View Full Version : Character: Milla Jovovich
mihkeltt 12-28-2003, 12:02 PM NEW HEAD AND BODY STARTED FROM SCRATCH AT THE END OF THREAD.
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So she's my favourite actress and why not model her in 3D:). This is what i've got so far. Software: Maxon Cinema 4D 8.2. the face modelling (nose, eyes and mouth) is quite ready but i don't seem to get enough personality - it's probably the shape of the head and lack of hair.
http://www.hot.ee/mihkelttmilla/milla010.jpg
http://www.hot.ee/mihkelttmilla/milla011.jpg
http://www.hot.ee/mihkelttmilla/contour3.jpg
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flingster
12-28-2003, 01:01 PM
just popin in to say hello...good start...eyes a little tight towards nose...keep going bud..
mihkeltt
12-28-2003, 09:00 PM
http://www.hot.ee/mihkelttmilla/milla013.jpg
ok, worked a little on the lips and seem to have got them quite right. but i still can't catch it what is that tiny detail that gives her personality - is it eyes, lips, shape of head? need help.
here's a reference if anyone doesn't know who we're dealing with here:
http://www.hot.ee/mihkelttmilla/lorealitairwear2.jpg
urgaffel
12-28-2003, 10:37 PM
I think you should focus on getting rid of the pinches and weird bumps and lumps you've got here and there on the face at the moment. they are a little distracting... For example the inner corners of the eyes.
Also, your topology leaves something to be desired. Check out other heads and see how they have solved forehead and cheek-bone areas among other things.
Good luck
mihkeltt
12-28-2003, 11:20 PM
i was currently working on the mouth, nose and eyes and got them quite ready. now to the basic shape of the head.
Marcel
12-29-2003, 01:59 PM
There is usualy a line that goes from the nostrils to the mouth. In old scarred faces that line is very evident (take Bruce Willis for example). Even when you don't see it in your reference picture, it is probably still there.
Download some wireframes from the modeller Peter Syomka for some great reference on the topology for a female head.
mihkeltt
12-31-2003, 05:57 PM
ok, the basic shape of the head is ready. don't mind the hair, i'll have to learn some shave and haircut first:). i'll think about making the ears, if i make a hairstyle that covers the ears, they woun't be neccesary. wire's coming soon.
http://www.hot.ee/mihkelttmilla/milla018.jpg
Miroku
12-31-2003, 06:57 PM
The Jaw on your model seems too pointy and not square enough. I'd focus on the accuracy of her face more before worrying about hair. Also I would recommend making her ears so that you don't limit yourself to certain hairstyles.
mihkeltt
12-31-2003, 07:28 PM
wire:
http://www.hot.ee/mihkelttmilla/milla019.jpg
mihkeltt
01-02-2004, 02:02 AM
some early eyelashes and eyebrows. tell me what you think about them:
http://www.hot.ee/mihkelttmilla/milla021.jpg
gunslingerblack
01-02-2004, 05:07 AM
you still have to fix the topology of the face, a female is always softer looking than a male right now it looks like a man who resembles mila crosdressing.
Patton
01-02-2004, 06:38 AM
It looks like her chin could be a bit wider. The pic u gave it looks wider than your model.
mihkeltt
01-02-2004, 08:33 PM
some updates on the head and the eyebrows, also completed the neck, hair and ears coming soon.
http://www.hot.ee/mihkelttmilla/milla025.jpg
http://www.hot.ee/mihkelttmilla/milla027.jpg
Wardile
01-02-2004, 09:19 PM
Well done so far.
The nose and chin seems different.
mihkeltt
01-02-2004, 10:16 PM
chin fix:
http://www.hot.ee/mihkelttmilla/milla028.jpg
mihkeltt
01-03-2004, 03:57 AM
some updates:
got the ear ready and attatched it to the head. does it look good enough or is there something to improve? let me know. now all there is to do is the hair and textures (never done any textures yet so i guess it'll be a reeeeaaly long time til anything improves on that side :) ).wires too:
http://www.hot.ee/mihkelttmilla/milla030.jpg
http://www.hot.ee/mihkelttmilla/milla033.jpg
http://www.hot.ee/mihkelttmilla/milla031.jpg
http://www.hot.ee/mihkelttmilla/milla032.jpg
hpslashluvr
01-03-2004, 06:58 AM
your right eye (left side on the last pic) is a little odd, the corner should turn up slightly i think....i dunno
mihkeltt
01-04-2004, 01:41 PM
i hope i got the nose right now, it was really difficult to achive. and the lips should look more like milla now. the teeth aren't modeled - they're a plane with teeth texture - temporary. those rough lines on her face i currently caused by lighting. anybody have a suggestion how to get a nice and soft studio lighting?
http://www.hot.ee/mihkelttmilla/milla035.jpg
another reference pic to get a better idea of the head shape etc
http://www.hot.ee/mihkelttmilla/voguerus5002[1].jpg
mihkeltt
01-04-2004, 06:21 PM
so, any comments or crits before moving on to textures and hair?
mihkeltt
01-04-2004, 06:57 PM
an update on the eye:
http://www.hot.ee/mihkelttmilla/milla037.jpg
mihkeltt
01-04-2004, 08:33 PM
better lighting and closeup:
http://www.hot.ee/mihkelttmilla/milla039.jpg
mihkeltt
01-04-2004, 08:59 PM
side view:
http://www.hot.ee/mihkelttmilla/milla040.jpg
JamesMK
01-04-2004, 09:20 PM
Accurate portraits in 3D is most likely beyond my current skill level, so I really don't have any crits to offer - just want to wish you good luck with this project.
Ahem... Milla just happens to be one of my favourites - if not among actors but definitely among female representatives of the human race... ahem... You have a difficult task ahead... Even to start thinking about sculpting the delicate lines of this perfect face is mind-boggling at best... oh... And the inner sparkle of her very appearance...
All I'm saying is that this better be good! I'm going to be watching this. Really closely.
mihkeltt
01-04-2004, 09:37 PM
JamesMK: thanks for that great comment. i took a look at your The Anencephalic Man, and after seeing that it was a good feeling looking at Milla again:).
JamesMK
01-04-2004, 09:41 PM
Yeah, they are quite different, aren't they? :)
I'd rather have a thousand Millas than one anencephalic man... On the other hand, I'd settle for one single Milla... should that ever become a real option that is....
I need to work now....
Maybe take a cold shower first....
I should sleep really.....
Anyway, best of luck again! I've got this thread SO subscribed.
Patton
01-04-2004, 09:56 PM
its looking good so far. I think the nose looks a tad skinny down the middle. And her cheek bones are still smaller than they are in that pic. Other than that it looks good.
DJ Scorchio
01-04-2004, 11:20 PM
Going good, i love miss jovovich, so looking forward to seeing this one finished! :)
Keep it up
peekoot
01-05-2004, 12:07 AM
yup.. milla is definately my favorite... but.. her face is very demanding to model... and not only bacause of her beauty.. her profile is very strange.. masculine almost... and she somehow always looks different... not to mention importance of facial expression....
when i saw you first pic i was praparing for lots of critiques... but seeing the last post i see you've made nice progress...
still.. area around eye and cheek bone need most tweeking in my opinion... eye especially.. upper eye lid.. it doens't look like on reference pic.. chin should be wider, jaw also.. corners of mouth should be drawn in more... also.. that line from nose to mouth is missing...
something also bothers me with your first ref picture.. it somehow doesn't look right... keep in mind that on photgraphs lens actually distort real picture.. so if you model in ortographic view using perspective distorted reference you will not get correct 3d model..
hope this helps..
good luck with it.. i'll be watching this thread...
mihkeltt
01-05-2004, 01:56 AM
peekoot: thanks for all that great critisism, i really need that to get a better model:). about the lens distortion - i have a perspective view contours, but later i discovered that the face was too narrow so then i only worked in perspective view with a pretty narrow angled camera, to get the right proportions. and what is taht line from nose to mouth ?
