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Stoehr
01-05-2004, 07:00 PM
I was frustrated at first that I could see through the lights; a light viewport. But today I found a workaround...sort of.

I added a null and Targeted the Spot light to the null.

Bingo! Now I know exactly where the light is looking, but I still can't see exactly what the spread angle of the spot light. That's ok for now. A little trial and error will get it just right.

I did this before, I don't know why it took me so long to figure it out on my current see. Oh well.

Edit:
Oh, and I did this so I can see how my key incidence light is affecting the skin of my character. Now I can easily shift the position of the light, without having to constantly rotate where it is looking.

maks
01-05-2004, 07:02 PM
You can look through lights in object view - there's no indication of the spread angle though...

M.

Stoehr
01-05-2004, 07:09 PM
OH! Gotcha. Didn't see that. That's ok.:)

Qslugs
01-05-2004, 09:07 PM
can you tie a null that is parented to the target that affects the spread angle? And, if that's possible, maybe you could create a wireframs circle, tied with an expression to spread angle, that would in turn represents the spread angle visually. Maybe it could scale in turn when you adjust the spread angle. Just a thought.

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01-17-2006, 02:00 AM
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