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PaulHellard
08-20-2013, 02:18 AM
http://features.cgsociety.org/newsletter/2013_08/mta/kuciara_mta.jpg


Maciej Kuciara's career began with some freelance illustration jobs back in 2004, while he was still studying at the Technical University in Gdansk, Poland for an electric technician academic degree. He soon dropped out of the college to pursue his art career and swiftly moved across the country to join video games studio People Can Fly in Warsaw.

After few months working on the 'Painkiller' game expansion, he moved to Germany to work at Crytek Studios. He worked on critically acclaimed games 'Crysis' and 'Crysis 2' as a concept artist. Maciej Kuciara dabbled in Matte Painting enough to have one of his early images used as cover for the original Ballistic d'artiste book.

http://features.cgsociety.org/newsletter/2013_08/mta/2.jpg


In 2010, Maciej got an offer from Naughty Dog and relocated to Los Angeles to work with the talented team on the PS3 exclusive 'The Last of Us'. Most recently, Maciej had a chance to work on several highly anticipated movie projects, including the Wachowski's sci-fi epic 'Jupiter Ascending', Marvel's 'Guardians of the Galaxy' and Bryan Singer's 'X-Men: Days of Future Past'. His career continues to transcend the walls between game and Movie production.

Ask Maciej Kuciara questions about his work, his art, his career and techniques. Please make him welcome as the second 'Meet the Artist' candidate of the modern era.

http://features.cgsociety.org/newsletter/2013_08/mta/3.jpg

PaulHellard
08-20-2013, 05:46 AM
I've got one Maciej,

Firstly, welcome to you mate. It's been a while. I noted in the introduction, your earlier work in environments and matte painting. This kind of points to a wide range of talents straight up, when you lived back in Poland. How did this expansive interest help you get work back in the early 2000s?

And then, what drew you towards the area of character concept art you have done recently at NaughtyDog on 'Last of Us'?

nosisme
08-20-2013, 05:51 AM
Hi, in this picture below, did you start with the character first or the background first?
http://maciejkuciara.com/characters-2/
While you are painting, the idea would show up make you high or the act painting make you high ?
Tk you.

CptObvious
08-20-2013, 09:27 AM
I've got one Maciej,

Firstly, welcome to you mate. It's been a while. I noted in the introduction, your earlier work in environments and matte painting. This kind of points to a wide range of talents straight up, when you lived back in Poland. How did this expansive interest help you get work back in the early 2000s?

And then, what drew you towards the area of character concept art you have done recently at NaughtyDog on 'Last of Us'?

First of all Paul, thanks for having me here. A great pleasure to do this with CGSociety.
To answer your first question. Little story:

Ever since I was a kid, I loved to build stuff. I always wanted to create something out of nothing. My family used to visit my grandmother's farm every summer, every year I was building hideouts on local trees from ropes and branches together with my cousins. Or weapons from chopped pieces of wood and nails and rusted tools.
Then I always used to draw things everywhere I could. I can't count how many newspapers or books I drawn over.
This urge for creation brought me quickly to sci-fi and fantasy genre, that is books, table top games, pen-and-paper RPGs, films, comics. Was hooked up on that from very early days. This whole chain was missing one link that would set my career direction and I found that link when I was in high-school in 2003..
Back in early 2000's everyone I knew wanted to be either an engineer or finish economy at University. I probably would have gone the same career choice if it wasn't for Tomek Baginski's 'The Cathedral', that was nominated to academy-awards in 2003. I saw the preview on TV and said to myself.. 'f**ck! I wanna do CG too!'. I had a computer back then. good start! No internet tho.. Thankfuly internet cafe was nearby and I used it alot for a while. I found 3d artist forums. Started reading up about what programs people use, looked up the work they do, got totally hooked up. Back in a days there were no tutorials online, nor free youtube stuff, resources were scarce, so forum was my to-go place with pretty much any question I had.
I started learning 3ds max first, with poor results. I knew how to draw (or at least I thought so, since i've been drawing stuff inspired by books films and RPG games almost daily by then) so started digging thru forums. Then saw Sijun. Goodbrush, CptFlushgarden, Sparth, Vyle. I don't think I have to tell you how inspiring their work was!
I needed a tablet. Found one that cost 60 bux. I found work cleaning windows in local hospital. Three weeks later it was me, my precious Pentagram with battery in pen, 14'' CRT and Photoshop... That was September 2003...
In early 2004 I got my first job. Someone found me on Max3d forums. Paintings for web-based game. Then a month or two later, I got to do card illustrations for board game made by small German company (I can't recall the name thou..). In summer 2004, I commissioned a concept piece of Alastor for company called Digital Amigos (they did cinematics for Painkiller game). It all started there. People Can Fly CEO Adrian Chmielarz saw that concept, friend of mine I met of Max3d forums who happened to work there told him he knew me. Got hired. Left University. Relocated to Warsaw :)