about the first reference pic. this is not one out of few, this is actually one out of about a hundred. i just posted a random pic just to show who are we talking about here. yeah, it's pretty difficult to get the basic shape right, as you said, her face is different on every picture so i'm trying to find a compromise between all those so the face structure may vary and it might not be exactly like that on the reference pic i posted here. but it does look a lot like some other pics:)
i'll also leave some of the facial lines for textures to take care of even though i don't have a clue how to draw one:) - i've never tried to paint a face texture myself before.
peekoot
01-05-2004, 02:10 AM
and what is taht line from nose to mouth ?
that's that line that begins at upper part of nostril and goes around mouth... someone alredy mentioned it... that one that shows on older people.. bruce willis thing... :]
i'll also leave some of the facial lines for textures to take care of
i would suggest you not to do that... model in this case is the most important part... don't be lazy! ;]
i also wanted to do a portrait of her.. but i ended up with angelina jolie... :] maybe i'll do milla also... who knows...
one more advice... don't depend on references so much... loosen up a bit.. put away reference and try to capture it yourself.. get the facial structure right... that's almost same on every person... when you get that right it's easy to do some tweaks here and there and get nice result...
it would be good if you can post ortographic front and side view.. as well as perspective... that will show everything on the model and people will be able to adequately criticize thus helping you to do a better portraite... ;]
anyway.... i'm really lookin forward to see next update...
have fun! :]
link84
01-06-2004, 12:35 AM
The nose at the top is around the same size as it is at the bottom do they no get smaller at the top? otherwise it looks great
mihkeltt
01-06-2004, 01:01 AM
link84: her nose doesn't infact get much narrower on the top, well maybe just a little. and i've tried to replicate that as much as i could. new renders of the little makeovers will be soon up here.
dur23
01-06-2004, 07:41 AM
Milla is one tough cookie. I dabbled with her face for a long while there and could only get a few angles that actually looked like her. If you go to my web page you'll see the pirate girl in the 3d section whos faced is based off of milla.
And as peekoot said she does have a fair few manly qualities.
Some of the details that took a while for me to get down on her was 1. that schnoz of hers. (if you look closely, it appears to have been broken before.) 2. her forehead. Its a very "unfemanin" forehead. 3. that jaw of hers is quite angular. (manly also) 4. eye brow ridge.
I think that if you get those 4 qualities to be exact your set.
Anyways good luck...ill be watchin to see how close you can get her.
Nice start!
The distance between the eyes are way too big. If you look at
your reference pictures you can see that the eyedistance has the
length of one eye.
I would work on your model a bit more before you go on texturing. The cheek areas look still odd.
wootwoot2000
01-07-2004, 05:02 PM
hi,mihkeltt.
MillaJ has some very distinct features. Flat forehead, long chin, needle nosed... Took me a while to get her just right, and i'm still tweaking. Mostly because there are very few photographs of her that show a true profile or front shot. This is because of her unique facial structure...and maybe because some angles dont make her look too nice. you can head to millaj.com and check it out.
heres my ongoing efforts to digitize her if anyone is interested..
Millaj: Virtual Actress (http://www.cgtalk.com/showthread.php?s=&threadid=109527)
Your model so fars, looks great, the ears can fan out a lot more though. One question i have is , how did you do the lashes and brows? Is this a plugin?
thanks
Willc
mihkeltt
01-08-2004, 06:44 AM
Will Choi: thanks for the advice on the ears. your milla's model is coming along nice too. i've been to millaj.com about 20 times and downloaded almost every image from there:) and i must say there are quite many pictures showing her front way. and the videos are also a good reference.
About the eyelashes and brows - yes, it's a plugin for C4D - Shave and Haircut, quite good i think, easy to use ang generates pretty good results.
ok, some exams are over and had a little time to tweak the eyes a bit, so here are some updates:
http://www.hot.ee/mihkelttmilla/milla042.jpg
http://www.hot.ee/mihkelttmilla/milla043.jpg
Niklas Collin
01-09-2004, 12:11 PM
Your model looks quite good so far, but you'll really have to make that line from the corner of the nose to the corner of the mouth. Here is an example of a model I made a little while ago:
http://www.students.tut.fi/~collinn/edgeloop.png
As you can see, there is an edgeloop which follows the shape of human facial musculature. This isn't so obvious on women but it's still there. I think that after doing this fix you'll see a dramatic improvement on your model.
Keep doing a great work! :)
mihkeltt
01-09-2004, 04:02 PM
Niklas Collin: you're not the first one to mention the nosebridge mouth edge loop:) so i finally took myself together and made the change - the wire looks lot better now. i did the lines from the nose to the mouth but didn't make them visible cause on most of the ref pics they can't be seen also. but when she smlies they can clearly be seen.
so here are some updates+wires:
http://www.hot.ee/mihkelttmilla/milla044.jpg
http://www.hot.ee/mihkelttmilla/milla045.jpg
http://www.hot.ee/mihkelttmilla/milla046.jpg
cybernaut
01-09-2004, 04:07 PM
I haven't read the other posts so if I repeat something then just ignore it.
C&C
The eyes are something that stick out to me as being not quite right/human. First, there should be more of a flesh fold in the upper eye lid crease. Women may not have this feature quite as much as men but they still have it, right now it looks almost alien the way it is. I would also suggest thickening up the lids, their too thin; plus, make sure you have that fold in the outer corners of the eyes where the upper lid starts to overlap the lower lid. The texture of the eyes also needs work, too orange in some places and over-saturated in others.
The nose is looking really nice so far as is so I won't say anything on that feature, at least for the moment.
Her ears are something that quite simply could do with a bit more geometry. Right now, you seem to be struggling to make a realistic ear with too few polygons.
The lips are getting close but still have some problem areas. One noticeable issue, as probably already stated, is that the texture is looking way too glassy/glossy. I know that super-glossy lip stick does exist, but on a 3D model without some sort of natural lip bump it just looks odd. IMHO. Finally, there is the infamous "corner of the mouth" issue that so many artist have trouble with, including me :). It's hard to say what specifically is wrong except that the corner pinch (or whatever you want to call it) has an awkward fold to it and has yet to reach that sot after realism quality. All I can suggest is to study the/her mouth more closely.
Great work!!!!! BTW
mihkeltt
01-09-2004, 04:21 PM
cybernaut: thanks for the comments about the eyes - i'll fix that later. and all the textures are temporary - so the eye texture may be completely differend when it comes to textureing, same goes for the lips - different materials at texturing progress. and the corners of the mouth - heh, that's an issue i don't have a tissue for:) i'll try to do my best on them - i'll inspect them more closely and maybe get better result later.
mihkeltt
01-10-2004, 06:57 AM
fixed the upper eyelid:
http://www.hot.ee/mihkelttmilla/milla050.jpg
ssloan
01-12-2004, 04:27 PM
Nice Recovery!!!
At first i couldn't recodnise the model, now it's beautiful.
Looking Great.
urgaffel
01-12-2004, 05:39 PM
I suggest hiding the eyelashes for now... The modeling is still ni progress, so having eyelashes sort of hides what goes on around the eye. I did the same thing on the face for my female robot before realizing I was hiding stuff from myself :)
*edit*
I've posted a couple of wire shots of my female head in my wip thread. It's not the best topology around but what the hell... At least you get some more reference if you want it :)
mihkeltt
01-13-2004, 05:37 PM
a little update without the lashes and brows. tweaked the eyeline a little:
http://www.hot.ee/mihkelttmilla/milla059.jpg
mihkeltt
01-14-2004, 10:06 PM
some close-ups and wires. any crits before i move on to texturing?
http://www.hot.ee/mihkelttmilla/milla060.jpg
http://www.hot.ee/mihkelttmilla/milla063.jpg
flingster
01-14-2004, 10:16 PM
ears look a little thin...but can't tell any chance of a better view...maybe see a ref pic...some great improvements done...worth the extra time bud...will all payoff in the end.
skyfinch
01-15-2004, 01:02 AM
Good work, so far. It's really starting to look like her.
