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View Full Version : problem with ikSCsolver - modifying joints position


creaminds
01-12-2004, 07:24 AM
I'm using MAYA 5.0

I'm trying to do a simple foot setup, and I want to use a ikSCsolver. The problem is that after i select the joints, they are move and rotated. (they don't retain their position).

Anyone has ideeas ?

The first image shows the position of the bones, the second shows the position after I put the ikSCsolver.

creaminds
01-12-2004, 07:25 AM
the second image

dwalden74
01-12-2004, 11:08 AM
Thereīs a bug in 5.0 that causese this. Solutions are either to use the ikRPSolver (which should also work fine), or update to 5.01 (itīs free to 5.0 owners).

:beer:

creaminds
01-12-2004, 12:28 PM
thnks for the info i'll do that

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