About the second question. Just to quickly clarify, almost 99% of character concept art done for 'The Last of Us' come from an amazing artist Hyoung Nam. I did few infected ideas very early in production. What truly drew me to more character work? Three names:
-Mike Nash
-Scott Robertson
-Danny Luvisi

Mike's work doesn't need any introduction. His zbrush sketches inspired me to learn Zbrush myself and try to create something with it. I did few creature designs and one hard-surface concept while learning the tool.
Then Scott..Oddly enough, Scott's work has barely any characters in it, except his Modo Replicator character concepts. I was so impressed with those, I had to try it myself. This is how I made two replicator suit concepts.
Finally Danny Luvisi. I met him via facebook and we quickly be-friended. Super inspiring artist and just an awesome person as a whole. The way he explained to me the way he works and approach art as general got me thinking way more about the aspects of story in art, and what else could tell a better story than a character?

Hope this answered your question Paul :)

CptObvious
08-20-2013, 09:34 AM
Hi, in this picture below, did you start with the character first or the background first?
http://maciejkuciara.com/characters-2/
While you are painting, the idea would show up make you high or the act painting make you high ?
Tk you.

Hi nosisme,

I start with idea first. It can be anything. And I mean really, anything. For instance, the 2075 Trooper chick image, the whole idea behind it was that I really really wanted to spend way more time with Modo than with Photoshop. Again big thanks to Scott Robertson here for his free friday tutorials that got me even more into 3d and kit-bashing idea. Since I love sci-fi genre, I went with something as simple as soldier design and just worked with shapes. I modeled broad shapes that I thought would look cool and populated the rest with kit-bashing detail pieces from xpolygon.com model set.

Not sure what you mean about being high, I assume you meant being excited about the idea itself or the act of painting? I think its both. When theres an idea, you want it on the canvas right away. Feels almost like endorphins after workout! And then the whole act of painting/creating. It's what i live for..

Coldsight
08-20-2013, 10:03 AM
Hi Maciej,
thanks for sharing your passion with us!

Here is my question:
how do you personally approach "lack of inspiration" when you actually are forced to produce something (I mean in a studio or working for a client). To be more precise, how do you brainstorm, what's your method?

Thanks in advance!!!

BillCreative
08-20-2013, 10:50 AM
Hi Maciej,
i'm a big fan of yours, really.

I have a question, maybe a cliché one.
How do you produce such a realistic color and rendering in your painting, both matte and not.
Did you use photo reference, or did you make a blood contract with demon ? :p

Thanks before ! :)

VengeantSpirit
08-20-2013, 12:01 PM
Hello,

Do you travel a lot (and take pictures) for reference for your paintings? How much of the reference is from on site visits? Lastly how much of the world have you seen?

I am fully aware that the brushes are only tools to help you paint bit faster and has nothing to do with artistic skills and or talent. Is it rude of me to ask if you could share your brush set on Photoshop?

Thanks in advance for the answer, and thank you for being such an inspiration.