mihkeltt
01-26-2004, 10:27 PM
ok, so i have some free time now and did some "real" :) teeth for milla - not just plain texture anymore. let me know what you think. here are the images and wires:
http://www.hot.ee/mihkelttmilla/teeth006.jpg
http://www.hot.ee/mihkelttmilla/teeth007.jpg
http://www.hot.ee/mihkelttmilla/teeth008.jpg
http://www.hot.ee/mihkelttmilla/teeth009.jpg
mihkeltt
01-27-2004, 04:23 PM
got the complete set of teeth ready:
http://www.hot.ee/mihkelttmilla/teeth011.jpg
http://www.hot.ee/mihkelttmilla/teeth012.jpg
The14thDoctor
01-27-2004, 08:29 PM
I've been watching your work on Milla... great stuff. No complaints. I admire the difficulty to get her look down as she is sometimes hard to recognize at first in some movies where she is not the headliner.
mihkeltt
02-03-2004, 01:46 PM
i was messing around with the S&H for a few days and finally got down with some decent looking hair(at least i think so:)). feel free to comment:
http://www.hot.ee/mihkelttmilla/milla082.jpg
mihkeltt
03-06-2004, 04:35 PM
ok, so it's been a long time since my previous update. been real busy studing php and mysql at school. but anyways - i did get some spare time to do some fixes in face structure and added my own sunglasses to her:) here it is:
http://www.hot.ee/mihkelttmilla/milla084.jpg
now i discovered that i forgot to add a transparency tag to the hair, so that's why you can't see hair through the glasses. my bad:(
hpslashluvr
03-06-2004, 07:56 PM
the eyelashes are way too straight, especially on a model they are curled
crashd
03-06-2004, 08:06 PM
Hey man,
I've been following this thread since it started, Milla rocks ;)
Cool work so far, the thing I noticed about the wire is her cheeks; or lack of. Try making her bones a bit more emphasized?
carra
06-28-2005, 04:40 PM
I've seen many tries to render famous actresses but this seems the best! Did you abandon it mihklett?
I think you could start thinking in adding textures, and she will look quite like her!
mihkeltt
06-29-2005, 10:12 AM
i hope the forum ppl wount´t get angry on me for digging up an old thread, but after a lot of thinking i´ve decided to redo my favourite actress from scratch. i wasn´t planning to show any progress until i have the hair done but i got stuck with it in some ways (poly hair). it just takes so painstakingly long to model them - especially when you have photorealism in mind. as i didn´t quite like the workflow of shave and haircut and that the model is going to be pretty static - this is the only way to go. and it´s also my first time to do poly-hair. right now everything is modelled with polys (incl lashes). and if anyone has a good suggestion on how to do eyebrows - let me know:)
big thanks goes to detonum for his modelling timelapses.
so, here´s one render.
RENDER (http://mihkeltt.dyndns.org/milla/render017.jpg)
carra
06-29-2005, 05:31 PM
Wow! I didn't expect a so quick answer at a 1 year old thread! So you restarted your work? I found the previous model really good... actually, with some textures I think it could have looked photorealistic. But if this helps her have better face expressions, go ahead with it!!
Btw now that you're starting the new one, you could send me a copy of your old work... hehehe I'd like to have Milla!
EmilioMansilla
06-30-2005, 08:59 AM
hi, your work is beatuful....the side view looks better than the front one...i will work a bit more over the wire...before texturing.
one question, have you used reference pics??? i would try to model milla several times but i havent get enough ref pics...it would be possible to share them with me
(sorry for my poor english)
Congrats.
DaGor
06-30-2005, 11:18 AM
..redacted
mihkeltt
07-02-2005, 01:36 PM
i've made some changes, tweaked the nose, brought the ears a bit more forward, eyes a bit more together and so on.
DaGor: i can't say that i'm a newb anymore (at least by the means how i define a newb). and is it really "very bad"? i know that recreating an existing person, especially a celebrity, is way more difficult than just a generic female character.
so, here are some new renders...
HEAD RENDER (http://www.hot.ee/mihkelttmilla/render034.jpg)
EAR RENDER (http://www.hot.ee/mihkelttmilla/render026.jpg)
the_WrongChoice
07-02-2005, 02:45 PM
man don't listen to dagor... your work is defently not bad, and lets keep in mind that it is a WORK IN PROGRESS :) yes, recreating an existing person is very hard but i recognised her... it is not 100% likeness so far though but keep going :)
i think the mouth area defently needs more work :)
http://img.photobucket.com/albums/v663/the_WrongChoice/keep_going.jpg
cheers,
Yeah, I agree with the general thrust of DaGor's post, and it does hurt to not tell when something can be improved etc rather than help, and he does apologise for his english... but damn hehe. I really don't think "really bad" is very accurate to this model at all. Given that you're trying to keep learning and improving as we mostly do, the work wouldn't be bad even if it looked poorly modeled, and it doesn't look that way anyway even. I would try and not be discouraged, and maybe if I was DaGor I'd also try and pull my punches at least a little hehe. Diplomacy goes a long way.
My crit for now would be scope out the earlobe and the "shell" of the lower/inner ear against a couple of refs, it looks mostly there but there is something about the flow from ear to lobe that seems off. A couple of refs could prove this crit wrong as likely as right though imo hehe. See what you think?
Keep it up man :)
carra
07-02-2005, 04:03 PM
This new one is better. But I still see something strange with teeth. Might be teeth, might be the lips... but something is strange on that area.
DaGor
07-03-2005, 02:45 AM
..redacted
I still think you need a PR consultant and some objectivity or restraint bro, but we agree to disagree ^_^
I wonder why on that whole thrust you would post without a little more *usable* crit though? :/ You made some pretty discouraging comments, and I can't tell a lot of what your posted suggestions are saying, like the thing drawn around the top of the lips, and the jawline change is really vague and kinda doesn't fit either. Definitely if you feel that cgtalk isn't a good place for feedback, is to give good feedback in an *easy to swallow* format. You know? ;)
Hope this doesn't come off as just bitchery. There are bad, critless forums I can go to for disposable arguing.
Once again, I realise language may make things difficult, and again you write better english than I can anything else. So yeah, no hard feelings here, but I still feel they be somewhat strong words directed at this WIP so far :P
wootwoot2000
07-03-2005, 03:19 AM
Hi, After reading some of these posts i have to agree that the likeness is coming close and the effort is commendable. Having modelled ,(tried) Milla myself, she is a tough cookie. And given that she is herself a Model she should be presented as such. I dont feel that your model can attain the amount of perfection that a professionally lit model can be until it is finally done. That said,
here are a few tips:
High res, high detail texture map is needed to get her skin looking right. Use high quality reference.
A custom shader should do the trick. I'd recommend looking throuhg the imfamous human skin shader threat. Its huge.
I'd say to you what I'd say to anyone on this board creating anything in CG, that is, treat is like a art project. In the end, what do you end up with? What is the point of the work? And thus you'll realize what the artistic goal is.
Do you want it to be a model used for extreme closeups for film, or do you want it to be a print quality portrait. You want to see pores? or just give the impression of pores.
At some point you might want to try GI. Light it well and then the form will come out.
DaGor
07-03-2005, 03:25 AM
..redacted
dimi16
07-03-2005, 03:35 AM
i think dagor is trying to give good C&C but it is hard due to lamguae barrier.. i have had some foriegn friends come off as harsh but in an attempt to be helpful.. i know htat when i talk in spanish... which is a language im not familiar with i use words like muy mal (very bad) when i am really trying to say its not right... disregard the commments that seem insulting but he does have some good crit in there
Dimitri
DaGor
07-05-2005, 02:28 AM
..redacted
carra
07-05-2005, 09:53 AM
Well keep in mind this is still being done. The previous model, in my opinnion, could be easily recognized as Milla. The current model will take some further work to arrive to that state.
metamesh
07-05-2005, 11:21 AM
After reading this thread i have to agree that the character doesn't really look like milla...just try to show shaded heads instead of cool closeups of the lips etc, try to stay focus on 1 thing at a time instead of starting to add hair and textures etc...i do thing that the model is not ready to start to texture and you should work to make it more accurate...right now if u ask someone who doesnt do 3d to try to recognise the head, i don't think they will...instead of starting to add details and focus on small things, try to work on the overall head etc...im hope that helps :)
mihkeltt
07-05-2005, 01:06 PM
carra: yes, the teeth are still weird. they are just copied from the old model just for a placeholder. they should be more curved.
