Seven
12-30-2003, 01:03 PM
Hi
Ive already asked this on the Unreal forums but with no luck :(
Im making a player model to enter in the 'Make something Unreal' contest and im having a problem.
Now ive made a few player models in the past for Unreal using Max and had no problems now im using Maya ive got one.
When I import the mesh from Maya 5 -> ActorX -> UnrealED it ends up looking like this:
http://www.artbyseven.com/unrealedtest.jpg
Now for that example ive just imported a basic cube into UnrealED just to show my problem. Half the polygons are visible half arnt. Thats supposed to be a cube.
Now is it a normals problem, Maya history problem or what ? Anyone got any idea.
Ive never had anything like this before when I was using Max, as Ive said so I have no idea why im getting it now
Cheers
Ive already asked this on the Unreal forums but with no luck :(
Im making a player model to enter in the 'Make something Unreal' contest and im having a problem.
Now ive made a few player models in the past for Unreal using Max and had no problems now im using Maya ive got one.
When I import the mesh from Maya 5 -> ActorX -> UnrealED it ends up looking like this:
http://www.artbyseven.com/unrealedtest.jpg
Now for that example ive just imported a basic cube into UnrealED just to show my problem. Half the polygons are visible half arnt. Thats supposed to be a cube.
Now is it a normals problem, Maya history problem or what ? Anyone got any idea.
Ive never had anything like this before when I was using Max, as Ive said so I have no idea why im getting it now
Cheers