Vajking
08-20-2013, 02:08 PM
Hi Maciej,

First of all, I'm a big fan of your work and I'm very inspired by your career's story.
I'm also from Poland, and I really want to break someday to the creative industry... I'm having a lasting problem though which is hunting me for almost an year now. There's no question that I need to be really good if I want to start a career as an artist, and that requires lot of practice. Right now I need to work full time in a totally non creative job, often I spend about two weeks at work without any day off just to pay my bills and save some money. When I come home I have to do all the house related stuff, and usually I'm totally draind out when it comes to sit to my tablet... so instead of practicing and learning for hours all I'm able to do before I get too tired to do anything but sleep, is usally 1 hour of painting.
I don't see any major improvement in my work since I'm doing it this way, and I'm totally loosing my motivation.

My question is - In your early days have you ever had to deal with a similar problem, and if yes, what were you doing to overcome it?
You were learning only through forums sitting in internet cafes, and you menaged in less than a year to get your first freelance job. I have broadband internet from my laptop, tons of resources in just a few clicks, but I'm sturggling to learn for about 2 years now and I'm feeling like I'm going nowhere... What should an aspiring artist with lack of time like me do, to ever get noticed and break to the industry?

marowak
08-20-2013, 06:41 PM
Hello Maciej

At the beginning I really want to thank for a post that You posted on facebook some time ago about how you were spending 12 hours a day painting and failing. Yet you still managed to find yourself with your dream becoming true - such stories like yours really kicks my butt to keep practice and get better to hopefully someday wake up as a professional concept artist in professional studio... :D
Actually I have a tons of questions for You, but for now I woulkd like to know did You had any problems at the beginning of your career linked with so called visual library..?? If so, how did You managed / overcame it..?? Also I'm trying to get an overall sense of a concept design and my thoughts on it are: learn how to paint > learn how stuff / things / nature / animals / world works and paint it during this learning > put this knowledge together with Your painting skills and You can call yourself a concept designer... Is it really like that.?? what are Your thoughts abut this...?? I'm asking cause I really don't want to lose myself in this quite difficult learning path...
p.s. You should run a school of a concept design like Feng Zhu but in Poland... :D

thanks in advance and best of luck for You (hope my english is unerstandable - it's a shame we can't chat in polish here .... :P)

CptObvious
08-20-2013, 10:20 PM
Hi Maciej,
thanks for sharing your passion with us!

Here is my question:
how do you personally approach "lack of inspiration" when you actually are forced to produce something (I mean in a studio or working for a client). To be more precise, how do you brainstorm, what's your method?

Thanks in advance!!!

Hi Alessandro,

There are several ways. Most efficient method I had so far was to take a quick break, relax and clear my mind from thinking about work. I would often go running, long walks or even do a quick workout session. I had quite a few new ideas and/or ways to solve problems coming to me right after leaving the gym.
On tight deadlines however even quick 10-15 min break will reset your mind at least to a point where you can organize your workload and break it down to what is most important first. By 10 minute break I mean going offline, not looking at any social media, news, forums, tv.. Just stopping any information flow and allowing your brain to take a break from excessive thinking.

CptObvious
08-20-2013, 10:24 PM
Hi Maciej,
i'm a big fan of yours, really.

I have a question, maybe a cliché one.
How do you produce such a realistic color and rendering in your painting, both matte and not.
Did you use photo reference, or did you make a blood contract with demon ? :p

Thanks before ! :)

Hello Bill,

When I started working with Photoshop back in 2003, my main focus was always drawing and painting in colors. I tried many times to paint from head but never got any close to satisfying results when it comes to realism of light, values and hues. So I started looking at photography and nature and tried to copy what I see. I ended up eventually with using photography in my concepts for quicker results, mainly because I felt more strong about how I handle lighting and color than being able to design things. Everything else came with practice of doing all of above.

