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View Full Version : Game Art Comp 5: Ninjacore: Gilius Thunderhead


ninjacore
01-08-2004, 12:16 PM
cool comp idea. I've been hunting around and it seems no one has thought of doing the mighty Gilius thunderhead from Golden Axe. I used to play this game all the time. Co-op mode was the best! can only find a few images tho!

http://www.classicgaming.com/goldenaxe/Images2/group.jpg

http://digilander.libero.it/calimerosegg/gallery/system16/goldnaxe.gif

http://www.cling.gu.se/~cl3polof/arcade/GoldenAxe_game.png

found another general retro site (http://digilander.libero.it/calimerosegg/gallery/system16/system16.html)

i'm going to see how fast i can do this. I have a few essays to do for uni, but i'm needing a blast of 3D:D

ninjacore
01-08-2004, 05:17 PM
heres a very quick sketch of mr thunderhead. just to give me an idea of what is face is going to be like. forgot to colour the belt buckle tho.

http://free.one.picturehost.co.uk/gilius.jpg

started building helmet in max. :)

ninjacore
01-08-2004, 09:28 PM
started to model and have kinda blocked in all the main details of the figure

http://free.one.picturehost.co.uk/gilius%20block.jpg
http://free.one.picturehost.co.uk/gilius%20face.jpg

took me a bit to figure out how to model the beard. critiques welcome from all parties! :)

ninjacore
01-08-2004, 10:01 PM
and now his axe!

http://free.one.picturehost.co.uk/Axe.jpg

So far the axe is 115 polygons and Gilius is 1200 exactly so far.

and dont be shy to say something ! seems i'm doing all the talking haha!

Nahaz
01-08-2004, 10:21 PM
Awesome, i was toying with doing him. Loved Golden Axe, especially coop.

Miguelito
01-09-2004, 07:48 AM
Maybe the helmet has a bit too many polys.
And Golden Axe forever!!! When my family and I went on vacation to Spain or Italy, I always played it at dirty videogame halls. I was 5 years old or something :D and couldnt even reach the joystick and buttons very well ^^

ninjacore
01-09-2004, 03:20 PM
heres an update :

http://free.one.picturehost.co.uk/gilius%20v3.jpg

so far gilius + Axe = 1451 polygons.

heres his face. i'm not too happy about the eye area really.

http://free.one.picturehost.co.uk/gilius%20face2.jpg

advice and comments more than welcome. :)

h0pesfall
01-09-2004, 07:29 PM
I'd rotate his helmet a bit backwards for a more natural look and to leave space for his eyebrows and maybe forehead a bit. nice clean mesh otherwise.

Dargon
01-09-2004, 07:58 PM
The poly count you gave, is that for faces, or for triangles?

The contest rules are for triangles. It seems to me that 1451 polygons seems a low count for the amount of lines we can see. Perhaps it's not triangulated? You'll probably find that your numbers will be closer to 3000 at this point.

ninjacore
01-09-2004, 08:05 PM
yeah, i've been meaning faces. which is why i have just been saying polygons. i'm using max and i have the budget set to 2250 polys, which when triangulated should be 4500 tris. is there a way for max just to show tris?

i'm still very new to the low poly game, this is my 3rd character i have built, so i'm still gradually climbing the learning curve of whats what.

hopesfall: yeah, just knocked his helmet backwards, looks way better :)

i think i'm kinda close to having the model finished now, there isnt that much i more i can think to add. maybe try and clean some areas up i think.

EDIT: just remembered by converting to edit Mesh triangulates it. i now have 2540 as my polycount!

muyo
01-10-2004, 07:11 AM
Originally posted by Dargon
The poly count you gave, is that for faces, or for triangles?

The contest rules are for triangles. It seems to me that 1451 polygons seems a low count for the amount of lines we can see. Perhaps it's not triangulated? You'll probably find that your numbers will be closer to 3000 at this point.

what type does games need,quad faces or triangle?

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