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View Full Version : Game Art Comp 5: Dunbar : Imp: Final Fantasy One NES


Dunbar
01-06-2004, 07:37 PM
FF1 Classic Imp ref pic
http://dunbarconcept.s5.com/images/wip/impREF.gif

edit. Started a new model for contest since I have more time now to work on one.
Cheers

Dunbar
01-07-2004, 10:46 AM
*edit* new model thread started below.

Dunbar
01-11-2004, 12:49 PM
Well I started a new imp model since I have more time now, heer is what I have so far.....
C&C pleasee...
-cheers


New Contest Imp.
http://dunbarconcept.s5.com/contest/ImpContest1.jpg

2nd shot
http://dunbarconcept.s5.com/contest/InpContest2.jpg

Dunbar
01-11-2004, 07:21 PM
The Model is at 3558 tris now, andI believe Im done modeling it, just a couple little details here and there...enjoy




update IMP
http://dunbarconcept.s5.com/images/wip/UpdateModelIMP1.jpg
update IMP 2
http://dunbarconcept.s5.com/images/wip/UpdateModelIMP2.jpg
update IMP3
http://dunbarconcept.s5.com/images/wip/UpdateModelIMP3.jpg

-Question-
Can we ise normals for texturing????
-cheers

DreiGrasheir
01-11-2004, 09:52 PM
Originally posted by Dunbar
-Question-
Can we ise normals for texturing????
-cheers

yep. also, much has changed since the original post about the gameart competition check the thread out.

Dunbar
01-13-2004, 06:37 AM
Good day everyone,
I modeled the IMP to have a bit more edge in battle, I figured after so many years of players whipping up on them in FF games,
the IMP race has had some time to evolve, more tribal like, call it "Revenge of the Imps" if you will :)
I cleaned up the model and now it is seating at 3390 tris. The only thing left to model is the dagger/weapon. Does anyone have comments before I begin UV editing and texturing???
Thanks


Update wire frame with tri count
http://dunbarconcept.s5.com/contest/13JAN04impUpdate.jpg

Supervlieg
01-13-2004, 07:39 AM
You should really consider cleaning up your poly topology. It seems like you have a lot of wasted polys that you could use on different things.

Try laying out the poly's in an orderly fashion. This also helps you when rigging and uvw-ing the model.

Check out this thread about poly layout

http://www.cgtalk.com/showthread.php?s=&threadid=112189

Dunbar
01-13-2004, 02:41 PM
Thanks Supervlieg-I cleaned up the ploy's and continued adding more details, started on the tunic, belt, and shoulder armor, the current tri count is at 3284. Of course I still plan on cleaning some more, after every detail add on. How does it look now???

Here is an update shot
http://dunbarconcept.s5.com/contest/13JAN04impUpdate2.jpg

Here is a wire shot

http://dunbarconcept.s5.com/contest/13JAN04impUpdate2wire.jpg

2 more REF pics and I had to throw in the FF1 classic Cover :) huh remember the days...........
http://dunbarconcept.s5.com/contest/impREF2.jpg

I guess there is a refurbish version for wonderswan color.
http://dunbarconcept.s5.com/contest/impREF3.jpg

Cover
http://dunbarconcept.s5.com/contest/co-ver.jpg
Cheers

Supervlieg
01-13-2004, 05:05 PM
The mesh certainly looks a lot cleaner now. The large hands and feet are quite okay but need more definition. Same goes for the legs and arms, but to a lesser extent.

You can get the poly's for this by optimizing the head. The nose and tail areas have way to much poly's for the shape they have.

Try to get an even poly distribution across your model, and add poly's where more detail is needed.

The front of the lower arms also need a bit of optimizing.

Dunbar
01-13-2004, 07:13 PM
Just wanted to show what I planned for the feet area so you can understand whats going on with the feet/legs. They will have a wrap like these, but the toes/claws will be bare, showing out of end....

Im started cleaning up the body again, then I will continue on details, for hands, feet, and face....

http://dunbarconcept.s5.com/contest/feetwraps.jpg

Will have an update soon.

Cheers!

Dunbar
01-15-2004, 02:08 PM
Alright I had a good chunk of time to work on it today, I finished cleaning the poly's, then I finished the tunic, hood, shoulder pads, feet, fingers, belt....then cleaned again :) The only thing left to model is the dagger. I like how this turned out so far; I cant wait to texture it. I took alot of shots to show this update. :)
Tell me what you think.
Cheers

Wire Update
http://dunbarconcept.s5.com/contest/15jan04/15JAN04impUpdate1.jpg

Close Up
http://dunbarconcept.s5.com/contest/15jan04/15JAN04impUpdateCloseface1.jpg

3/4ths
http://dunbarconcept.s5.com/contest/15jan04/15JAN04impUpdatetop34.jpg

http://dunbarconcept.s5.com/contest/15jan04/15JAN04IMP1.jpg
http://dunbarconcept.s5.com/contest/15jan04/15JAN04IMP2.jpg
http://dunbarconcept.s5.com/contest/15jan04/15JAN04IMP3.jpg
http://dunbarconcept.s5.com/contest/15jan04/15JAN04IMP4.jpg
http://dunbarconcept.s5.com/contest/15jan04/15JAN04IMP5.jpg
http://dunbarconcept.s5.com/contest/15jan04/15JAN04IMP6.jpg

Supervlieg
01-15-2004, 06:27 PM
The mesh definitaly looks cleaner. And the poly topology looks much better.

I'm not really familiar with the character, but I think the best you can do now is tweak the model until the shape is better defined. Perhaps try to find more reference pictures. Perhaps you should try sketching the character to figure out the shape he should turn out to be. I usually helps me to get my ideas clearer in my head.

Dunbar
02-15-2004, 08:44 PM
I cant bellieve I finished this....Mu plt has been working 3 24hr missions and 1 eight hour mission, so Ive been working everyday, I didnt think I was going to finish this...I do wish I had more time to work on the textures...It was alot of fun.....
cheers

http://dunbarconcept.s5.com/contest/ImpFinalpost1.jpg

http://dunbarconcept.s5.com/contest/ImpFinalPost2wire.jpg

Dunbar
02-18-2004, 08:50 AM
what does everyone think???
cheers

http://dunbarconcept.s5.com/contest/impfinaltop.jpg

http://dunbarconcept.s5.com/contest/ImpFinalHeadside.jpg

http://dunbarconcept.s5.com/contest/impfinalclosebody.jpg

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