DaGor: how can i post a textured head if i haven't even reached the texturing phase yet? and i would hate to work at the place where you do and where bosses thow ppl out of the windows for their poor work.
Will Choi: i'll definately go for a hires texture map - if i get the hang of painting one in PS or BodyPaint. though i prefer PS. about the goal of this model - it's not a work for any client or anything, just for personal use and to develop my modelling and texturing skills. this is still my third head to be modeled so it takes time to get it right.
-----
tweaked the ear, lips and browline, did a quick procedural eye shader.
one question - when do you guys realize that the model is ready for texturing?
and should i model the mouth in a smile?
New render here.
RENDER (http://www.hot.ee/mihkelttmilla/render044_small.jpg)
I thought CGtalk was suppose to be the place where critics HELP IMPROVE........ rather than personal /subjective opinion.............. which NOT gonna be other's STANDARD in judging an artwork............
If you happen to disagree with an opinion, stop harrasing ppl, keep in mind it's THEIR WORK, not yours, in multi-level of PROGRESSes.
I see that the milla model here, HAS WAY IMPROVED since his first post, and THAT's WHAT CGtalk is ALL ABOUT = = = > helping everybody interested in 3d to start and improve their way.
read "BEFORE POSTING, please review the following", POINT 4.............and 1 and 2 and 3
Be courteous and polite. Show respect to the opinions and feelings of others. Use of the forums is a privilege, not a right.
Engage your brain before your mouth. You are responsible for your own words and any harm they may cause.
Don't dilute the forums with irrelevant and unnecessary fluff. CGTalk is a professional, moderated forum. It's a place to talk about all things related to computer graphics.
Critiques and responses to images are to be constructive and related to improving the quality of the artwork.
mods, pls look into this
mihkeltt :
1. nobody does, continuous learning in progress, but at somepoint you get really bored and you'll try texturing anyway. It can be the poly number, it can be the shape, it can be simply because you notice a wrong bump somewhere, but if you must do a redo, why not.
2. mouth in smile ? NOOOOOOOOOOOO, muscles already play a part when you smile - imagine that your cheeck actually pout or restract sideways when you smile.
shy-guy
07-06-2005, 04:53 AM
hey mihkeltt, i think the model its looking pretty good itself!! the resemblence to milla its still... a little blurry, but i can see some of her in there... keep it up!! :thumbsup:
and i totally agree with dees and the posting rules,just dont let that kind of critics get in the way of your work...
mihkeltt
07-11-2005, 10:34 AM
ok, i've started some texturing. this is my absolutly first atempt to texture anything myself and BP2 is just amazing:)
LIPS RENDER (http://www.hot.ee/mihkelttmilla/render050.jpg)
DutchTabasco
07-11-2005, 12:07 PM
The main problem with the model stems from way, way back in the the first posting. It's important that you have accurate reference to model from, and the two drawings of Milla that were used are inaccurate representations of the actress. You need to spend more time observing before you start in on modelling someone, especially if you're trying to achieve a likeness (which should be the case always).
X3N3TIX
07-11-2005, 03:05 PM
This is nice and it's great to see work from other people who use Cinema 4D and BP2 as well :D .Keep up the good work!
Dargos post may seem harsh, but he does raise one extremely valid point: Likeness should be present allready in the model. If it is not, textures will only save it from so many angles. If you truly wish to obtain a photorealistic model (and not just a photorealistic end render in which case you could do with a texturd square) you need to refine the model to near perfection before moving on to textures.
Thus the suggestion to post only gray shaded renders and concentrating on the likeness of the base model is actually very constructive.
Think of it as a painted sculpture. You would not start painting the sculpture before the shape was right, would you?
prasadposam
07-11-2005, 05:00 PM
just like others..tr the complete model first , see if it is good enough without an texturing aid, if ppl agrree to our vision , then go ahead with the texturing ,
a step by step work procedure is a must
the model is not bad , but its not that exellent as well, but u r progressing, keep it up.
its tough , but its not worth it if its not tough
prasadposam
07-11-2005, 05:04 PM
follow a step by step procedure as that will stand for ur discipline in work.
the model is progressing slowly, slowly,,she has started to resemble the real milla, tr working on the lips a little.
make the cheeks a little smooth, the look a little sharp at few places, women have smooth cheeks.
also the eyelashes have a clump at the side.they dont follow a straight line from satrt to end . look at a few manga characters.
-----------------------------------------------------------------
http://www.cgtalk.com/showthread.php?p=2453506#post2453506
mihkeltt
07-23-2005, 02:19 AM
changed the eyes and made some minor adjustments to the lips and overall head.
RENDER (http://mihkeltt.dyndns.org/milla/render064.jpg)
Coaster
07-23-2005, 02:38 AM
Well it looks like Milla to me so far, and trying to do a 3D portrait is very difficult, the render looks a bit too shiny at the moment , but I'm sure you already know that, and I think the eyebrows look a bit too painted for such a close up, have you tried using a photo texture for them?
I guess it's kind of hard to tel,l until she has hair, how good a likeness it is, but I think that you're definatly heading in the right direction:thumbsup:
mihkeltt
07-23-2005, 02:51 AM
the eyebrows are actually a PS painted texture on a curved plane with a little depth to give the brows some shadows. and i do know that the cheeks are a bit too glossy right now and that hair will give so much more to the likeness.
thnx for the encouraging comments:)
aparanuik
07-23-2005, 07:19 AM
hey there,
off to a good start, glad to see other people notice Milla, she's an exceptional singer too actually, that's what I love her for! your model is coming, can't wait to see further updates!
Audrey
VFS
mihkeltt
07-25-2005, 01:22 PM
some more minor adjustments. and oh yeah - new teeth too. but i still have no good idea how to model proper gums for them.
RENDER (http://mihkeltt.dyndns.org/milla/render067_small.jpg)
Davidxt
07-25-2005, 03:04 PM
Looks like milla to me. The iris looks slightly flat.
malibubob
07-25-2005, 04:25 PM
its just looking more and more like her, great job!
mihkeltt
07-29-2005, 07:31 PM
i've been learning shave and haircut 2.5 for some days now and this is what i've come up with. the thing is that i can't seem to get it render in the final image as it looks like in the editor preview below. don't mind the squareness of the hair on top of the head as this is just an editor preview.
http://mihkeltt.dyndns.org/milla/hair001.jpg
Volcandro
07-29-2005, 08:04 PM
I feel the ressemblance with Milla , better and better ;) Good job !!!
Walli
08-01-2005, 07:56 PM
you get closer and closer!
mihkeltt
08-08-2005, 05:27 PM
here's my go at the theeth material.
and a question for C4D users - is it possible to somehow speed up SSS and radiosity combo rendertimes?
http://mihkeltt.dyndns.org/milla/render080.jpg
Uncle-Ox
08-08-2005, 05:49 PM
and a question for C4D users - is it possible to somehow speed up SSS and radiosity combo rendertimes?
Your model looks really great. I must say I'm very impressed that you got the hair style after only 1 day. :applause: Are you going to add some animation to it?
To answer your question: As far as I know, radiosity and trancelucent effects, such as SSS aren't the best of bedfellows. One alternative for speeding up your render would be to get the Translucent Pro plug-in by Vreel (very cheap) and use that instead of C4D's built-in SSS. It's much easier to set up and renders MUCH faster. You might have to fake radiosity in any case since Shave doesn't support it (That's also probably why it doesn't want to render in the picture viewer).
mihkeltt
08-08-2005, 05:58 PM
thanks for the quick tip, Uncle Ox. i'll definately look into the Translucent Pro plug-in thingy. i did some quick testrenders on some regions with SSS on the face and man, does SSS add another level of realism to the skin. i only wish this rendered 10 times faster on my 1,5ghz P4.
mihkeltt
08-08-2005, 07:29 PM
OH-BOY, OH-BOY - am i excited right now from the Translucent Pro plugin. Ox, you just made my day :). And this plugin is just WAY TOO FAST, and artefact/noise free. the teeth render (even some noise visible) with cinema's SSS took some 20 minutes to render and now the noiseless whole face render took just 6 minutes. wohoo :) there might still be some contours visible in the render but this is my first try with the Translucent Pro 1.2.
