View Full Version : Which modelling method for animating face?
06-20-2002, 12:17 AM
What's the most practical modelling method for modelling an animatable human/creature head?
I've read about having to stitch together nurbs parts and if you animate the figure you can see the seams, so nurbs aren't for animating.
06-20-2002, 01:01 AM
with nurbs?...don't know
for polygon...in max...best is morph.
06-20-2002, 02:40 AM
i would definitly say polys and also you want to use edgeloops to get the proper deformations. You should check out, ambient-whisper's modeling vids. They will explain alot. Especially check out the freak modeling vid he has.
01-13-2006, 09:00 AM
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