AndrewTanousis
01-05-2004, 11:58 AM
I've always modelled with Splines and Nurbs in 3DS Max. A friend recently showed me a technique for poly modelling - heres the end result. Its my first attempt at modelling a high poly car so feedback and critique would be more than welcome.
The car is around 200,000 polygons (Inc Interior). I rendered the image with Brazil and used only a skylight along with a metallic car paint material. I know the front end is a little longer than that of the true 911, but i did this as an exercise in freestyle modelling (No Blueprints, just photos). All in all it took about 45 hours. Still working on the lighting and materials and will post more renders soon.
Thanks to Zoomie and DaForce for previous comments.....Its all good :)
http://www.olympus.dircon.co.uk/Mat.jpg
http://www.olympus.dircon.co.uk/NoMat.jpg
http://www.olympus.dircon.co.uk/Wires.jpg
If you're looking, please comment -It really helps
The car is around 200,000 polygons (Inc Interior). I rendered the image with Brazil and used only a skylight along with a metallic car paint material. I know the front end is a little longer than that of the true 911, but i did this as an exercise in freestyle modelling (No Blueprints, just photos). All in all it took about 45 hours. Still working on the lighting and materials and will post more renders soon.
Thanks to Zoomie and DaForce for previous comments.....Its all good :)
http://www.olympus.dircon.co.uk/Mat.jpg
http://www.olympus.dircon.co.uk/NoMat.jpg
http://www.olympus.dircon.co.uk/Wires.jpg
If you're looking, please comment -It really helps