Without translucency
RENDER (http://mihkeltt.dyndns.org/milla/render083.jpg)
With translucency:
RENDER (http://mihkeltt.dyndns.org/milla/render082.jpg)
Uncle-Ox
08-08-2005, 08:22 PM
Hi
A good way to get rid of the banding, is to use a singular light (usally the key light) in the light restriction area of TR pro. Since the additional lights in the scene is usally just for filling and highlight purposes, you'd want the translucency to com from your main light anyway.
mihkeltt
08-10-2005, 12:16 AM
I've been finetuning the translucency now and this is what i've got in conjunction with radiosity - 1024x1024 render time was just 40 minutes and i cant see any artefacts - which is good:)
http://mihkeltt.dyndns.org/milla/render086_2_small.jpg
mihkeltt
08-10-2005, 05:22 PM
thought i might just as well add the wire:
WIRE RENDER (http://mihkeltt.dyndns.org/milla/render091.jpg)
isolated vertex
08-10-2005, 07:31 PM
Wow! Writing to check the end posting was really useful. You really made huge progress this model looks awesome! Great work!
mihkeltt
08-11-2005, 04:14 PM
new glasses - Vogue
http://mihkeltt.dyndns.org/milla/render094_2_small.jpg
Weider
08-11-2005, 05:05 PM
render086_2_small.jpg looks really better than in the beginning!. Don't be discouraged to work again and again on the modeling, this is the first and most important part. Good luck
MunCHeR
08-11-2005, 06:01 PM
Looks fantastic mihkeltt, though to me her jaw does look a little wider in the pic you posted, keep up the good work, she's coming along nicely, you'll have to give her a M-U-L-T-I P-A-S-S :thumbsup:
Cheers
MunCH
mihkeltt
08-11-2005, 07:14 PM
haha, M-U-L-T-I-P-A-S-S :) - i SOOO loved it when she said it in the movie:) europe just knows how to add little things to movies that make them so good.
and thnx for the comments:)
criminal
08-11-2005, 09:47 PM
you have definetly done well till now. but u will have to texture her in extremely high detail in order to achive the specific look. keep up the good work:thumbsup:
K_Digital
08-12-2005, 01:14 AM
MAN. i have a lot of laugh, when i sew this picture. I know, you newbie. I`m also not expert in modelling. But i realy hate those ppl, who say "ah, amazing work", or "greate work".
your work realy bad. you must work more on it. i start draw for you pic. but than i stop, cause you have to many mistakes. just one advice. See what you doing. see reference picture and your picture and find mistakes.
sorry for my english. i think truth is better then lie.
http://img220.imageshack.us/img220/368/229uk.jpg
red lines is actual shape of real mila.
PS. keep working on it. dont stop.
PPS. pizdec, neujeli ya tak je delal kogdato.
Damn.........that was pretty harsh. I think it's good man, it definetly came along way from the above picture.
wootwoot2000
08-12-2005, 02:12 AM
Make the hairs for the eyebrows longer by 2 or 3 times.
and the where the earlobe meets the side of the face, add a bit of a crease and push in that whole section into the side of the head either forward and in . or just inwards.
can we see side,front renders?
cheers
Uncle-Ox
08-12-2005, 02:21 AM
MAN. i have a lot of laugh, when i sew this picture. I know, you newbie. I`m also not expert in modelling. But i realy hate those ppl, who say "ah, amazing work", or "greate work".
your work realy bad. you must work more on it. i start draw for you pic. but than i stop, cause you have to many mistakes. just one advice. See what you doing. see reference picture and your picture and find mistakes.Sheeesh!
There's a difference between not having tact and being just plain rude. This is clearly the latter. Lack of language skills isn't an excuse either, IMO. (My native language isn't English and I've never attacked someone's work so blatantly.)
mihkeltt, don't pay any attention to this person (*trying not to revert to name calling*). I think you've done amazing work so far; especially considdering your progeress from the start of this thread to where you are now. I think your character looks incredibly like Milla.
Hehe don't worry Ox, someone dredged it is all. I seen the guy post very informative stuff elsewhere, you can see my thoughts on the statements here back in the relevant pages though, tact yeah hahaha.
Mihkeltt; Progressing well, you're getting the look with the last render more than before I think. There's something really tough to pin down about the skin, maybe a lack of very slight specular or something. Same trouble I have basically.
I noticed you mentioned you're rendering using radiosity solution. Is this a c4d convention or? I'm used to light tracers, and people seemed to tell me radiosity solution is slow to render. Curious if you could shed some light on otherwise?
Keep it up man :)
emperorchuck
08-12-2005, 03:05 AM
Two things:
1. I was quite pleasantly surprised to recognize Milla from your recent renders, and not just from the title of the thread.
2. Her eyes are bugging me a little. Primarily, the pupil/iris transition looks a little too low-contrast to me, and it seems like she has really dry eyes or melanoma as a result.
Good progress!
mihkeltt
08-12-2005, 03:23 AM
don't bother commenting about dagor-s stuff, that's bygone. and finally some comments and tips to move on. as for the eyebrows - i'll probably redo both the brows and lashes. the latter seem to be too thick.
Augh: as much as i've understoon from the posts on the other forums on CGS, i think radiosity is the same thing that's also known as GI (global illumination). and it's actually not so slow. and the best ever lighting tip i've had was from flingster:Use GI to assist a good light rig; don't rely too much on material illumination. earlier i used very high quality settings and material illumination and it did take a lot of time to render. but using radiosity in combination with regular light setup is pretty fast.
Will Choi: my best quess is that side and front views will be coming tomorrow.
silentsamurai
08-12-2005, 08:11 AM
well I don't think dagor was being harsh in the sense of he was trying to be mean, but I think what we have here is a language barrier thing going on. He's only saying how it would translate from whatever his language is to English. Unless he is trying to be harsh, which then shame on him.
However, I think it's a great head model. And I do see the resemblences to Milla, but yeah I can understand it is hard to work simply from reference pictures like that. A little more tweaking and probably some more density in the wire mesh, may go a long way to capture the subtleties (sp?) of her actual features. I think the difference in the face that I see is there face is a little more narrower than yours. Your face has a little more body to it.
But over all it is a good model.
anthonymcgrath
08-12-2005, 12:47 PM
its come on quite a way since the first posts!
have a good dig round for some good photos of milla - calendars and wotnot and get some skin textures from her pics - milla's skin is far from flawless - all those makeup/hair advert pics are airbrushed to hell. look at her at the end of resident evil and you can almost see veins under the skin on her face. granted she's in a bleaching light but it shows up the detail and imperfections nicely. Its these that need to go in :)
dont get me wrong- she's a complete stunner (and I have a 99.8% compatibility rating with her according to that website where it tells you how compatible you are with celebs!) but the lack of skin texture and detail is really making it look cg still
the bump map on the lips needs toning down too - its nice but seems a bit uniform.
lose the burberry chav hat too :p
anthonymcgrath
08-12-2005, 12:50 PM
double post - doh!
fried
08-12-2005, 02:23 PM
Man I know u said it's bygone, but I have to say..... It does look like milla to me. Great work. It's very nice.
mihkeltt
08-14-2005, 04:04 PM
made the skin a bit more "dirty" :)
http://mihkeltt.dyndns.org/milla/render100_2.jpg
Uncle-Ox
08-14-2005, 04:26 PM
Wow. That's yet another subtle but major improvement. The skin looks positively translucent and the lips look awesome now.
Is the "specular" spots underneath her eyelid and next to her nose artifacts? Due to ther positions they look like tears but if they are artifacts, I think I know why they're there. Did you apply some parts of the maps with different image resolution? That's usually the culprit for causing this.
mihkeltt
08-14-2005, 04:34 PM
the artifacts are probably some very little reflections that are still on the reflection map.
mihkeltt
08-14-2005, 09:37 PM
did a quick scarf thingy. don't mind the ears sticking through it, i'll fix that later.
http://mihkeltt.dyndns.org/milla/render101_2.jpg
Volcandro
08-14-2005, 09:48 PM
Goood, the texture looks good, the lips are realistic miummmmm. Maybe you can continue with the eyes ? Add some reflection maybe hdri. Like in the 3d document I read it says: it's all in the eyes hehe
Good continuation.
mihkeltt
08-14-2005, 10:03 PM
i'll have to do one render without the glasses - then the eyes look realistic. and there already is an HDRI in use.
