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View Full Version : How should I go about texturing a head?


milqman
01-12-2004, 06:13 AM
I'm sorry about all the posts guys and gals, but I've got a deadline to make and I have to texture a head I'm making by Friday (school project.)

I've got the uv template in my image editing program but I havn't the slightest idea how to even start painting this thing.

Alas, I don't have Photoshop... I only have Paint Shop Pro, Dogwaffle (the free version) and The GIMP.

Can someone please give me tips on how to start out... even sample UV maps that you've made so I can have some direction?

I would seriously appreciate any help in this area, greatly. Thank you folks for your time.

Sil3
01-12-2004, 06:53 AM
Start painting like all painters do, start with the base color and add it from there, grab books and mags, take a closer look to airbrush mags, since computer painting for this kind of stuff resembles a lot to airbrush work.

Best of luck

Tesselator
01-12-2004, 07:02 AM
http://www.3dtotal.com/team/Tutorials/dr_julians_texturing/dr_julians_texturing_01.asp

milqman
01-12-2004, 07:27 AM
Tesselator, I'm trying that tutorial but I'm stuck at the surface baking part.

I just want to bake the procedural, right? How can I get lightwave to do this? It tries to bake the object... and it looks awful.

milqman
01-12-2004, 03:38 PM
surface baker, that is...

milqman
01-13-2004, 02:36 AM
Ok, I've been using the gimp and dogwaffle for this... and its my first UV map pretty much ever... and I'm meaning this for a bump map but I'm not so sure it'll work very well as a bump, perhaps better as diffuse?

i'm finding it hard to paint sharp hard creases with the Gimp that look good...

anyway, i need suggestions and tips. i really appreciate your guys' help!

http://members.fortunecity.com/milqman/bumpmaptry.txt

Mattoo
01-13-2004, 02:53 AM
It's looking good so far and should be good for a bump map, which is commonly done before the colour maps, you might want to sharpen it up a bit though, it's a bit blurry.

Having said that, the UVing is often done before the texture painting.

You probably won't need a diffuse texture, just colour, bump, spec and if you're adventurous - gloss.

If you're in a hurry you could invert the bump map, so black is white and white is black and apply it as a gloss and specular too. This will make the inner wrinkles shinier, it adds a lot if you don't have the time do spec and gloss properly.

I wouldn't try any fancy tutorials on how to get rid of distortion if you're in a hurry. Just do it the old fashioned way. Project a cylindrical UV map over it, spend a little time untangling a few areas and reducing distortion as best as you can.
Then take a screen grab of your UV space and paste that into Paint Shop Pro or whatever and paint over it... away you go.

People really do make it sound harder than it is. They're usually too lazy to do the undistort bit - it's quite calming though, you might like it. ;)

Good luck for Friday.

milqman
01-13-2004, 03:09 AM
Oh, I already did do a screen grab of the UV... for that screen grab I posted here I just turned off that layer.

edit: that might not have made sense... I based that bump map above off of a UV template that i did a screen grab on.

mossou
01-13-2004, 04:29 AM
I know you dont have photoshop but it shouldnt really matter... In any event just the pictures are a big help... Good luck!

http://www.imageworksmedia.net/web/tut/cANT_PaintWS.html

Tesselator
01-13-2004, 11:12 AM
:bounce:
Did you get through it? If you need help still IRC over to ETG EnterTheGame #LW3D
and I'll try and walk you through any trouble areas. I think
I've seen you on other IRC channels so you're already setup
for it ya?

leigh
01-13-2004, 12:00 PM
If you are unfamiliar with painting skin, then simply make sure you have loads of photographic reference. If you have reference, then it is really impossible to go wrong.

Painting skin textures is the easy part. Skin shading, on the other hand, can be a real pain, and there is no easy foolproof way to do that.

Tesselator
01-13-2004, 01:29 PM
:bounce:
Also here's some other tuts and info that might help:


LWG Forums > Support > Interactive Tutorials > Texturing Tutorial (http://www.lwg3d.org/forums/showthread.php?t=14030)
Layered Textures in PP / PS (http://www.meshweaver.com/frames/tutorials/layertextures1.htm)
Better Atlas Mapping (http://www.3dtoday.com/Tutorials/2003/February/Betteratlasmapping/default.asp)
Baking Bump Maps (http://www.3dtoday.com/tutorials/2003/March/LWBumpMap/default.asp)
Leighs Texturing WorkShop P1 (http://www.cgtalk.com/showthread.php?s=&threadid=6648)
Leighs Texturing WorkShop P2&3 (http://www.cgtalk.com/showthread.php?s=&threadid=7681)
Leighs Texturing WorkShop P4 (http://www.cgtalk.com/showthread.php?s=&threadid=11053&)
Leighs Texturing OnLine Tuts (http://leigh.cgcommunity.com/tutorials.htm)
Janet The SurfPunk (See: Part-Two-&-a-Half ) (http://www.puppydoodle.biz/tutorials/Janet_01.htm)
Baking Beethoven (http://www.newtek.com/products/lightwave/tutorials/rendering/lw_baker_beethoven/lw_baker_beethoven.html)
UV Mapping at NewTek dot com (http://www.newtek.com/products/lightwave/tutorials/index.html#UV)
Robin Wood on LW UVs (http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWPages/LWUVStart.html)
Jose on UVs (UnWrapper) (http://www.burgos-family.com/3d/uvtexture.htm)
Max Glick on UVs <@><@> (http://www.borderequals0.org/articles/uv_intro.cfm)

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