THE CORE
06-20-2002, 01:31 AM
Does any body out there know what the deal is with ik solvers messing up cloth simulations?
I have a cloth kilt on a low poly version of my character
which was working fine until I wrapped it to the main setup.
I searched for hours trying to work out what was causing the problem before finding a single post on highend3d from some one who seemed to describe the same problem and mentioned that the problem disappeared when they disabled the ik solvers.
of all the things it could be I had never considered the ik!
after doing a few tests I found that different types of ik solvers had their own destructive effects on my cloth.
single chain and spline solvers messed up the
cloth mesh constraints and RpSolvers messed up the cloth Collision, making it look offset!
the highend post also mentioned that this did not happen if the cloth was created before the ik and this proved to be true.
but due to the near completion and complexity of my character rebuilding is not an option.
I can kinda understand the history dependency of the situation but surely there is a work around I am not seeing as no production pipeline could accommodate something like this.
Please help it's driving me nuts!
:insane:
I have a cloth kilt on a low poly version of my character
which was working fine until I wrapped it to the main setup.
I searched for hours trying to work out what was causing the problem before finding a single post on highend3d from some one who seemed to describe the same problem and mentioned that the problem disappeared when they disabled the ik solvers.
of all the things it could be I had never considered the ik!
after doing a few tests I found that different types of ik solvers had their own destructive effects on my cloth.
single chain and spline solvers messed up the
cloth mesh constraints and RpSolvers messed up the cloth Collision, making it look offset!
the highend post also mentioned that this did not happen if the cloth was created before the ik and this proved to be true.
but due to the near completion and complexity of my character rebuilding is not an option.
I can kinda understand the history dependency of the situation but surely there is a work around I am not seeing as no production pipeline could accommodate something like this.
Please help it's driving me nuts!
:insane:
