View Full Version : Tricks to Speed Up?
JDMedia 01-11-2004, 05:30 PM Are there tricks to speed up working with 3D Studio MAX? Like I have modeled something for a living room, but that's slowing down my loading, because it has so much poly's...
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thorn3d
01-11-2004, 05:42 PM
Make use of layers or selection sets to hide geometry you aren't currently working on.
thorn
JDMedia
01-11-2004, 05:45 PM
Thanks!
Ad-max
01-12-2004, 03:32 AM
This topic has been discuss few time in the past ,you'll get good tip's if you read back the old thread, use 'search' on 'cg talk'to find them out ,hope this help .
ToddD
01-12-2004, 03:53 AM
JDMedia if the object is meshsmoothed, you can set the meshsmooth to zero iterations, and the render values to the amount of iterations you would like it to be smoothed to. Your viewport displayed mesh will be lower poly, but render @ higher poly. Pretty sure there is a way to display a proxy object in place of a high poly 1 as well, check the help file.:beer:
EDIT
Actually not sure if that will help with loading time, but it helps with viewport speed, let me know if it helps!
Genko3D
01-12-2004, 08:36 AM
u may want to check this out:
http://www.xenomorphic.co.uk/doc_50maxtips.htm
-g
TheWriter
01-12-2004, 09:16 AM
Some of the most common problems of this i've seen on the job are...
#1. The winblows station has not been rebooted in days
#2. Photoshop is left open and taking up all the resources, along with 2 gigs of ram of texture edits.
Cthulhu
01-12-2004, 10:47 AM
if you are working with editpolys, then put a meshSelect or editMesh on top of the stack, this will speed up the viewport alot.
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