Emmortal1
01-10-2004, 03:20 AM
Ok here's the scenerio:
Lets say I have a scene with a guy standing in his driveway and he is holding a hose and cleaning his driveway off with the water. I have particles being emitted for the water but what I want is to have the shader for the surface of his dirty driveway to change as the particles flow over it washing the dirty shader away and revealing the clean driveway shader.
Is there any way to have particles effect a surfaces shader by coliding with it? I was thinking of somehow using the distanceBetween node to change the shader, but I didn't know if it would consider particles to be geometry, plus I would want the shader to stay cleaned and not go back to being dirty after the particles stopped colliding with the surface.
If anyone has any ideas, let me know. Thanks,
Emmortal
Lets say I have a scene with a guy standing in his driveway and he is holding a hose and cleaning his driveway off with the water. I have particles being emitted for the water but what I want is to have the shader for the surface of his dirty driveway to change as the particles flow over it washing the dirty shader away and revealing the clean driveway shader.
Is there any way to have particles effect a surfaces shader by coliding with it? I was thinking of somehow using the distanceBetween node to change the shader, but I didn't know if it would consider particles to be geometry, plus I would want the shader to stay cleaned and not go back to being dirty after the particles stopped colliding with the surface.
If anyone has any ideas, let me know. Thanks,
Emmortal
