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View Full Version : Character: Mad Mage - Karasu the wild Rune Singer


Dhin
01-09-2004, 10:46 AM
http://www.angelfire.com/id/Dhin/Textfiles/RuneSinger/RuneSinger_Leggings.txt

If you remember I started a head, a while ago, with out a character sheet, and then I started working on the CS for it. I moved the thread to the focused critiques area, but where I still plan to make the this character 'low poly' (most likely, mid-poly range.) I thought that the critique in this forum area are valuable as well. I plan to maintain the focused crit thread, but I think the input from both sections is good.

That said I'll give some back history on the character, so crits can be more specific to the style I'm shooting for as well as the actual model.

So a mad mage is a magic user that is not willing to follow the paths and structures of their set magical disciplines. Runic magic is based on arcane symbols. A Rune Singer charges a rune deck with magic and casts spells by forming rune word with cards from those decks (normally made of tiles so that the magical release of the spell from the rune word does not destroy the card.) Rune Singers arranges the rune into useful words for quick casting of spells, they generally have an offensive and defensive deck. After a card is used it must be recharged, as the magic of the rune has been released.

Karasu is a Wild Rune Singer because she does not arrange the cards in her deck, she pulls cards at random to form rune words. This is a major taboo for Rune Singers as the magics that are released are uncontrollable and the result is never known, often it leads to the death of the Rune Singer on the fist throw of cards. It is a quicker way of casting spells though.

Karasu is Japanese for Raven (actually Crow, but it's close enough,) I thought that fit the personality of the character I was trying to portray. She has a very dark obsession with chance, and risk taking. She doesn't take advice very often and as a result is always getting into trouble. But despite this there is an airy and fluid grace with which she does things and you are never quit sure of her intention. Karasu is unnaturally lucky as well, but as with all gamblers their luck eventually runs out. . .

The costume is Asia in style, partly due to the name choice, partly due to the fact that a rune conveys an idea or part of an idea, so I wanted to draw from a culture with a writing system that was similar to that.

Crits are very welcome.

Supervlieg
01-09-2004, 10:56 AM
The sketch looks cool. Looking forward to the model. The outfit reminds me of chun li of streetfighter II, so I guess nailed the asian style.

kotter
01-09-2004, 10:56 AM
I've followed the progress of this sheet in the focused section, and it turned out great.
I'm sure the model will be awesome too :)

Is it for a personal project?

Dhin
01-09-2004, 11:17 AM
I did draw insperation on the costume design from Chun Li, that's actually why I'm haveing problems with the hair now. I don't want it to look too much like Chun Li, so I can't do any buns in the hair. I'm thinking about chin length hair, but I'm really not sure on what I should do.

kotter - yes, I'm actually going to be make several of these "Mad Mage" type characters. It's just for fun, skill development and learning, really. I plan to make a machinima movie with them when I'm done.

Dhin
01-10-2004, 10:06 AM
This is nothing big I just though I would post what I have done on the model so far. I'll actually be dedicating all my spare time to it this starting next week. I've been competeing in a couple of contests and have really been involved in those the last couple month so I haven't got much done with this Character. Now I'm done with those I think I'm just going to focus on this model and take my time to do it right.

I am modeling her nude first, then I'll model the costume over the top of the body. I think it may be easier to get the folds and flow of the coth better that way.

http://www.angelfire.com/id/Dhin/Textfiles/RuneSinger/Karasu_Wip.txt

I'm sure it's too early for crits on the body but if you see anything really obvious that I may have missed, or anything wrong with the head let me know.

Dhin
01-13-2004, 09:37 AM
Hair test.
hair style (http://www.angelfire.com/id/Dhin/Textfiles/Dolly/Face_HairTest.txt)

Tell me what you think of this hair style. I think this is really close to what I want. But I'd like a little input as well.

Supervlieg
01-13-2004, 10:16 AM
The hair looks fine, perhaps a bit plain. Maybe a more extreme or hip hairdo would be in place.

Dhin
01-13-2004, 12:25 PM
I've got another hair style tell me which is better.

http://www.angelfire.com/id/Dhin/Textfiles/RuneSinger/Face_Hair.txt

Supervlieg
01-13-2004, 01:11 PM
The green hair definitaly makes it stand out more. It gives more depth to the character and gives it more of an edge.

Dhin
01-20-2004, 08:51 PM
Okay, I think the body is coming along nicely, but I still have some problem areas. The back of the knees for example. Advice on any of it is very impotant to me though. I'm trying to improve my technique so be brutal if you need to be. Any flaws you see please point them out, keeping in mind the previously posted character sheets (http://www.angelfire.com/id/Dhin/Textfiles/RuneSinger/CS_Dolly.txt).

This model needs to be prefect, or I will lose my honor and be forced to wander the earth serving the helpless and needy is a vain effort to regain my honor. . . or something like that.

Solid:
http://www.angelfire.com/id/Dhin/Textfiles/RuneSinger/Karasu_S.txt
Wire:
http://www.angelfire.com/id/Dhin/Textfiles/RuneSinger/Karasu_W.txt

Tri count is ~2400 right now, still need to add hands, feet, hair . . . and it will most likely end up around 4500 before I'm done. Then I plan to add clothes.

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