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b-lame
01-03-2004, 06:24 PM
Hooray! It's a WIP!

This is my first attempt at modeling a human. I'm trying to keep the model as low-poly as possible for later use in UT2003 or something like that.
At the same time, I want the character to maintain an OK look when smoothed once (i.e. for small movietests).

Currently ~5000 Triangles. Mesh not cleaned yet and still mirrored.
My goal is ~ 5000 Triangles total. (with clothing and stuff)

I know the legs need work: I think I'll wrap him in some pants later on. I'm also aware of certain peculiarities, like the lower arms.

My main concern is anatomical correctness, so comments on any serious flaws are much appreciated. Thank you.

mesh smooth 1 applied

http://www.students.fh-sbg.ac.at/~dortner/upload/testrndr_02.jpg

And a low poly wire

http://www.students.fh-sbg.ac.at/~dortner/upload/testrndr_01.jpg

spm
01-03-2004, 06:27 PM
head is too big. also quite a lot of other proportion related errors. check for reference images...

start looking at: www.fineart.sk

b-lame
01-03-2004, 09:36 PM
thank you for your advice.

i started remodeling the body part.


a small update. reshaped the upper body somewhat.
i'll continue tomorrow. thanks again.

http://www.students.fh-sbg.ac.at/~dortner/upload/testrndr_03.jpg

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