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Rezz
12-30-2003, 04:27 AM
I notice when I do a playblast its always very pixilated around the edges and corners- is there a way I can take the pixelation down? (anti-alising?)

I have to do use the playblast option in maya to show off vertex lighting/painting on my environment.

Any help will be greatly appreciated.

Cheers
Rezz

Brent Turbo
12-30-2003, 04:34 AM
Are you outputting to fcheck (series of IFF files), or as a movie file?

dmcgrath
12-30-2003, 06:11 AM
There isn't much you can do, as far as I know. Playblast, and Fcheck is literally taking screenshots at every frame you tell it to, and then compressing it down. The quality is always going to be a little crappy.

misterdi
12-30-2003, 06:43 AM
Probably to get better anti aliasing while keeping render time as little as possible, you could do a hardware render for the scene.

It maybe slower than playblast but the quality is much better.

lricho
12-30-2003, 08:12 AM
or playblast at twice the size you want to show it at, and resize down with resampling turned on in your favourite video editor

SheepFactory
12-30-2003, 08:24 AM
A friend of mine was using the nvidia hardware antialias , he downloaded driver from the nvidia site and his playblasts were antialiased and looked pretty nice.

You should ask around in the technical hardware forum for g-force hardware antialias or check their site.

Sorry for not being able to help more.

Ali

Rezz
12-31-2003, 06:33 AM
i'll try iricho method tomorrow and test some of the results

I'll post some samples so we can all compare it wooo.

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