View Full Version : My first attempt at....
12-30-2003, 10:46 PM
...scenery, a terrain/environment to race my blades in.
Critiques appreciated as ever, however, don't mind the DOF, that was just idle playing, and I am aware of the 'small scale' it implies in the renders *DOH*
12-30-2003, 11:39 PM
I don't have much in the way of crits, I rather like them. I'm actually personally leaning more at doing environment work vs characters.
nice environnement, but becarful with Dof. It look like to strong cause it's blue sky outside, very luminous...so your environnement look like small like for toy blades.
Can be better if you model something small and detailled too for the same reason.
Good luck, nice work!
looks good, as for crits all of your geometry has relatively the same height...not enough variation on the y axis, and there is no sharp edges...maybe you were going for that though.
looks pretty cool :thumbsup:
i'd love to see an animation flying through it!
12-31-2003, 03:52 AM
Cool. Looks like Step #1 =)
It could use some loose rocks, some rough grass and desert plants (cacti, tubleweed, etc.) features on the walls where previous racers have crashed or scraped the sides, native paintings, old campsites, etc. Not everything, just suggesting some features that would help it stand out.
I think there's a tut on the Newtek site for creating tumbleweed/brush with hypervoxels. Just that would help out a great deal.
12-31-2003, 05:06 PM
Looks really good!! What's going to fly through it!? :)
Maybe add a few more layers of dirt, and tighten up the bumps on the rocks - on the right side.
12-31-2003, 06:08 PM
Very nice. :)
I'm really liking the water in the second picture.....my only critique would be....it look a little like the pod race environment in star wars....not that that's a bad thing...just an observation....really nice work:)
12-31-2003, 06:54 PM
I would try to break up the "crumple" bump procedural a bit, it just looks too uniform and CG. Otherwise, looking good, the DOF needs to be tweaked or ditched, and the detail crits should be fixed, but hey...good job.
12-31-2003, 09:11 PM
Thanks, I REALLY appreciate your replies, everyone.
The DOF was just idle playing along the way, it won't be present in that form normally :)
md, sharp edges are definately lacking, and I will look to address that for the next update for sure, and for those mentioning details, tumble weeds etc... that too. Also I want to add some loose rocks, especially under the 'broken arches'.
Insider, this is one of the racers that will fly through it http://www.cgtalk.com/showthread.php?s=&threadid=111954
...along with these http://www.f-nine.co.uk/projects_page_2.htm
Any tips on the most effective way to layer the texturing would be appreciated :)
OMG...how did u get it to looks so photorealistic ?
look to your right craig....btw your not getting that milk shake if u keep this up :D
i'm just motivating u :D
03-09-2005, 11:15 AM
03-09-2005, 04:04 PM
The procedural texture all over the rocks could use some breaking up. Maybe use a procedural as an alpha channel and then another procedural on top of that. Break up the patterns more.
Other than that, looks good. I keep expecting jawas (?) to come creeping out from behind the rocks!
03-09-2005, 09:39 PM
Looks good Craig. If you vary the textures like slipster70 said, you'll be sorted.
Good to see this project is still going ;) :)
03-09-2005, 11:45 PM
Yep... Keep us informed!
03-09-2005, 11:45 PM
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