CptObvious
08-20-2013, 10:30 PM
Hello,

Do you travel a lot (and take pictures) for reference for your paintings? How much of the reference is from on site visits? Lastly how much of the world have you seen?

I am fully aware that the brushes are only tools to help you paint bit faster and has nothing to do with artistic skills and or talent. Is it rude of me to ask if you could share your brush set on Photoshop?

Thanks in advance for the answer, and thank you for being such an inspiration.

Before I came to US, I wasn't traveling a lot at all. There was always something on a way, need to provide for family first over urge to relax, lack of time because of work, or just simply feeding myself with excuses, even if I couldn't find one.
That changed a bit when I relocated to other side of the globe, I felt way to shameful for not experiencing life around me.
Anyways, when I started traveling a bit more, I got myself good camera and forced myself to use it. It helped me a ton! There were several projects that I got a great use of collected travel material. In other occasions thou I had to rely on what I could find online.

The brushes.. I actually made them available some time ago. Here's the link:
http://tiger1313.deviantart.com/art/Brush-Pack-v0-1-381264656

CptObvious
08-20-2013, 10:40 PM
Hello Maciej

At the beginning I really want to thank for a post that You posted on facebook some time ago about how you were spending 12 hours a day painting and failing. Yet you still managed to find yourself with your dream becoming true - such stories like yours really kicks my butt to keep practice and get better to hopefully someday wake up as a professional concept artist in professional studio... :D
Actually I have a tons of questions for You, but for now I woulkd like to know did You had any problems at the beginning of your career linked with so called visual library..?? If so, how did You managed / overcame it..?? Also I'm trying to get an overall sense of a concept design and my thoughts on it are: learn how to paint > learn how stuff / things / nature / animals / world works and paint it during this learning > put this knowledge together with Your painting skills and You can call yourself a concept designer... Is it really like that.?? what are Your thoughts abut this...?? I'm asking cause I really don't want to lose myself in this quite difficult learning path...
p.s. You should run a school of a concept design like Feng Zhu but in Poland... :D

thanks in advance and best of luck for You (hope my english is unerstandable - it's a shame we can't chat in polish here .... :P)

Hey Marek,

Thanks for good words! happy to hear that post was inspiring to you.
The path you're describing is good! Well put. Everything else is just matter of practice (a lot of it!) and constantly challenging yourself. In order to grow artistically you need to step out of your comfort zone whenever you feel good about your work. It's fine to appreciate your own achievements (after all every hard working artist deserve some kind of reward), but remember that any minute you're not improving your skills, dozen of other artists around the world (and your potential competition for work) are either catching up or getting better than you.
That notion itself was one of the bigger factors for me to take sabbaticals from work and learn new things, like Modo or Zbrush.

jameschoebroyo
08-21-2013, 02:29 AM
Hey Maciej!
Thanks for doing this.
I was hoping you could talk about visa's and immigration. I'm a student outside of the US and am trying to gain as much knowledge as I can about what it is like trying to immigrate there since that is where all the major studios are right now.

I guess I'd like to know about the studios involvement in getting you into the US and the government's too, but also I'm curious about you working on the latest xmen movie. I hear that working in Movies, you have to be in LA to get the jobs. Does this affect the way you have to deal with your visa situation?
Thanks!

CptObvious
08-21-2013, 06:59 AM
Hey Maciej!
Thanks for doing this.
I was hoping you could talk about visa's and immigration. I'm a student outside of the US and am trying to gain as much knowledge as I can about what it is like trying to immigrate there since that is where all the major studios are right now.

I guess I'd like to know about the studios involvement in getting you into the US and the government's too, but also I'm curious about you working on the latest xmen movie. I hear that working in Movies, you have to be in LA to get the jobs. Does this affect the way you have to deal with your visa situation?
Thanks!

