PDA

View Full Version : WWI Airship Zeppelin L30


bibi5000
01-05-2004, 08:35 PM
This is a rendering of two ingame models, the Zeppelin L30 and three Gotha IV Bombers. They were done for a BF1942 mod, Battlefield 1918 (http://www.bf1918.com). Scroll down for the english section of the board.

http://www.goetterdaemmerung-thegame.de/uploads_gallery/Zeppelin_wallpaper_small.jpg

We're currently looking for reinforcements of our team:

Every applicant must meet the following requirements.

Interest in the WWI theme
At least 16, even better 18 years old
Absolute discretion towards the puplic
Engagement


Game Animation.
Knowkledge of 3d-Animation such as 3dmax and Cinema 4d

Skinning
Knowledge of photoshop or similar programs

Modeling:
Knowledge of 3d Max Cinema 4d or similar programs
Knowledge of exporting Models for battlefield

Applications go to Lexi (lexi@battlefield1918.de) or Gamma(gamma@battlefield1918.de). Work samples are a plus.

Beaneh
01-05-2004, 09:13 PM
looks great, poly count would be nice, seems like it's eating a big chunk of polys.. I love battlefield, never actually played any mods for it but hope this will turn out good..

and, you spelled modelling wrong? and your 18? tsk tsk tsk ;)

bibi5000
01-05-2004, 10:03 PM
The L30 is really huge, modeled with interior because it will be actually flyable. Because there will be only one Zeppelin per map we spent nearly 7000 polys, two 1024 and two 512 maps on it, which is big for the refractor engine, but our first tests showed no problems. Flying it is really fun. It will feature several MGs and carries an amount of 7600 kg of bombs.

If you understand german, you can read further informations on the L30 here (http://www.battlefield1918.de/history/?id=53) .

Please forgive me any mistakes I make, english is not my native language. I try to do my best, but misspellings might occour once in a while.

CGTalk Moderation
01-17-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.