View Full Version : Which modelling method for animating face?
06-19-2002, 11:17 PM
What's the most practical modelling method for modelling an animatable human/creature head?
I've read about having to stitch together nurbs parts and if you animate the figure you can see the seams, so nurbs aren't for animating.
06-20-2002, 12:01 AM
with nurbs?...don't know
for polygon...in max...best is morph.
06-20-2002, 01:40 AM
i would definitly say polys and also you want to use edgeloops to get the proper deformations. You should check out, ambient-whisper's modeling vids. They will explain alot. Especially check out the freak modeling vid he has.
01-13-2006, 08:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.