Hey James,

Starting with immigration question. As far as I know there are 2 kinds of working visas: H1B and O-1. First one is easiest to get as it has the lowest requirements and is usually granted to corporations that hire workers outside of US - the only requirement is college degree of 3+ years I believe (google it up). O-1 visa (the one which I'm on right now in US) is extraordinary ability visa which is only granted to workers with substantial amount of experience in their field and quite hefty amount of publications (international and national).
It's always a company that wants to hire you that will petition for either of those (depending which one applies to you). Both of those visas allow you to work ONLY for your employer that sponsored your visa. You cannot freelance on those. Big advantage of O-1 visa here is that you can have more than one of those (which rarely happens, since it cost roughly 5k and you would pretty much have to do 2 jobs at once, again possible, but highly unlikely). The only way to freelance in US is to get green card, or any of investors visas (E1 or E2, for which you need ALOT of investment capital).

About movies - you don't need to be in US to work for movies. Quite frankly most of hollywood films are produced outside of US these days (for instance Guardians of the Galaxy are done in London, likewise with new Star Wars). What will get you film jobs are two things: your work and your connections. It's easier when you have good friends that know you and trust your artwork quality and professionalism. Great work alone can get you on few films as well, granted your work is outstanding enough to get production designers/producers/directors attention.
The big advantage of being in LA is that it's way easier to meet artist that work in film but also that you're surrounded with industry talent, which encourages and forces you to constantly improve your work.
The new x-men movie.. I'm not sure how much I can say without spilling the beans and getting in trouble haha. I'll just say I worked on it for over 3 months and it was a blast. I can't wait to see it on a big screen!

jameschoebroyo
08-21-2013, 07:18 AM
Thank you so much Maciej, that was ridiculously helpful!

marowak
08-23-2013, 06:15 PM
Hello again Maciej, I was wondering if You could share some of Your older works from before your first job as an artist - I'm thinking about the time when You were still learning this stuff.... Pure curiosity... :D

And another question: do You think that someone who is starting out (or still learning) should try to "touch" all of the subject matters of concept design...??? What I mean is should I try to be at least good at environments / characters / creatures / vehicles and so on.... or maybe It's better to focus on one specific matter like creatures / characters and stick to it. I'm asking because from what I think is when You are hired as a concept artist your boss expect that You can do any kind of concept art, let's say that today You do a futuristic vehicles, and tomorrow they tell you to switch to fantasy creatures or somethink like that.... So to cut this LONG question short: Is it better to specialize in one subject matter or maybe try to be at least familiar with all range of subjects...

i know that one should say that esentially all that You are creating is 3d form no matter what subject it is but still I think that to come up with a good design of something You need to focus on it by putting the time and energy and practice, so at the same time sacrificing the rest of the subject matters....

How do You think...??? thanks in advance for answer...

CptObvious
08-24-2013, 08:01 AM
Hello again Maciej, I was wondering if You could share some of Your older works from before your first job as an artist - I'm thinking about the time when You were still learning this stuff.... Pure curiosity... :D

And another question: do You think that someone who is starting out (or still learning) should try to "touch" all of the subject matters of concept design...??? What I mean is should I try to be at least good at environments / characters / creatures / vehicles and so on.... or maybe It's better to focus on one specific matter like creatures / characters and stick to it. I'm asking because from what I think is when You are hired as a concept artist your boss expect that You can do any kind of concept art, let's say that today You do a futuristic vehicles, and tomorrow they tell you to switch to fantasy creatures or somethink like that.... So to cut this LONG question short: Is it better to specialize in one subject matter or maybe try to be at least familiar with all range of subjects...

i know that one should say that esentially all that You are creating is 3d form no matter what subject it is but still I think that to come up with a good design of something You need to focus on it by putting the time and energy and practice, so at the same time sacrificing the rest of the subject matters....

How do You think...??? thanks in advance for answer...

