View Full Version : effector and deforming a plane problem
paulselhi 01-13-2004, 05:53 PM i am trying to get a displacement on an ocean surface, now as i already have dispalcement maps for the waves i could not figure out how to gat a localised displacement for the old meteror induced wake effect
So i looked at using an effecor and i cannot get it to work
To get back to first principles i removed all the displacements so i had a flat plane, then added an effector custom object set as point i told this to effect the ocean. i matched settings on both the effector and the ocean
I animate the effector moving across the ocean but can't see any effect
So i wacked the size and fall off up so i can now clearly see a white sphere surrounding the effector but still no displacement the ocean is still as smooth as a babies bum !!
Any ideas what i am doing wrong ?
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Kruvi
01-13-2004, 07:43 PM
Hmm not much help from me about the effector, isnt it ment for particles ?
On an actual useful side however, I did do a pretty through ocean excercise and I found it best to use nulls to control displacement maps, and attach a dented texture to the same null that controls waves so they move the same.
paulselhi
01-13-2004, 07:47 PM
yes i have done that tut, what i want is a localised displacement that follows a metero. normal displacements occur over the whole ocean
So i though an effector as a displacement should do the trick but i cannot get it to work
HowardM
01-13-2004, 07:50 PM
is it a single polygon ocean? you need a subd ocean with a few polys.
i havent played much with them but I remember Effectors being tricky to get right.
you have to have a plugin for the ocean and the Effector, and they need to be setup correctly...look in the manual or help file.
once youve got the right order it should work.
and of course you have Subd set to Last?
:)
ok, so im feeling like mr. nice guy lately...
here, Try this scene (http://www.3dink.com/try.zip)
after re-reading your post, are you trying to control the waves displacement with the Effector? I dont think you can do that.
You can however, use a Null as a reference for the displacement map....but thats tricky...
why not use MD to make the wake?
read up here and on NT forums...look at the Tutorials section here for my water settings....
play with them. understand them. become them. <--- doh! im becoming Tess?! bleeech! :)
paulselhi
01-13-2004, 08:05 PM
yes it is a subd surface with multi polys now i don't think i set subd to last let me see.... no still no koy
No the waves i can get with a simple displacement want i want is a furrow like effect travilling down the middle of the ocean in tandem with the overhead meteor much like in the example on that NT site
i will have a look at your example which you have so kindly donated..i will be back
HowardM
01-13-2004, 08:16 PM
yeah, then youll want this! (http://www.cgtalk.com/showthread.php?s=&threadid=69032)
I dont think an effector will do it, unless maybe lazypoints on the ocean...but then the waves wont work.
nope your best bet is to master MD...because you can use your displacement waves with it!
:)
paulselhi
01-13-2004, 08:35 PM
hmm the example seems to work ok i wireframe, i see the drormation but it is not giving a rendred "furrow" perhaps i need to RTFM again but i did not find too much in the manual apart from some very basics
Also there does not seem to be a way to manipulate this deformation as we would say by using a texture dispalcement
is there a way to get a texure dispalcement to act on just a narrow band of the ocean mesh and link it to a moving null as i have done for the waves ?
paulselhi
01-13-2004, 08:38 PM
those md scenes look good i am d/l and will have a play after i devoured this chicken that i have tricked into climbing into my oven
HowardM
01-13-2004, 08:38 PM
doh!
yeah, just use an image map as another layer in the displacement! make a simple b/w image with a line in it, and move that line with the null.
sometimes i get in over my head!
:)
paulselhi
01-13-2004, 08:39 PM
hmm we seem to be entering a rip in the time space continum with these posts, i will now return to my chicken and have a look at bith the Md and the texture options afterwards !!!
HowardM
01-13-2004, 08:41 PM
Originally posted by paulselhi
hmm we seem to be entering a rip in the time space continum with these posts, i will now return to my chicken and have a look at bith the Md and the texture options afterwards !!!
Baaacaaaack!
Bacccooock!
Bok bok bok bok...
IM A CHICKEN!!!!!!!!!!:cry:
howard ur the man ur well hung um whoever started the thread use both techniquesa mentioned here and its a a done deal use a null to control ur subd plane and use his settings ..i did mines 4 a boat 4 something over the water ..heres a trick how about creating a trasparent shape to effect the md plug water plane that is parented to ur metoror or try adding fx collison to ur metoror ..set type the sphere toggle the radius to be bigger and :buttrock:
Howard UR well Hung :beer: salutations
HowardM
01-13-2004, 09:09 PM
Damnit, I wish my exgirlfriends would stop posting gossip about me!
:)
Kruvi
01-13-2004, 09:56 PM
I agree, MD would be great aswell, especially when using Howards example in that other thread :thumbsup:
paulselhi
01-13-2004, 09:56 PM
yes the simple image attached to a null and set as a displacement works well. i will change it from just black to a more feathered look to give some variation and post the results when i get the feathers out of the keyboard.
carbon8
01-14-2004, 12:44 AM
Howard...
Do you or anyone else know of a resource that will cross reference objects with the settings in motion designer??
Kind of like the preset settings for silk and rubber that are already in MD.
HowardM
01-14-2004, 01:13 AM
huh!?
carbon8
01-14-2004, 01:22 AM
Ok, maybe I wasn't too distinct.
Way back about 7 years ago when I used to have Strata, the manual had a reference in the back that would give you all sorts of shit about common materials, like fabrics, liquids, earthy materials, etc. that would display refraction, reflection, thickness, etc. etc.
What I'm looking for is a reference that has been made for LW's MD that has common settings for some of more common materials that you would simulate with MD; just like the presets for cotton, silk and rubber that are already in MD. Sure I could run tests with MD and try and build my own and will if I can't find the reference.
HowardM
01-14-2004, 01:56 AM
ahh ok, yeah...I would love this also, but I doubt 8 has this!
from the demos looks like all we get is the same old crap, cloth, silk, rubber and jelly and most likely no presets!
I just hope to god there arent 20 settings all that counteract each other and make no sense like MD!
you just gave me a great idea for a CDrom though!
:)
101 MD presets! I bet people would pay for that eh?
too bad it would take years to make?
kevman3d
01-14-2004, 09:59 AM
Regarding Effectors..
For a start, don't parent the effector to anything. It won't work, cause LW tracks the *effector* local coordinates. That means if you parent your effector to your meteor, then animate the meteor, the effector won't be moving at all (LW will see it at the same position - relative to its parent). It doesn't use World coordinates as far as I am aware...
Also, a 'point' effector will only generate a 'dent'-like effect. Not a wake - Is this the effect you were after? Just curious...
Cheers!
Kev.
carbon8
01-14-2004, 10:24 AM
Originally posted by HowardM
you just gave me a great idea for a CDrom though!
:)
101 MD presets! I bet people would pay for that eh?
too bad it would take years to make?
Yeah, I've been brainstorming the same thing, since I can't find anything similar. Wanna collaborate on it?
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