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BoBo-the-seal
01-06-2004, 05:47 AM
Brunt for Q3
Polycount: 1233
SDK: http://www.bobotheseal.com/download/brunt_sdk.zip
Inspired by the work of Travis Charest
WILDCATS Issue 4 Page 2 (http://www.travischarestgallery.com/images/issue4_page2.jpg)
WILDCATS Issue 4 Page 3 (http://www.travischarestgallery.com/images/issue4_page3.jpg)

http://www.bobotheseal.com/images/models/brunt_model.jpg

Iíve been getting my home machine ready for contract work so I decided to play around a bit and get another character done for the Quake 3 mod DH, Martinez, Meat and I are working on (sparingly). Iím going to try and put a little time in on his texture each day during my lunch hour.

As with Bunker he will be released for Quake 3 so please feel free to create a skin for possible release in his model pack. We will need a blue, a red, and one additional original Skin. Textures must be 256x256. Again the goal is to make sure he looks as if he fits into the Quake 3 Universe.
See bunker model for examples (http://www.planetquake.com/polycount/downloads/index.asp?model=1034)

Have fun!

- BoBo

Guntharf
01-06-2004, 11:11 AM
*God like enable* :D

very nice modeling BoBo (as usual ;)). Cant w8 to see your textured version ;)

BoBo-the-seal
01-09-2004, 04:05 PM
I am a meat popsicle!

http://www.bobotheseal.com/temp/WIP/brunt_textureWIP01.jpg

I found a little time this morning to get started. Still have a lot to do to the head but Iím going to move on to the body for the time being.

- BoBo

Supervlieg
01-09-2004, 04:10 PM
Originally posted by BoBo_the_seal
I am a meat popsicle!


Lol, that shouls look great when he's totally done.

albinochicken
01-09-2004, 04:21 PM
Looking sweet so far! Can't wait to see the finished version.

crimson13
01-09-2004, 05:53 PM
looking great so fay

Xaint
01-09-2004, 05:56 PM
Yuck! Cool!

General Straw
01-11-2004, 01:24 AM
Nice sunburn :)

About the model - well only one crit - his calf in front and back view. It really should have some more definition, instead of being just a simple cylinder.

Anyway GJ.

DreiGrasheir
01-11-2004, 01:45 AM
incredible... love all your stuff, bobo. looking forward to seeing the rest.

mindrot
01-11-2004, 08:13 AM
Awesome..... If I get the time (busy with my own projects) I'll give him a go......

Thanks :D

BoBo-the-seal
01-12-2004, 01:16 AM
thanks guys! Small update:
http://www.bobotheseal.com/temp/WIP/brunt_textureWIP02.jpg

- BoBo

mv
01-12-2004, 01:21 AM
mmm.. what a friendly guy. K-i-c-k-a-s-s luv the desaturated tones blending with the reddish hues.

BoBo-the-seal
01-12-2004, 07:09 AM
Just fooling around:
http://www.bobotheseal.com/temp/WIP/brunt_alt-textureWIP01.jpg

- BoBo

CGmonkey
01-12-2004, 08:38 AM
you're insane bobo.. >_<

have you seen crash's brunt skin? it's awesome too :)

KazuyaMochu
01-12-2004, 02:55 PM
AI AI AI!

man, this is really cool!

one thing though, I think you could use a little bevel on the metal thing under de jaw.
just to bring it out a bit.

other than that, CRAZZY SKINS! AWSOME
great job


Kazuya Mochu

Akildee
01-12-2004, 06:45 PM
great work man! I went to your website and your textures are simply amazing. Are you only doing contract work, or do you want to find full time work?

Xaint
01-12-2004, 07:24 PM
It's about time for you to do a new timelapse video, while you're "fooling aroud".

soda1973
01-12-2004, 08:01 PM
Awsom work on the texture!!

MK2
01-14-2004, 05:50 PM
iam waiting 4 an update.....

dur23
01-15-2004, 01:05 AM
bitchin! Common cgtalkers get skinnin this.....

http://www.20threed.com/images/pimpin/full.jpg

ThE-BirD
01-15-2004, 10:25 PM
Cool stuff as usual Bobo but especially phenomenal given the polycount. I'm lovin' that skin Dur23. The details on legs really hide the fact that they're soo simple. Keep up the good work;)
And I second the video timelapse... ;)

-Paul

LoTekK
01-16-2004, 12:13 AM
Fantastic stuff as always. Dur23, you've done a bang-up job with that skin, too.
Polycount: 1233
And here everyone was complaining about the original 3000-tri limit in the gameart competition. ;)

KazuyaMochu
01-16-2004, 12:23 AM
policount 1233 : it's not the count that matters, it's what you do with it that counts! LOL

yeah, bob's done an awsome job on the model too.

respeckt!


Marco Vale

Levitateme
01-17-2004, 07:22 AM
Your texturing is amazing...

mr. Rockstar
01-20-2004, 11:56 PM
so dur's and bobo thats it? any more takers for this one on cgtalk?

http://www.squonkamatic.net/nv-grafix/brunt/wip_4.jpg

Neil
01-21-2004, 03:48 AM
Originally posted by LoTekK
And here everyone was complaining about the original 3000-tri limit in the gameart competition. ;)

I'm not complaining, but you ARE you talking about Bobo here.... ;)

so dur's and bobo thats it? any more takers for this one on cgtalk?

Maybe if you spread this shit out, we already got a game modeling competition/participation going on now. Can only do so much at once. In addition to real work.

I really hate it when Bobo says that he's just "fooling around" when he shows us these brilliant skins :(

BoBo-the-seal
01-21-2004, 06:52 AM
heh, thanks guys!
Well here is a small update. I still have a long ways to go
http://www.bobotheseal.com/temp/WIP/brunt_textureWIP03.jpg

Dur: mr. Rockstar: looking great! Can't wait to see the final product.

- BoBo

erik2003
01-21-2004, 02:43 PM
Hello Bobo,

Can i ask you a question?
Could you post some guidelines for the UV map coordinates for the head? I'm trying to learn how to map a head and the face goes ok but the transition to the back is difficult. You seem to be really good at that. I would like to learn how you make the layout that we can see in the tga.

Thanx!

Erik

Beastie
01-21-2004, 03:39 PM
Looking good Bobo. I kinda liked the tattoo head version better. The meat popsicle is very good though, lol, so good that I was eating a doughnut and lost my appetite lol. Good work as usual!

eoin
01-25-2004, 06:48 PM
Great work man, nice overall colour theory! nothing glaring at all, very balanced indeed!!

Looking forward to your next update.


-Eoin

jimiyo
03-04-2004, 06:06 AM
Originally posted by mr. Rockstar
so dur's and bobo thats it? any more takers for this one on cgtalk?

jimiyo is in.

i think it was almost exactly a year ago right after i graduated, i entered the BUNKER 24 Hour Challenge ( http://jimiyo.com/bunker_1024.jpg ) all i know is that participating increased traffic to my website for a little while by over 300% so.... :O)

also since then ive gotten a WACOM and increased the skill level... still not workin in the industry though...

Any deadlines?

TRyanD
03-04-2004, 07:47 AM
Thats awsome :)

I may reinstall q3 one day hehe.

jimiyo
03-04-2004, 09:43 AM
http://www.jimiyo.com/brunt_face.jpg

i found the mojo. one pixel brush and lots of saving and quick renders. pretty fun. tedious work, kinda like picking your navel.

image above will be updated with progress. bobo... thanks for supplying the SDK.

amola2k
03-20-2004, 07:03 PM
amazing textures !!!
thats so very cool
really good texures
cheers

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