View Full Version : Character design, dynamics help
Ratz_evangelion 06-21-2002, 06:10 PM HI this is my first post, thought i might mension it as everyone else does.
well its taken me half an hour to compress this, is there any better way than photoshop, this image is 25% quality.
anyway i did this today when i was board, before i begin colouring I didn't ink the left leg coz i was wondering how to move it so he was walking forward.
Any other critiques very welcome, i'm here to learn. ( you may strike me down..... U know What Obi-wan says)
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black_fish
06-22-2002, 12:45 AM
I think you're very young and it shows in your work. You need to learn all the basics about volumes - you know, spheres, cylinders...- if you really want to improve your art. And you need to keep practicing and practicing. Unfortuantely it takes years to learn how to do something that looks ok, but if you keep to it you won't be disspointed.
Ratz_evangelion
06-22-2002, 04:37 PM
ok man i'm crap, thx 4 the advice i wont post art 4 another millenia.
love the site . now off to ask my uncle how to make this guys leg work.
Cgkoko
06-22-2002, 05:10 PM
Originally posted by Ratz_evangelion
Any other critiques very welcome, i'm here to learn. ( you may strike me down..... U know What Obi-wan says)
black_fish said ntohing bad....he just said the trurh.There is no reason to get disapointed specialy if you are looking for crits as you say.You should get used to very harsh crits in any industry involving art!
Ratz_evangelion
06-22-2002, 05:15 PM
Yeah ok i was just a being a hormonal teenager. by all meens thx for the critiques
Brown_V
06-25-2002, 06:00 AM
Get used to critisismumumum (cant spell) The more you hear what others say the better. Dont take it as a knife in the chest use it to build your skills.
And thats one to grow on.
(star flys a cross the screen......fade to black)
PixieKiller
06-25-2002, 08:15 AM
actually tis not that bad, you just have to keep at it, we all have to learn to crawl before you walk :D damn sound just like my father :/
take a look at preston blairs "how to animate" chapter 1
Preston Blair, How to Animate (http://www.freetoon.com/prestonblair/intro/frame.html)
Thinks that will help you a lot to understand volumes.
Keep at it
Titan
06-25-2002, 04:38 PM
hey man, how old are you?
It is great to see someone doing figure drawing, its typically a bit rough when you first get going...but youre off to a great start...
the things that most stick out to me are this:
1) proportion and weight...the characters look like they are floating or hovering and their appendages are about to drift apart. instead of drawing the details first, learn to start with a stick figure or rough blocky shape with simple sticks and balls, then flesh it out a bit.
2)avoid drawing straight on poses, unless you can make them dynamic. Straight on poses are flat and tend to be uninteresting and amateurish. Give your characters a slight twist in the hips, arch in the back, or a slight profile of the face. It helps the flow and is always much more interesting to look at compositionally.
3)anatomy books, specifically hands....one of the best things you can do is fill up a sketch book with nothing but hands arms legs, faces eyes etc....you can never have enough practice in anatomy. visit your local book store, look for dynamic anatomy by Burn Hogarth , or constructive anatomy by George Bridgman....(those are my personal favs) there are many other great anatomy books.
4) if your trying to draw tech or gadgetry, look at examples out there that are impressive and make since...even if they are fantastical...for instance, any of Doug Chiangs artwork for Star Wars, any of the great artists who worked on the MAtrix, Video games, Comic books, many of the awesome artists on this forum. But learn to pay attention to detail and make sure that your tech makes sense and has a purpose anf fits together in relation to other gadgets in your costumes.
5)last....youre pencilling technique, dont sketch dog hair lines...small back and forth strokes making very sketchy(hairy) looking lines....instead, lighten up on your pressure and make longer fluid strokes, then, when you have a basic idea there, come back over it with one clean indicating line precisely as you intend it to be. Just imagine if someone else was inking your work, you dont want the inker to have to guess which line is supposed to make up the leg, thats not his job....you follow?
anyway there are some crits for what its worth, please dont take offense to anything I've said...
good luck and keep at it.
Psycho Ken
06-26-2002, 08:03 PM
Hi there,well 1st i guess u age haven't past 18th right? NVM! still young~~well if you really like to draw comic style character all u have to do now is "study".Learn more abt body propotion(am i spell right?). Well Done~! keep up the good work & dun give up~
Ken.02
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