Hey Marek,

There is nothing wrong with focusing only on one specific subject, in fact, putting all attention on very specific thing will likely make you an expert in it sooner, than if you would want to cover more than a few elements of art. The disadvantage is however, that you will likely be able to only handle very specific tasks, which automatically narrows the amount of clients that will look for your work.
Whats more important is that you're absolutely passionate about what you do, and that you're always curious and always challenge yourself. People tend to set up specific goals for themselves and then stop when they reach them. Truly successful artists (from my experience and from other great professionals in video games and film) are those who never stop, but find new goals and challenges to overcome.

jameschoebroyo
08-24-2013, 01:16 PM
Hey Maciej, hope you don't mind another question,

in your learning, how did you go about learning the fundamentals/foundation skills? Also, how would you recommend somebody who doesn't have access to schools like Art Center or FZD school to learn these well? Another question with relevance, do you think the fundamentals can be learnt by doing studies and doing a lot of paintings rather than doing focused studies on perspective and all the other fundamentals?

Thanks a lot. :D

CptObvious
08-25-2013, 08:20 AM
Hey Maciej, hope you don't mind another question,

in your learning, how did you go about learning the fundamentals/foundation skills? Also, how would you recommend somebody who doesn't have access to schools like Art Center or FZD school to learn these well? Another question with relevance, do you think the fundamentals can be learnt by doing studies and doing a lot of paintings rather than doing focused studies on perspective and all the other fundamentals?

Thanks a lot. :D

I didn't have a privilege to attend any art school (there was never money in place for that) and I had to self-teach myself in times scarce of tutorials and workshops (there where gnomon DVDs of course, but pretty much nothing else in terms of free content you see nowadays). I tried to look up that material myself in public libraries and just go by-eye. Posting works on forums helped too, since there were at least a few people I came across that had better understanding about art back then.
To answer your next question. These days getting learning materials is super easy. There are gnomon dvds, digital tutors, lynda, dozens of online workshops, tutorials, free stuff on youtube, you name it. Of course it much easier to digest all that when you have a course planned by an art teacher for you. You can still go with it by yourself, you just need to be little more smart about it :)
I would say best way to learn is to read up about fundamentals (or look for online workshops/tutorials, there are plenty!) and practice.. ALOT! Raw knowledge won't get you far, you need to work it like a muscle.

Hope that helps :)

Helioart
08-27-2013, 01:04 AM
Hey Maciej, first of all I'll just get this out of the way and tell you how much I love your work and I pretty much consider you my favorite modern digital artist, one of the best around and a true source of inspiration (and some frustration at how good you are) :)

Now questions, questions...

- I heard the podcast you did a while back with Ash Thorpe and you discussing how it's much easier becoming good at illustration than at design. Since you're mostly self- taught, how did you learned that skill in particular? How do you actually practice your design sense?

- Lately you've been posting some awesome 3D work. You've mentioned that you've taken a sabbatical in order to learn some modo and zbrush. Do you get bogged down a lot in technical details when learning the tool (such as clean topology, edge flow, quad modeling, render setups, materials, etc) or do you try to skip the boring part and get to the core of it, trying to push the more creative side of things instead of the technical stuff?

- In addition to being an awesome concept artist, you've also a very talented matte painter. What are the biggest differences in your workflow when dealing with matte painting in regard to concept art?

-And last, could you tell us how potato salad helps you achieve the awesome results you've shown us in these last few years.

Thanks in advance man!

CptObvious
08-29-2013, 10:27 AM
Hey Maciej, first of all I'll just get this out of the way and tell you how much I love your work and I pretty much consider you my favorite modern digital artist, one of the best around and a true source of inspiration (and some frustration at how good you are) :)

Now questions, questions...

- I heard the podcast you did a while back with Ash Thorpe and you discussing how it's much easier becoming good at illustration than at design. Since you're mostly self- taught, how did you learned that skill in particular? How do you actually practice your design sense?

- Lately you've been posting some awesome 3D work. You've mentioned that you've taken a sabbatical in order to learn some modo and zbrush. Do you get bogged down a lot in technical details when learning the tool (such as clean topology, edge flow, quad modeling, render setups, materials, etc) or do you try to skip the boring part and get to the core of it, trying to push the more creative side of things instead of the technical stuff?

