View Full Version : Vehicle : Porsche 959
12-28-2003, 02:23 PM
Here is my latest work.
Comments, critics and advices are welcome (and needed ;) )
12-28-2003, 02:56 PM
Nice modeling work here! Really good car model indeed.
Anyway IMO the scene seems to look a bit too "flat".
I would improve the light setup, maybe adding a direct sunlight.
And I think you should work more on the shaders and maps.
Try adding some dirt on the walls, for example, and some randomness to the asphalt.
I wolud improve also the car shader, 'cause right now it looks a bit too "plastic".
A good render always give justice to a good modelling!
Hope this can help you! :wavey:
My latest work: Hot Wheels Tribute (http://www.cgtalk.com/showthread.php?s=&threadid=111880)
12-28-2003, 04:26 PM
Very nice modeling! The only thing id have to say is.. well the mapping is a little off..
It is a bit flat. If i owned a 959 that puppy would shine, even the rims would shine.
Also your buildings also look good. But like gtsix said, improve your light setup and mapping. Amazing start though.
"A good render always give justice to a good modelling!" - gtsix
01-02-2004, 05:46 PM
I personally don't like the camera angle
I think the lighting needs a lot of work, the car lacks any strong reflections and highlights. A quick answer to this is to throw a HDRI sky in and render using Radiosity
01-17-2006, 01:00 AM
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