surripere
12-28-2003, 09:50 PM
Hello all,
I am trying to bake the lighting and shading of objects for the first time. I seem to be running into problems when maya tries unsuccessfully to write texture file names that include the "|" character, as in nurbsCube1|topnurbsCube1.tif.
I'm running Windows and know that "|" is not a valid filename character, so I think that's the problem. But I have no control over the filename maya uses, except for adding a prefix, which does not help.
I've thought of attaching the individual nurbs components (such as nurbsCube1|bottomnurbsCube1, nurbsCube1|topnurbsCube1, nurbsCube1|leftnubsCube1, etc) into one continuous piece, but I'm not sure how to do this exactly.
Does anyone have any suggestions?
I'm still rather new to 3D despite months of independent study.
Thanks a lot,
surripere
I am trying to bake the lighting and shading of objects for the first time. I seem to be running into problems when maya tries unsuccessfully to write texture file names that include the "|" character, as in nurbsCube1|topnurbsCube1.tif.
I'm running Windows and know that "|" is not a valid filename character, so I think that's the problem. But I have no control over the filename maya uses, except for adding a prefix, which does not help.
I've thought of attaching the individual nurbs components (such as nurbsCube1|bottomnurbsCube1, nurbsCube1|topnurbsCube1, nurbsCube1|leftnubsCube1, etc) into one continuous piece, but I'm not sure how to do this exactly.
Does anyone have any suggestions?
I'm still rather new to 3D despite months of independent study.
Thanks a lot,
surripere
