Grey
06-20-2002, 05:01 AM
Okay...
I know you guys have seen this, but I want to run it by you and find out if there's a solution to issues involved with Wavefront OBJ imported meshes, Materials and Hypernurbs.
For the record, I'm using XL6.3
The hypernurbs issue isn't important really, I mention it because I think it may have to do with the mapping issue. That imported Wavefront OBJ meshes won't display as Hypernurbs in Cinema. Renders subdivided it seems, but wont' display.
Anyway, the BIG issue has to do with mapping. When I import any Wavefront OBJ object, I can use the UV, and it works perfectly (as it should). I can use Spacial Mapping... which is "okay" for some uses, but not many...
But not one of the other mapping modes seems to work on this format! DXF Import, great! 3DS, Fabulous, LWO, of course....
But not Wavefront OBJ!
Now, does anyone know
1, WHY that is?
2, does anyone know the best way to solve it?
<-----could just use better planning on imported models... but really doesn't like using other formats than OBJ
I know you guys have seen this, but I want to run it by you and find out if there's a solution to issues involved with Wavefront OBJ imported meshes, Materials and Hypernurbs.
For the record, I'm using XL6.3
The hypernurbs issue isn't important really, I mention it because I think it may have to do with the mapping issue. That imported Wavefront OBJ meshes won't display as Hypernurbs in Cinema. Renders subdivided it seems, but wont' display.
Anyway, the BIG issue has to do with mapping. When I import any Wavefront OBJ object, I can use the UV, and it works perfectly (as it should). I can use Spacial Mapping... which is "okay" for some uses, but not many...
But not one of the other mapping modes seems to work on this format! DXF Import, great! 3DS, Fabulous, LWO, of course....
But not Wavefront OBJ!
Now, does anyone know
1, WHY that is?
2, does anyone know the best way to solve it?
<-----could just use better planning on imported models... but really doesn't like using other formats than OBJ
