecially games companies should realise that there is a need for full time profesional character riggers. It is becomeing so specialised and involved. Some studios do it right and we all know who they are. If I was to spend so much time rigging my animation would definately suffer. I think both are full time tasks although it is important to have an understanding of both aspects. The rig is so essential to a solid pipeline.
01-15-2004, 11:30 AM
really nice rig and anim!!!
01-15-2004, 11:41 AM
coming from someone who has only started to emmerse themselves in rigging and skinning (MAX) I have to say the standard you have displayed in your pieces give me inspiration and that much needed kick up the arse to learn and produce to the best standard I can...Great work mate.
01-15-2004, 11:41 AM
This stuff is amazing Jervill, really fun to see your progress in your work. Your rig is veeeery good.
:thumbsup: And I love squash and stretch!
The lipsync can be better, but you already know that. :)
Keep up the good work and keep up improving your animations ! and good luck in the future.
01-15-2004, 12:06 PM
Is it just me or does the rig video not work for anyone else?
I get 7 minutes of "1. Introduction"
:buttrock: This rocks! keep up the good work
01-15-2004, 12:34 PM
Man the animations are good but that rig has got to be one of the nicest ive seen, good work!
01-15-2004, 12:52 PM
Wow I'm really impressed by your rig!
If you got the time and effort please do write a brief summary or tutorial :)
Nice animations too ;)
01-15-2004, 01:13 PM
jervill is it possible to provide a .mov version in sorenson or cinepak format? Would like to show it here at the office.
01-15-2004, 01:30 PM
all of the coments I was going to say have allready been said except for one.... When you draw your gun the barell has to clear the holster by being pulled up... in your animation it just clipps through the holster sideways.
for the most part i do like it though keep it up :thumbsup:
01-15-2004, 01:33 PM
First of I want to thank lildragon for being plugged! I think it is great that all the different areas in CG-graphic can make frontpage!!
(I fix a .mov version with in an hour, cheers)
And thanx to everybody for the nice feedback. I have been working on this character for a while now…. and I am getting kind of tired …. But after today I back on track, thanx to you guys :buttrock: (to night I will start a small animation project with him)
About a tutorial/notes: I probably don’t have the time at the moment to write a full tutorial about the rig, but I can write some notes of what I have learned about squash & stretch, and post it her after the weekend.
The main rig (legs, arms, spine, head), were most of the squash & stretch are used, can be used on any biped cartoon character. That stuff is very cross-character, I would like to say. I am right now developing a procedural MEL-script for rigging my future characters in a matter of seconds (shore that will work, lol). So all that stuff, I can use over and over again. About all the small stuff specific for this character (the gun, holster, etc.) can easily be a played over the base-rig. It is just a matter how you want it to react on the deformation. Example: When the gun is in its holster, the gun and holster doesn’t follow the squash & stretch of the body. Compared to the hat or the star that inherit the deformation of the body (of course I made a switch on all the stuff so I can switch between inherit/not inherit deformation :) )
I defiantly agree with you! Rigging a character should be done by full time rigger. But the best thing I bring into my rigs (I think) is my experience with animation. It is not big but I am learning (and love it). Every control I do is based on how I would like it to work when I am animating. And after these two quick test animations I have some new ideas how to improve it to work more intuitive (love that word) when I am animating.
If the rig is funny to animate… YES!!! and about the controls…. they don’t come for free, every since a added the demo video on my homepage, some guys at school (not naming any one) have constantly been teasing my for the “Hat –control” lol
Nice to here from you guys! Hope you are enjoying your internship in the “real” world, ha ha haaaa.
You have to have the latest DivX player to watch it. And if you still can’t see it, then try running it through the DivX Player.
I don’t know if I am allowed to advertise for my homepage here… but on it, I have collected all of the rigs I have done since I started using Maya (1½ year now) and they are sorted by time…. So you can folly my development, enjoy :)
(Once again, sorry for the spelling)
01-15-2004, 01:34 PM
the rig is incredibly facinating. i just sat open jawed. I wonder how much of that could be imitated in Max! its cool how you have thought of all the little details, like cloth movement and the gun and boot spikes etc..
Great work, love it.:buttrock:
01-15-2004, 01:35 PM
I want to know how to rig like you!!!!!
The squash and stretch is so nice!!!
How much hours did that rig took you to complete?
Congratulations!!! It totally rocks!:buttrock:
Man, I would really love to know the all the details about that rig!!
01-15-2004, 01:50 PM
I like it like it:applause:
when the tut?:drool:
01-15-2004, 02:15 PM
Your apreciation the animation proccess is why your rig is so well thaught out, What do you enjoy most though animating or rigging. I bet its the animation. Although the rigging is becoming an artform in itself whith its iconic controlers etc.
Great job! Great rig! And animation is good as always. Looking forward to the next animation with the rig.
01-15-2004, 02:24 PM
Front page! I'd think you would call me the second that came up, but noooo. ;)
I'm surpriced you haven't got a comment from Jason yet.
About the animation. I think it could be a bit more "snappy", like from our favourite movie...
And about the rig.. "Can I... get it?" or is it "No touchie, no... touchie!"
Keep it up! (Really)
cool animation and a very detailed rig, i do think the rig setup is a over the top, i can't imagine anyone using that amount of control in short film, seems more suitable for a animation series or something, but still excellent stuff.