Mrpeanut2
08-15-2005, 01:15 AM
You really need to remove those glasses. It may just be my personal taste, but it looks like dead weight. Putting that aside, the modeling looks spot on, but I would work on those eye brows. They generally stand out making the face look less realistic.
mihkeltt
08-15-2005, 09:26 AM
made the brows a bit lighter so they woun't strike out so much. did some UV mapping on the scarf and added some hair - more to come.
RENDER (http://mihkeltt.dyndns.org/milla/render105_2_small.jpg)
anthonymcgrath
08-15-2005, 10:05 AM
hi mate,
nice updates but I still reckon it could be made that bit better. heres a nice fairly big pic showing the skin detail in Milla's face. this one shows up the imperfections in her skin a bit better - its less pshop'd! try and get some peach fuzz on her face too :)
I'd look at losing the lower row of teeth in that shot - if you look at this face below its a classic milla pose - that 'I could really make a career of your boy' mouth haha!
her cheekbone could do with (a bit) more accentuating. Also her eyebrow area (that bony bit that hurts when hit!)
nice work otherwise - would like to see this come together but stop doing the Milla in shades renders - Milla dont need em haha! :D
http://www2.filmweb.no/multimedia/archive/00031/Milla_Jovovich_Wallp_31157j.jpg
mihkeltt
08-15-2005, 10:29 AM
thanks for the input, anthonymcgrath. i'll be on them soon. but what's peach fuzz? sry, english isn't my native language.
Rockmanex
08-15-2005, 10:38 AM
peach fuzz= light almost translucent hairs on the face.
anthonymcgrath
08-15-2005, 11:02 AM
yep - thin hairs on the face - tend to show up nicely in highlighted areas.
If you look at that photo I linked to you'll see them very very subtly on the right edge of the face in the lit area - really helps sell skin I think :)
keep on truckin
anthonymcgrath
08-15-2005, 11:14 AM
ook - double post :/
mihkeltt
08-15-2005, 11:38 AM
so any idea how to achive that? shave and haircut will do?
anthonymcgrath
08-15-2005, 12:54 PM
I aint used it or cinema4d but if its in cinema4d then give it a shot man - you dont need to go crazy with it - this isn't a hair rendering - its just that bit of detail on the face but to be honest I'd work into that face texture a whole lot more before adding it? dig the web - theres gotta be some good high res pics of that girl somewhere :)
silentsamurai
08-16-2005, 02:27 AM
that's a good render, and I can see the similarities, great job. The one thing I would say, Milla's actual face seems a bit thinner than yours. In the cheek areas is where I am seeing it. Also her jawline is a bit more square, and bit more swept back and up.
hoodedpython
08-18-2005, 03:46 PM
wow thats a really good improvement from what you started off with, good model, how did you get the texture and the bumps on the lips to look so realistic.
mihkeltt
08-18-2005, 03:47 PM
did some new lashes with xfrog, narrowed the face abit and did the hair on the hair on the back, which still look a bit crap. yeah, that's about it for now.
http://mihkeltt.dyndns.org/milla/render110_2_small.jpg
mihkeltt
08-18-2005, 03:52 PM
hoodedpython: how did i get them so realistic? well maybe the biggest reason is - loads and loads of looking at reference pics. and as i dont have a wacom i set the pressure to just about 1-2% and them paint my textures, as then they give a more natural soft feeling and no hard lines as it would appear with higher pressure values.
anthonymcgrath
08-18-2005, 04:09 PM
-facial shape is better - might need to tweak beneath the eyes as the ref pic I posted up shows a slight bit more defined shape almost like you could draw a diagnonal from eyebrow to beneath opposite eye on both sides forming an X shape :-/
-think the lips could be pulled in at each side a touch more so you see a spot less of the teeth either side of the two front teeth?
-dont know if its the angle but the lower lip seems to look like it comes forward a touch further than the upper lip
-skin texture still seems a touch flat and cg-like for me - have you tried a skin colour map on it?
-finally the pink beneath the eyes seems a touch too bright - might want to tone it down?
just some things for you to try out dude - looking great otherwise :)
ant
Weider
08-18-2005, 04:24 PM
Now, it's almost impossible to not recognize it's Milla.
The texture for the face seems a bit low quality, or it's the render jpg.
Will you start to work on the body one day? :scream:
mihkeltt
08-18-2005, 04:38 PM
thnx for the tips guys. i'll work on them when i get back from riding my bmx:). is it just me or is the head more realistic when viewed one eye closed and head tilter 90 degrees to the right?:)
anthonymcgrath: what do you mean by the skin color map? if you mean just the color map in the color channel, then i already have that one. and nope, the upper lip still come more forward than the lower one. might just be the issue with the view angle.
Weider: the texture looks low quality probably because of the jpeg packing of the render. otherwire it's pretty high quality. i'll post some closeups later maybe. about the boyd - i'll think about it:)
malibubob
08-18-2005, 06:12 PM
man this is just getting better and better
narutochen
08-19-2005, 06:40 AM
great modelling dude keep up the good work!:thumbsup:
anthonymcgrath
08-19-2005, 08:44 AM
anthonymcgrath: what do you mean by the skin color map? if you mean just the color map in the color channel, then i already have that one. and nope, the upper lip still come more forward than the lower one. might just be the issue with the view angle.
I think it may be an issue with the actual skin texture it seems very 'airbrushed' - how big is the actual texture in pixels and can you post it up so we can see it? not trying to be a PITA just want to take a look at the elements that are making it up :)
are you using a bump map in the skin texture?
yeah maybe try rendering from a new angle too - try copying the angle in the picture I posted up and the lighting too - just tests mate to see how it looks
DrZerg
08-19-2005, 10:04 PM
Man! I just saw that you are from Estonia :D Im from Latvia! Nice to meet you here, and i just looked through your WIP with Mila!! In the end she is realy starting to look like here ;) Good luck in future, and i will keep looking, cos i like Mila verry much!! :thumbsup:
JDMedia
08-20-2005, 09:49 AM
Wow, I'm not at this forum a lot the last few months but I'm really a fan of Milla and you're doing a real(!) good job here!!!
Keep up!!!
JDMedia
08-20-2005, 09:51 AM
I knew I could remember you working on this a few years ago... looking at the first post I see I was right... so this is still the same Milla :) NICE!
p.lustig
08-24-2005, 06:49 PM
hmm this really looks nice!
are you going to go ahead with this, perhaps model the body?
beelow
08-24-2005, 07:36 PM
I am too lazy to look at the guy that gave you an incredible reference I would say define her cheekbones more, that is a strong characteristic of hers, but great job, I will be back hopefully, holla!:thumbsup:
DejaLev
08-25-2005, 12:22 AM
Man I must say, I just spent about 15 minutes reading this post from begining to end. and I must say you are the most coachable person I have seen posting on this forum. I mean honestly you have been put through hell and back with all the response and criticism. And every time you post a rendering, 100% improvement. Plus I'm glad to see all the response you have been getting on this thread becuase I've seen a few that have hardly had anything said yet deserve just as much attention, then again considering a topic such as Milla, I mean come on who doesn't want to check out a thread with that title, hell it suckered me into reading the whole thing. But for this being an early model for yourself it truely shows that you have put a lot of time and effort into developing this model and it has truely paid off and I look forward to seeing what you can do down the road becuase with as much improvement as I've seen here you are headed for good things. Quick question I might have missed it in the post but could I see wireframes on the finished, composition? Also make sure you keep track of time when creating models, see how much quick you get each time as you go, I too am still in the learning stages with Maya (then again is there a point where you ever stop learning?) and am curious to how long people are taking to do some of the work so I can' know if the work I'm doing is as good as people in comparison to equal results to invested time. Anyways keep up the good work
peekoot
08-26-2005, 09:11 AM
i've been receiving reports about new posts in this thread these days.. i know it's been quiet for quite some time so i didn't bother.. and when i finally look at it.. i sure had something to see! job trully well done! congrats! you accomplished likeness to milla, no doubt about that! improvement when comparing to the early stages is enormous! :thumbsup:
texture could use some details, i'm sure the image will benefit a lot! and teeth look a bit too white and flat... but as i've said those are details really.. main thing is just fine!
