View Full Version : vehicle:BMW M3
01-03-2004, 01:37 PM
Modeled in Maya rendered with max default scanline render. No GI, no HDRi maps, just one spotlight and one omni light.
Wanted to make it look real without having to spend so many time rendering so I can make an animation. It still needs some details but itīs almost done. Please tell me what you think.
M3 black (http://hectorromero.wanadooadsl.net/m3_black_guaaapo.jpg )
01-03-2004, 01:39 PM
Some renders made with v-ray. Bye
M3 silver (http://http://hectorromero.wanadooadsl.net/bmw_silver_DOF.jpg)
M3 graf (http://hectorromero.wanadooadsl.net/bmw_silver_garffiti.jpg)
M3 Wire (http://hectorromero.wanadooadsl.net/bmw_silver_wire.jpg)
01-03-2004, 01:41 PM
Sorry, I made a mistake in one of the links, here it goes
M3 silver (http://hectorromero.wanadooadsl.net/bmw_silver_DOF.jpg)
01-03-2004, 02:38 PM
'Black' version the best! Very good car paint! Little metalic! Nice!
01-03-2004, 02:43 PM
I like the black one, what material is used for the black/metallic look car???
01-03-2004, 05:46 PM
nice... really nice
all the best
01-03-2004, 05:51 PM
Good work dude i wish i'll be able to do that one day.:thumbsup:
01-04-2004, 05:29 AM
JDMedia i used a shellac material with the color blend set to 50. The base material and the shellac are the same, but in the shellac I decreased a bit the glossiness of the specular an I added some speckle to it to give it the metallic look.
I read that in a tutorial but I canīt remember the name of the web. Hope it helps you
01-04-2004, 12:39 PM
I hope it works like that, cause I'm having some trouble creating a realistic Silver Metallic look... if I use grey, it just looks like ugly grey and not like Silver.
01-04-2004, 05:10 PM
01-04-2004, 07:04 PM
reflections is't correct :rolleyes:
01-04-2004, 08:40 PM
The first few ones are the best. Especially the black one. Great material.
01-17-2006, 01:00 AM
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