commy
01-13-2004, 03:14 PM
lo all
just started learning maya for a possible job interview (im an xsi guy with some MAX knowledge) anywho i whipped this up while testing hes 1000 polys or 1980 odd tri's the texture sheets are actual size (512/512) i used 2 because thats what the place says they normaly use so erm C&C welcome! btw im not the best texturer so tips there would be most welcomed! I modeled the eye loops so the topology was more standardised and they help define the face a bit better i can take them out if need be i guess. apologys for the damn water mark but its just the PLE sinc eim not forking over liscence money just to learn a new program lol
http://www.matthewdickinson.com/files/spiderman2.jpg
http://www.matthewdickinson.com/files/spidermanwire.jpg
http://www.matthewdickinson.com/files/headhandsrgb.jpg
http://www.matthewdickinson.com/files/bodyrgb.jpg
just started learning maya for a possible job interview (im an xsi guy with some MAX knowledge) anywho i whipped this up while testing hes 1000 polys or 1980 odd tri's the texture sheets are actual size (512/512) i used 2 because thats what the place says they normaly use so erm C&C welcome! btw im not the best texturer so tips there would be most welcomed! I modeled the eye loops so the topology was more standardised and they help define the face a bit better i can take them out if need be i guess. apologys for the damn water mark but its just the PLE sinc eim not forking over liscence money just to learn a new program lol
http://www.matthewdickinson.com/files/spiderman2.jpg
http://www.matthewdickinson.com/files/spidermanwire.jpg
http://www.matthewdickinson.com/files/headhandsrgb.jpg
http://www.matthewdickinson.com/files/bodyrgb.jpg
