View Full Version : WIP: Character: Batman - Lo-Poly
dmcgrath 12-30-2003, 06:08 AM I started a cartoony Batman, heavily influenced by both Bruce Timm and Ben Edlund.
http://www.spatiallight.net/challenge/batsTurn01.jpg
I spent about 5 hours on the modeling, and two hours doing UV layout and texturing.
http://www.spatiallight.net/challenge/batsTurn03.jpg
I have more to do, of course, rigging, blendshapes, and an environment.
http://www.spatiallight.net/challenge/batsTurn07.jpg
All done in Maya. Let me know what you think.
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not bad so far but may you can post a smoothed version and maybe you could make the hands and feets a bit bigger?
Beaneh
12-30-2003, 02:14 PM
this should have been posted in the gameart and design forum if it's a game model, wires and a poly count would be nice as well..
dmcgrath
01-02-2004, 02:55 AM
Thanks for the replies so far guys.
topF:
I might make the hands and feet bigger still. But the smoothed version doesn't read as well until I get it rigged.
Beaneh:
I don't have any specific gearing towards a game designed character, but the low poly is suitable for it (1600 Polys - Quads)
A screenshot of some blendshapes, 27 in all - but I'll probably consolidate it down to 20 or so.
http://www.spatiallight.net/challenge/27Blends.jpg
Also a s'shot of the wireframe.
http://www.spatiallight.net/challenge/batsWirePersp01.jpg
dmcgrath
01-04-2004, 04:25 PM
Here is what I have been working on the most.
http://www.spatiallight.net/challenge/blendControl1.jpg
It a MEL script GUI I wrote that connects all of my blendshapes to buttons. When I push one, it sets the blendshape and then sets the keyframes. It also resets all the other blendshapes back to default, so they don't overlap.
I was able to block out a LARGE chunk dialogue (about 32 sec.) in under two hours.
There is still a lot of tweaking that would need to be done ( I haven't even rigged him with bones yet), but the push buttons work great for roughing out the animation.
Here is a small example, about 1.1 Mb (Divx 5.05 Codec) (http://www.spatiallight.net/challenge/batTalkTest01.avi)
More to come, soon!
Beaneh
01-04-2004, 05:48 PM
lmao, thats perfect, can't wait to see a full animation of this..
dmcgrath
01-05-2004, 02:45 AM
Thanks Beanah, yeah I love this monologue, it's from the old "The Tick" cartoons by Ben Edlund ( I don't know if you know of them ).
Here is my first pic I drew (of Batman, ever) a few days ago, it was the inspiration to start making this animation.
http://www.spatiallight.net/challenge/batmanSearching.jpg
AlbertoGarcia
01-05-2004, 03:47 AM
It's looking good. Your modelling is very close to the sketches. Can you explain how you did that GUI?
dmcgrath
01-06-2004, 01:07 AM
by compadrito Can you explain how you did that GUI?
I'll probably build a tutorial if there are enough requests. I'll try and do a step by step from start to finish, at least the setup part.
But here is a little insight to what I'm trying to do.
Building a GUI is pretty complex your first time out, there are some really good resources online though, just check the Maya section here, it's what I do.
After I have the look of what I want, I often just try something manually (with the Echo All Commands turned on in the Script Editor). Then I extracted the necessary elements and turned them into a procedure.
Example:
//For the button "Cowl Scowl"
button -width 80 -height 30 -label "Cowl Scowl" -command setBlend_cowlScowl_1;
proc setBlend_cowlScowl_1()
{
resetBlends_1;
setAttr "batHeadBlendshape_1.cowlScowl_1" 1;
setKeyframe batHeadBlendshape_1.cowlScowl_1;
}
// the procedure (nested in this one) called resetBlends1;
//Resests all the blendshapes nodes to zero.
//And then the rest of the procedure, sets cowlScowl_1 to
//"1" (its MAX setting) and keys it at the current frame.
I hope that helped a little.
More to come!
dmcgrath
01-24-2004, 05:32 PM
Sorry, I'm just re-subscribing to my own thread.
YankyBJeans
02-29-2004, 07:49 AM
I am very interested in your method of scripting and animating facial movement. You should definitely do a tutorial or at least document it more in this thread. While I dont like using blendshapes (i use influence curves and clusters) I would benefit a lot from the scripting end (modify it to suit my needs) and especially the gui/window part.
Yanky
Keep it up!
dmcgrath
02-29-2004, 08:14 AM
This is the building I worked on recently, Not much to show yet. I'll toss out some more animations soon, hopefully.
http://www.spatiallight.net/3d_images/files/batsBuilding01.jpg
I am very interested in your method of scripting and animating facial movement. You should definitely do a tutorial or at least document it more in this thread. While I dont like using blendshapes (i use influence curves and clusters) I would benefit a lot from the scripting end (modify it to suit my needs) and especially the gui/window part.
yanky, I will probably post some stuff up there soon, also. Its something I just kind of stumbled on, I've never tried it before, and it works pretty fast. But so far I haven't "developed" it any further. Thanks for the encouragement.
dmcgrath
03-14-2004, 09:28 PM
Sorry it's been so long btw posts I am looking for a job, and it's been a letdown so far. Oh, well, I'll keep plugging away and hopefully something will happen.
http://www.spatiallight.net/movies_images/files/batmanScene01.jpg
My next step, I added some movement for now, and also trying to match the perspective of my original drawings.
Here is the Playblast - (Dvix 5.05 - 1.7Mb) (http://www.spatiallight.net/movies_images/files/batmanScene_01.avi)
[edit]Ha - Ha - I just noticed, I made 1500 posts! (Cookies for everyone!)[edit]
Jimmy_Dublo
03-15-2004, 04:07 AM
lmao this is very cool. Nice cartoony batman, looks very good.
Try smoothing out the chin n stuff abit. But seeing its a WIP This will be good in the end.
Nice.
mimo8
03-27-2004, 07:57 AM
like it!
when I saw the still of the blendshapes I thought for a cartoony character they could go more into a extreme but in the liptest and the playblast he really seems beliveable
keep it up
killian
03-27-2004, 07:27 PM
very nice, i like the gui.
have you tried playing with the soft/hard edges to smooth out the model.i think this will help and doent add any more polygons, im a low poly modeller too!
(if you dont know: go edit polygons-normals-soften/harden)
can i see your texture sheet and what sizs did you use?
nice work keep going
killian
dmcgrath
03-27-2004, 08:14 PM
killian and Jimmy_Dublo - I did the soften on the polys already, thanks. The renders look much better, I just haven't posted any yet, but I will.
mimo8 - I also have a joint in his jaw that you can further tweak the face movements. It seems to work pretty well.
Thanks again to all comments. :)
http://www.spatiallight.net/3d_images/files/batConfused01.jpg
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