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PhilWesson
12-28-2003, 10:52 PM
has anybody experiances problems with your weight maps after using vertex paint? I started weighting a character for use in motionbuilder, but after weighting her in vertex paint, and going back into modeler, all the maps are screwy and scattered...
any thoughts?

Gwot
12-28-2003, 11:27 PM
First thing I'd do is check to see that you're using only weight maps in layout before you export. This will give you the most accurate visual of how your mesh deforms in MB and in Layout when/if you bring it back in.

After that I'd check the model in vertex paint with weight shade active. Cycle through your heirarchy to see that all the sections are weighted properly. Vertex paint is a bit touchy and prone to "painting through" when you don't want or expect it to. You may also have had paint through active by mistake when you should have been only painting on front facing polygons. If this is the case then you'll have to erase some of the extra weights that got painted by mistake.

EDIT - ugh! sorry I misread your post... I've seen errors like that before but they seemed to have cleared up when I went back over my weights in VP and made sure they all matched up with their proper bones and such. I have't been able to, nor tried to recreate the errors. The important thing was that they got fixed somehow. =]

Did you cut/paste or edit the skelegons in anyway after bringing the model back from VP? I'd start looking there, and open up the skelegon tree to check that all your weights match up to their bones first.

PhilWesson
12-29-2003, 01:22 AM
ok, so i made all the weight maps in vertex paint and saved the model, and when i throw it into layout, none of the weights show up! i mean, its like i never made them. I went back into modeler, and they're gone there too....

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