ThirdEye
09-20-2005, 10:12 AM
Looking good so far, what SSS are you using? C4D's inbuilt? Chanlum? Vreel Skin? Translucent?
A suggestion: increase the focal length of your camera, it'll help.
Uncle-Ox
09-20-2005, 01:48 PM
Milla is looking more awesome by the post. Good job man.
I don't know if you've had ideas about the peach fuzz issue but I can't think of something that will do it easier than maybe layering a fresnell shader in your luminance channel onto her face.
mihkeltt
09-20-2005, 02:06 PM
ThirdEye: i'm using translucent pro for SSS. and i've tried out some tests with a bit shorter DOF - just have to find the perfect rear blur distance and blur amount. i'll have to read through the digital lighting and rendering book and then post some proper portraits.
Uncle Ox: thnx for the comments :). frensel sounds like a good workaround.
as for some updates - she's had another one of her numerous nose-jobs. and some more tiny tweaks here and there. teeth still need some working on. and the hair - well that just sucks:) i'm no good at polyhair.
http://mihkeltt.dyndns.org/milla/render112_2_small.jpg
toshich
09-21-2005, 09:40 PM
to mihkeltt (member.php?u=19938): dagor is just crazy. he writes that he has no time to read the forum, but he writes long posts about you work.
i think you are great, you are working and working. better and better. noone can do the model just: "click, here we are".
may be dagor can do it. Hi dagor! i'm happy that you are so clever and that you can do models very good and your boss is nice to you and you don't affraid windows.
thank you for your crit picture it's very helpful. but all other your posts... sorry.
enjoy your work in your office, where you have no time. enjoy your work for your boss. do the perfect images of mila. do the best.
peace.
a.
mihkeltt
10-10-2005, 11:00 PM
ok, now i think i can say i'm getting close to the final result. and here's a decent render of her - worked on the lighting and shadows for hours. some PS work put into it too (mainly burning). but now that i'm looking at it, i think i'm gonna repaint all the skin textures - this was in fact my first time using bodypaint or to paint any textures at all.
SMALL IMAGE (http://mihkeltt.dyndns.org/milla/render117_2_small.jpg)
LARGE IMAGE (http://mihkeltt.dyndns.org/milla/render117_2.jpg) (use when really neccecary to conserve my bandwidth)
http://mihkeltt.dyndns.org/milla/render117_2_small.jpg (http://mihkeltt.dyndns.org/milla/render117_2.jpg)
luciferous
10-11-2005, 12:14 AM
Looks very nice matey... only one major problem I can see... and that is that the textures are very blatatly mirrored, its most noticable on the lips and the moles just above the corners of her lips, the teeth are also a little tombstoney at the moment.
its definitly her but if i was you my biggest thing would be to get rid of the symmetrical texture
thedaemon
10-11-2005, 01:21 AM
If it makes you feel any better, I have mirrored moles almost exactly like your mesh does... :thumbsup:
Wow that was a great improvement, I really like your textures just keep pushing yourself....:thumbsup:
Bob3D
10-12-2005, 07:02 PM
Great resemblence. Not to sound like Dagor (he's never gonna hear the end of this is he?), but it is a huge improvement over that at the beginning of the thread.
So can you do me a Sarah Michelle Gellar? (Just kidding...)
PS I could alter it slightly to, 'So can you do me, Sarah Michelle Gellar?', a subtlety I hope isn't lost on the non-native-English speakers. ;) Of course, while I'm asking I may as well ask 'Can you put on a couple of stone, Sarah Michelle Gellar?' but that's another matter.
Anyway, cool! :)
rapheal9
10-12-2005, 07:57 PM
cool work dude, u should write a tutorial :bounce: eager to see what u come up with next?!
mihkeltt
05-03-2006, 06:47 PM
so it's been a long break from this project for me, been busy with work. but here is anohter update. i added some real hair, and adjusted some minor shape issues.
http://nap.koduleht.net/mihkeltt/pics/milla/render130_small2.jpg
KurtS
05-04-2006, 12:03 AM
very interesting to follow your wip!
starting to really look like her now.
http://i73.imagethrust.com/t/439174/milla.jpg (http://i73.imagethrust.com/images/1Qfs/beauty-and-fashion/milla.html)
btrflie243
05-04-2006, 01:18 AM
Looking great, I especially like the lips, keep up the good work.
Mila has thin chin and less cheeks. Modeling and texturing is awesome, but make her not so angry)))
mihkeltt
05-04-2006, 10:38 AM
thnx for the quick response :). i already did the changes the her facial impression and the feeling of wide jaw is from a very narrow FOV of the camera. a new render should be up in about an hour.
mihkeltt
05-04-2006, 12:43 PM
http://nap.koduleht.net/mihkeltt/pics/milla/render131_2_small.jpg
ok, here's a new render with some adjustments. if anyone can instruct me on how to recreate the lighting setup on this image (http://millaj.com/pics/glamourfr09054.jpg) that would be great.
braincell84
05-04-2006, 10:01 PM
Thats a big square area lighting on that photo. Located straight infront of her, and above. You can see the reflection of the light in her eyes. Its a vertically elongated square. You can also see the kind and direction of shadow under her nose, so you can tell its straight infront of her and above... I would make the light area square about 40cm wide 100cm tall.
Cool! I have just one remark - the wrinkles near her eyes have big depth. Decrease the bump level in this region.
Andre
05-05-2006, 10:13 AM
wow what a big diference the first pictures in your thread! Realy nice! How did you do the eyelashes? The hair looks very realistic to! good job
mihkeltt
05-05-2006, 10:58 AM
the eyelashes are splines and xFrog, so they're pure geometry and the hair is done with HAIR (a cinema4d module).
mjolnir
05-05-2006, 12:26 PM
looking good
Spiegel
05-05-2006, 02:47 PM
As a Milla fan, i must say your work is sth to invey. I mean, it's damn good!:thumbsup: Keep on doing it, its gonna be one of her best 3d models for sure (i saw some around, and they aint that good).
Just one thing, the texture of the upper lip is kinda odd. I dunno, maybe too much bump.
For the ligths, i would try GI (the shadows of the nose are very soft, almost invisible in the photo) and some spot ligths.
Great wip! Im following the thread now.
Srry for my bad english ^^
hailtotheking
05-06-2006, 02:51 AM
3 things from me (a nobody)
1. I think there needs to be a more defined upper lip shape. Currently it looks like just a straight arc from one side to the other instead of having the dip like a normal upper lip does.
2. I think the chin, jaw line, and cheeks could be a little thinner.
3. Lighten the upper row of teeth a little bit.
mihkeltt
09-10-2006, 11:01 AM
even though this is already posted in the finished works section, i just can't stop working on this milla model :) as i advance in 3D, there's always some mistakes to be found. so here is an update.
http://nap.koduleht.net/mihkeltt/pics/milla/render157_2_small.jpg
mihkel
blastzone
09-10-2006, 12:11 PM
nice work man. if you dont mind me adding something? simple stuff really, you might 3want to darken the skin under her eybrows, its not looking real, and her right eye (left from my side) as in eyeball is too far across. if you look at the distance between her puil on the left and the edges its different from the one on the right. thats about it really. theres something i dont like about the skin but i cant pin it. but top notch work, i like it
shy-guy
09-11-2006, 05:29 PM
Wao.. good looking work mate!
I like the sepia tone you gave it to it; one crit, although is something more of personal taste i think; her, ehrr i dont know the exact word in english... the clumps of hair above the forehead,they´re like too perfect, like a curtain or something; i dont know if that makes any sense.
