View Full Version : still: peace on war, m4 scene
carandia 01-06-2004, 01:33 PM was made with 3ds max 5, and rendered with scanline renderer with hdri for lighting, what do you think of it?
http://www.3dm-mc.com/forum/showthread.php?threadid=2533
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carandia
01-07-2004, 01:27 PM
any comments?
carandia
01-07-2004, 01:42 PM
what can i improve?
carandia
01-07-2004, 05:05 PM
no one has nothing to say?
3D-ima Green
01-07-2004, 05:13 PM
um-- looks good, nice modelling.. maybe u need to work at textures :)
carandia
01-07-2004, 05:15 PM
thanks 3d-ima, do you mean all the textures or specific ones?
otacon
01-07-2004, 05:24 PM
Looks good. Nice gun model. Id say work on the gun texture some more, make it more like metal (low diffuse, high spec) and maybe a little dirty. The bricks look too bumpy, they need to be more square shaped and have small bumps and subtle differences in color. Maybe add some dof so the gun is the main thing in focus, that will help blur out the background textures some so they dont have to be so real looking. The wood looks alright, but it should be a little more dirty.
carandia
01-07-2004, 05:35 PM
thanks otacon, i'll use it to improve the scene
playmesumch00ns
01-07-2004, 06:15 PM
It looks like the gun's sorta hovering off the floor. You need to add some shadows.
carandia
01-07-2004, 06:25 PM
well it gives that impression, but it's not hovering, if you look on the magazine bottom you can see a shadow going out from there, the thing is that the grip it's on the air cause the gun is standing on the magazine if you look you'll see what i'm saying so the grip can't be touching the floor, but yeah i'll make the shadows a little darker to fix this, thanks
carandia
01-07-2004, 09:07 PM
any other comment, what do you suggest for making it better?
Gatling
01-07-2004, 11:15 PM
The shoulderstrap looks supported by forces other than gravity--have it droop down realistically :)
carandia
01-07-2004, 11:17 PM
thanks gatling, i'll do that too
carandia
01-09-2004, 12:08 AM
it's from a forum of another website just go to the bottom and the it's the other pic
http://www.3dm-mc.com/forum/showthread.php?threadid=2533
dARCKLOWN
01-09-2004, 12:52 AM
one quick crit
the gun strap looks unatural, it looks stiff as though theres wire or somthing inside it, dosent look as though its a fabric or whatever they make straps out of :)
KolbyJukes
01-09-2004, 01:04 AM
the wood is too clean, for such a dirty warzone-esque environment.
The bricks are too uniform, add some pebbles, some bricks of different size/color/shape.
-Kol.
carandia
01-09-2004, 11:33 AM
ok thanks for the comments, so i'll improve the strap to make it more realistic, and i'll do something to randomize the bricks, and i'll add some dirt to the wood too
sarNz
01-09-2004, 02:46 PM
The gun model looks great, however, the strap still looks like it is floating, especially near the handle. You definitely need to improve the textures if you want this to be a great scene. Some things I see are... Well, first, on the gun. Its just a flat gray texture. There are always some shiny parts on a gun. Second, why is it on a wood floor when there are broken bricks next to it? I dont see that many buildings that have a wooden roof =/ I think the bricks look like they were molded to be crooked, they look more melted than broken, and the individual bricks could use a wider variety of colors, like the wall behind it. Next, it doesnt look like the wall behind thats made of bricks has any bump mat, and looks flat. It looks liek your scene is just lit with a skylight. I think with some more dynamic lighting it would look better. Is it a sunny day? A cloudy day? The only time i see everything with shadows like that is when the sky is overcast. If its a sunny day however, there are always sharp shadows coming from the objects. Lol these are the things that i see that could use improving. Besides that, there's nothing else :beer:
carandia
01-15-2004, 03:34 PM
somebody knows what can i do to make the scene looks better? any suggest it's welcome
Novakog
01-15-2004, 07:56 PM
Damn, that is one long barrel for an M4.
Quite nice overall. The model is very well done, but the shading could use some work. Like said before, there should be a lot more specular highlights, it's too "gray" with not enough black and not enough white. And, again, the strap does look like it's floating (in both the images), it should be more curved. Look on the left of the 2nd image and notice how for a section, the strap is "straight" but sloping down, that's what makes it look most odd. Lastly, the grip is way too square/not rounded enough, it should be closer to cylindrical.
However, it takes a lot more writing to explain why something doesn't look good than to say "it looks good", and despite how much crit I wrote, this is a very solid model!
spin3
01-15-2004, 09:22 PM
Rounder handle and skinnier clip. Looks great though.
carandia
01-22-2004, 04:37 PM
what can i add, improve? any suggest it's welcome
carandia
01-22-2004, 04:37 PM
what can i add, improve? any suggest it's welcome
carandia
01-23-2004, 05:27 PM
now i added some stuff, map, bullets and made a material improve now i think it looks like metal, what do you think of it?
http://www.3dkingdom.org/modules.php?op=modload&name=PNphpBB2&file=download&id=2927&sid=3f125479418e5aa2ee708a1fb4aa9a8d
otacon
01-23-2004, 07:21 PM
Looks better, but the gun needs to be a darker metal color. The bricks look cartoony. Get rid of them and make a solid brick shape without all the wavy bumps. Use a bump map or displacement map to give them smaller bumps and irregularities. The box holding the ammo needs to be casting a shadow. Keep working on it and see what happends.;)
carandia
01-23-2004, 07:31 PM
thanks otacon, i'll do that, thanks for all the comments
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