- In addition to being an awesome concept artist, you've also a very talented matte painter. What are the biggest differences in your workflow when dealing with matte painting in regard to concept art?

-And last, could you tell us how potato salad helps you achieve the awesome results you've shown us in these last few years.

Thanks in advance man!

Hi Helio,

Apology for coming with late reply to this one, overwhelmed with work!

Quick answers:

When it comes to design vs illustration.. Since I never studied art in college (let alone have any classes about design), you should take my answers with a grain of salt. What I feel tho and what a friend of mine Sean Hargreaves told me once, is that it's much easier to learn how to render and illustrate, rather than come up with good design - design is not only 'the look' but also function. Creating things that have function is damn hard, at least for me. I watched a great documentary on netflix few years ago, called Objectified - it explains this topic wonderfully.
I personally feel that getting good sense of design is strongly connected with understanding how the world works and applying that knowledge to your art. And like with any other muscle, training it.. alot.

About 3d. My sabbaticals were actually strangely aligning with client work downtime... When i was learning both of those tools, i tried to narrow down to things i would specificaly need for my own projects or work. Say taking just specific tools out of the box. When you approach new software with that mindset you can learn things fast. Thus, I didn't bother too much with technical aspects, unless they're posing problems that I wouldn't be able to solve in photoshop.

Matte painting: it's really hard for me to talk about matte painting, since it was very short episode in my career in 2008-2009. Like with any other art challenge I posed upon myself, matte painting was something I wanted to try really bad and see how much I like it and what are pros and cons. Unfortunately I found way more cons and I didn't feel like time spent was justified with what I felt I wanted to do. I definitely took away quite a lot of knowledge I could use for my concepts later on - matte painting gave me much better understanding for lighting and render qualities.

Lastly, potato salad is just an Naughty Dog concept team insider joke I like to throw around for no reason ;)

electrique
08-31-2013, 06:05 PM
Love you work! Very Inspiring!

Do you think you would consider doing a workshop here using modo etc?

Helioart
08-31-2013, 06:48 PM
Maciej, thanks for your reply and insight man, appreciate it!

Yeah, I find it difficult to get that sweet spot between functionality and cool/interesting design and shapes too, has to be the point I'm working on the most right now.

Also, looking forwards for you to start doing some livestreaming and let us peek inside that head of yours. Anything planned yet on that matter?

CptObvious
09-01-2013, 09:41 PM
Love you work! Very Inspiring!

Do you think you would consider doing a workshop here using modo etc?

Maciej, thanks for your reply and insight man, appreciate it!

Yeah, I find it difficult to get that sweet spot between functionality and cool/interesting design and shapes too, has to be the point I'm working on the most right now.

Also, looking forwards for you to start doing some livestreaming and let us peek inside that head of yours. Anything planned yet on that matter?


Jonathan, Helio. I might. I want to do some kind of livestream at some point. Perhaps with some modo work, painting, or both. Just not sure when, since I have to prioritize time for work and family first.

klaudio2u
09-01-2013, 11:14 PM
Hi Maciej!

Well more or less everyone asked and you answered it all i wanted to know.

Still, i have one little question about 3D software you are using, nothing technical no worries. ;)
I was just listening your interview on CGMA workshops and you mentioned several times that you used Maya for some basic geometry and texture and then in Photoshop did all the rest on a lot of "The Last of Us" concepts. Now as i can see for your 3D artworks you mainly use Modo.

I am curious, is there any particular reason for a switch from Maya to Modo?


Thanks!

CptObvious
09-02-2013, 10:06 AM
Hi Maciej!

Well more or less everyone asked and you answered it all i wanted to know.

Still, i have one little question about 3D software you are using, nothing technical no worries. ;)
I was just listening your interview on CGMA workshops and you mentioned several times that you used Maya for some basic geometry and texture and then in Photoshop did all the rest on a lot of "The Last of Us" concepts. Now as i can see for your 3D artworks you mainly use Modo.