01-15-2004, 02:51 PM
Updated the post with a QuickTime version of the DemoRig movie. I don’t have access to the uncompressed video material at the moment, so this is basically a QuickTime movie of the DivX version (sorry).
RigDemo Video (QuickTime) 38mb (http://student.sofe.nu/da02maje/rigs/14_RigDemo_Crapy.mov)
Sorry I didn’t call you. But I thought that I only should call you when it is “Burger King Time” :)
You are right again! My heart is defiantly in animation :) this complicated rigging stuff is just something that I have been forced to do, because I needed something to animate. But in my quest for a better animation rig, I have started to really really enjoying it!
01-15-2004, 03:22 PM
Light the torch was like the best animation video ever...and for the greatest band ever!!!
You're teh gratest :)
Great work, Jervill! Nice to finally see something with your Clintan. The rig is really well done with good attention to the forthcoming animation.
Hey man! What are you still doing in school?! Get out there in the real life, they need you! :thumbsup:
Some little criticism to the animation: The left hand kinda moves jerky just when he's going to grab the hat. And I also think that the gun rotates too slow when he is playing with it. But these things are so insignificant in an otherwise great animation so there are probably no reason to even mention them.
Really nice secondary motion!
And ohh, love the seagull but I'd rather have it a swan. ;)
01-15-2004, 03:55 PM
Jervill, you said you have been working on this the past couple months. not to rack your brain, but could you approximate the work hrs put into this?
01-15-2004, 04:04 PM
excelent!!! 5 stars for you! :beer: :bounce: :applause:
01-15-2004, 04:58 PM
The stretching/squashing works great I think. Very well mastered. And inspiring!
What I like the most is the way you hande the feet when he walks. The weight relly comes through, and it is awesome how he puts his heels down a little before the toes.
Very good job!
01-15-2004, 08:23 PM
jag tycker det så mycket!....5 stjärna för mig!!!!!!
:bounce: :bounce: :wavey:
01-15-2004, 09:03 PM
that rig is awesome! keep working on your acting and animation skills and you'll do fine in this industry. we were all impressed here at work. cheers. :beer:
01-16-2004, 12:28 AM
I like the animation test the most. I think that you can exagerate some of his motions a little more. Nice job!
01-16-2004, 01:50 AM
01-16-2004, 07:27 AM
That's a great rig. Would really love to know how you set up your wave spine and squash/stretch with nodes like that.
Anims are sweet too.
01-16-2004, 08:09 AM
I'm really impressed about that rig... it's simply perfect (ywah of course I think you have to do final touches).
Five stars for you :bounce: :applause:
P.S. I hope to see some tutorial about that one day.... :D
01-16-2004, 08:29 AM
Nice to see your stuff on the frontpage mr Jervill.
I really like the one with the bird. (but, you know,
the smoke thing:) ).
01-16-2004, 09:11 AM
01-16-2004, 09:27 AM
Jag älskar Hat control ! :beer:
01-16-2004, 12:31 PM
Wow! good rigging !~~ :eek: :eek:
01-16-2004, 02:38 PM
Wow, impressive and inspiring work.
That rig is one of the best that I could see, the squash & stretch in the whole body is supreme IMHO, I´m with You in the issue of the forgotten or minimal squash & stretch in 3d, but I think is cause is very difficult to rig a good system for that.
What do you will do with it, is for a short? or...
Well, thank You for share with us your inspiring work, is a great help for me at this moment and for a lot of us I think.
01-16-2004, 06:30 PM
Sorry for not relaying earlier… but man, it has been a crazy day :)
Yeeee! it’s me… plus 3 friends from school (Flesser and Kiel here on this thread). It was a very funny project to work on, and I met some of the band members….
Thanx for the feedback! What I am still doing in school? Waiting to be rescued by some one….
About the time, it is very difficult to say. But I started to model the character in august. But I have not working full time on it. And I have spent allot of developing time on scripts, the squash end stretch stuff and rigging stuff.
Thanks for the nice response. So you like the feet? Me to! (love your annoying character :)
Yeee, I will defiantly do a clip were he is smoking :). Every thing in the rig is ready for the cig, just have to model it..
The “Proffs mobbing” continues! Ha ha haaaa lol
Thanx for those nice words! The resend I did this character and the complicated rig, was so I have nice character to practice animation on, I just want to play a round with him, and practice. Been in an animation school now for 1½ year, I haven have the time to really sit done and practice on the animation principals…..
02-03-2004, 02:29 AM
i really liked your rigging set up, i cant link your site anymore. i would like to see that rig test again.
and if you dont mind i would like to see that rig (the maya file).
i would like to see the scrips your wrote too. if thats not a problem.
and Great job i like your work.
03-16-2004, 03:20 PM
great rig, great animation.
maybe a little more facial expression in the first animtaion.
i really liked the second one. nice ending.
and thx for the rig-demo. very inspiring :thumbsup:
03-16-2004, 04:22 PM
Well how is going the rig?Can´t wait to try it ,or could you share how you done this rig one day?
I think you should Write a book with Jason Osipa together -:thumbsup: ;about this kind of Squashing Rigs,It will change the animation metods a bunch ,and It will be so helpfull for the 3D comunnity,and you will be so Famous,:D
From here keep the spirit up ,and hope you encourage to do something like that,
01-17-2006, 03:00 AM
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