I am curious, is there any particular reason for a switch from Maya to Modo?


Thanks!

Klaudio, Maya is wonderful software used in majority of studios worldwide (we use maya at naughty dog as well). It's also way more complicated for modeling and rendering, especially for non-technical guy like me. I prefer things being simple so I can produce quick results.
I stumbled upon Modo thanks to Scott Robertson. From all the softwares out there, it has all I need for concepts in one package: easy modeling, lighting setup and rendering. Learning curve for Modo is way easier than Maya in my opinion too. I used Modo for production work 2 weeks after I picked it up.

superhomosapien97
09-02-2013, 03:33 PM
What's your favorite genre of game to work on?

CptObvious
09-03-2013, 07:49 AM
What's your favorite genre of game to work on?

When you work full-time for the studio, you don't really have a choice but to work on what studio is working on. When you're freelancer however, you get to which project you want to work on (assuming you're good enough to get enough offers, so you can pass on projects that aren't interesting to you).
Anyway... I really love sci-fi.

klaudio2u
09-03-2013, 09:41 AM
Thanks Maciej on your answer!

I agree with you that Maya is a bit more complex and takes time to learn it and get used to it..
I tried Modo and i saw what people are doing with it but for some reason its interface somehow did not worked for me.
I would give Modo a shoot again but then Maya 2014 just come out with new modeling toolkit and other cool stuff and that was it for me, it felt like the whole new fresh and better software so i stayed with it. Then there is also V-Ray which is another big reason, super easy but powerful so...

Once again, thanks....and keep up the good work! ;)

AneeshaRode
09-08-2013, 09:50 PM
Hello Maciej,

It is possible for you to talk about your experience with Naughty Dog? It is my goal to try and break into the video game industry one day and I was wondering if there is a key difference between game and film studios, or do they pretty much operate in the same way? It was also mentioned earlier in another comment that Maya was dominantly used in The Last of Us and the majority of companies worldwide, do you know if big studios also use other programs like modo? There are so many 3d programs out there nowadays, it makes me wonder which ones are important to learn.

linakarp
09-09-2013, 10:40 AM
Hello Maciej,

Maybe my question will be the most stupid in this thread, but how did you learn English so well? Maybe you can advise some new way to learn it except living in US and watching movies. Whats your story?

CptObvious
09-10-2013, 08:07 PM
Hello Maciej,

It is possible for you to talk about your experience with Naughty Dog? It is my goal to try and break into the video game industry one day and I was wondering if there is a key difference between game and film studios, or do they pretty much operate in the same way? It was also mentioned earlier in another comment that Maya was dominantly used in The Last of Us and the majority of companies worldwide, do you know if big studios also use other programs like modo? There are so many 3d programs out there nowadays, it makes me wonder which ones are important to learn.

Hi Aneesha.

I can only speak from concept artist perspective and the only major difference between film and games is that in film you're getting hire for specific show, in games for one or more studio projects (with exception to art departments at VFX studios, if you're lucky enough to be hired as staff). Pipelines are different both in film and video games, altho both of these mediums are coming closer together nowadays.
Naughty Dog uses Maya, I know there are other game studios that use different software thou (including Modo). Again, from concept artist perspective - tools really dont matter as much as quality of work.

CptObvious
09-10-2013, 08:10 PM
Hello Maciej,

Maybe my question will be the most stupid in this thread, but how did you learn English so well? Maybe you can advise some new way to learn it except living in US and watching movies. Whats your story?

Hey Lina,

I was really bad English speaker (Engrish almost..). Apart from whatever I've learnt from school, I really picked it up over years by just being around people and talking English only. I'm sure there are other ways or better ways to learn to speak fluently too.

linakarp
09-11-2013, 07:29 PM
Thanks you for your reply, Macej!
Its very interesting to read this thread.