And btw, geez, you must reaaally like milla! three years working on her? not even her mother took that long to make her :p. Congrats.
mihkeltt
09-11-2006, 10:52 PM
anyways, some really small updates - worked on the eyes, made lashes thicker, did the gums for teeth, added some small earrings.
and also a bald version, which i find quite interesting and strangely a bit more expressive.
http://nap.koduleht.net/mihkeltt/pics/milla/render162_2_small.jpg
http://nap.koduleht.net/mihkeltt/pics/milla/render163_2_small.jpg
jesterjoker
09-11-2006, 11:02 PM
Wow this is simply an amazing model, Although I probably would have went with her look from "The Fifth Element". But thats just my personal preference. :-)
I'm going to Feature you on "The 3dBuzz's The Daily News".
zyron99
09-12-2006, 10:40 PM
wow, thats is amazing, that has taken a long time to make. I really enjoyed reading through your progress. looks just like Leelu :) bigga boom
inspiring me to do some stuff myself. Thanks,
Zyron
mihkeltt
09-28-2006, 05:01 PM
so i've finally decided to start on the body. i've sketched a frontal ortog. view and it would mean a great deal to me if any of you more artsy folks can take a look at it and hit me with hard crits or maybe, do a paintover. and no, the figure is not standing tip-toed. and also, how much would a forshortened side view help on modeling?
CLICK FOR HI-RES:
http://nap.koduleht.net/mihkeltt/pics/milla/frontal%20drawing%20thumb.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/frontal%20drawing.jpg)
and if any of you is really-really into helping out, more reference images can be found on this site: http://millaj.com/gallery_index.html
mihkeltt
09-30-2006, 11:36 PM
i went out and bought a totally great book for figure drawing called "Figure drawing for fashion design" and with it's help i drew this. Click for hi-res.
http://nap.koduleht.net/mihkeltt/pics/milla/frontal%20drawing%20ver2%20thumb.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/frontal%20drawing%20ver2.jpg)
mihkeltt
11-22-2006, 06:36 AM
ok, so it's been some time with no updates. but good news is that there are some :) i've started the work on the body and have the legs ready.
http://nap.koduleht.net/mihkeltt/pics/milla/render173.jpg
mihkeltt
11-22-2006, 09:28 PM
i know - these long and slow wip threads are becoming a monologue at the end :), but whatevs', here's an update:
http://nap.koduleht.net/mihkeltt/pics/milla/render%20rear%20view%201_thumb.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render-rear-view-1.jpg)
mihkeltt
11-25-2006, 04:18 PM
nothing much... feet
http://nap.koduleht.net/mihkeltt/pics/milla/render183.jpg
http://nap.koduleht.net/mihkeltt/pics/milla/render184.jpg
jbacker99
11-25-2006, 04:55 PM
I like the fact that this wip was started in 2004. Hahaha. Anyway, looking much better now.
Study this image posted earlier a lot and try to capture her beauty. http://i73.imagethrust.com/i/439174/milla.jpg
mihkeltt
11-29-2006, 08:22 PM
again, not much, but here's the entire lower body - feet, legs, butt etc...
http://nap.koduleht.net/mihkeltt/pics/milla/render188.jpg
http://nap.koduleht.net/mihkeltt/pics/milla/render189.jpg
DragonTU84
11-29-2006, 09:53 PM
Love the feet, but something does not feel right in the calves, knees, or thighs. They seem to "straight" to me. I think you need more volume/definition in the upper calf, as well as the knees...I can post a paint-over later, yet I am about to head out to class now, so it will have to wait, sorry. :eek: I mean I know she is a tad masculine, yet there is still a slight feminine flare to hear. Even masculine legs aren't that perfectly straight.
As soon as I get back (unless somebody else has the time to do so), I will do a paint-over of what I think the legs need. :thumbsup:
mihkeltt
11-29-2006, 10:24 PM
DragonTU84, thnx, that'll be awsome. and no need tp apologize :)
i know that mistakes are easy to come as this is my first REAL HUMAN body modeling. i've done some cartoonish characters before, but nothing quite like this one.
DragonTU84
11-30-2006, 02:40 AM
Sure bud, I am always glad to help out a fellow artist! :thumbsup: Anyway, here a quick sketch paint-over of what I think needs to be done. I am sorry if it is a tad sloppy, yet just to give you an idea. I think the knees need to protrude out a tad more, as well as be a tad more refined, and of course what I said earlier about the legs.
http://tiger.towson.edu/~cpare1/render-fix2.jpg
mihkeltt
11-30-2006, 04:35 PM
i've made this little turntable animation.
Rotation animation (http://nap.koduleht.net/mihkeltt/pics/milla/lower_body_turn_anim.mov)
mihkeltt
12-03-2006, 06:53 PM
started the work on the upper body - still in a very early stage
http://nap.koduleht.net/mihkeltt/pics/milla/render190.jpg
mihkeltt
12-03-2006, 10:34 PM
well what do you know - an update :)
http://nap.koduleht.net/mihkeltt/pics/milla/render191.jpg
jimmyidol9
12-04-2006, 06:48 AM
the nipples are a bit flat but its not bad. the body is much more better.
I guess the knee caps would be a challenge.
looking forward for updates.
Mikademius
12-04-2006, 12:16 PM
Great.
Been browsing through the whole thread now and I must say that your progress is fantastic. Looking at the start and then comparing it with what you managed to do with it is great. I wish you the best finishing the whole model :)
mihkeltt
12-07-2006, 07:40 PM
started modelling on the hand, so here's a pic of that. and to add to that, i've also added a render of the entire model (head is missing details, hair and textures, which are alreay done)
http://nap.koduleht.net/mihkeltt/pics/milla/render192.jpg
http://nap.koduleht.net/mihkeltt/pics/milla/render193.jpg
DragonTU84
12-07-2006, 09:05 PM
Looking good, except there is a small odd crease going down the middle of the leg - especially starting from right below the knee down to the beginning of the foot. It isn't anything major, so it shouldn't be much to fix - just select the vertices that is causing that ridge and then pull them back a lil'. Unless it is just the angle or lighting. I would have to see the mesh from different angles to know for sure.
mihkeltt
12-07-2006, 09:19 PM
DragonTU84: the crease is just caused by the lighting - two opposite lights shining together or it's from specular map.
mrtprodz
12-07-2006, 10:05 PM
I am no anatomy expert but for me it looks superb!
you're doing a really good job :thumbsup:
DragonTU84
12-08-2006, 12:07 AM
DragonTU84: the crease is just caused by the lighting - two opposite lights shining together or it's from specular map.
Do ya think you could post a front view render for me to see it at a different angle? I believe ya - just wanna see. :)
levi88
12-08-2006, 02:56 PM
Hmm... I'm seeing some very subtle problems with your model right now.
1. Kneecaps: You don't actually show the kneecaps as hard-edged rectangles. they're covered with tendons, and the outline gets blurred, so what happens is a shape that looks like a () except with the ends flowing outward. like... err...
||
( )
||
The top half being connected to the quadricep muscle (front thigh muscle) and the bottom part connect to the shin bone. the bottom half should have a harder feel than the top part.
2. Hips: The hips should be above the crotch, about a 2/3 of the distance between the crotch and the navel. They should also be pointing forward, jutting out at roughly 45º from the spine/occyx/tailbone.
This will be your basis for further animation when bending your leg, as this will be where the creases will start.
3. Face: I'm not exactly sure if it can be helped anymore, but i find that the browline is really too heavy. It's not much of a big deal though, as the face is more or less recognizable (though not a perfect resemblance).
4. Breasts: It might be too early to comment on this, but i might as well, because it will help you in the modeling process as you go. Female breasts curve inward as they approach the armpit and fan outwards as the pectoral (breast) muscle joins the deltoid (shoulder) muscle. And the nipples should be perkier. :P
Sorry if i'm being a little bit of a nitpick, but that's what we're here for, right? :D good luck man. you're doing real great. :D
mihkeltt
12-09-2006, 10:19 PM
levi88: really thank you for you're great comments. this is what helps the most to achieve the desired result.
so i've done some fixes and here's the result as a frontal view as DragonTU84 requested. oh, and the hands are temporary. no need to comment on those.
http://nap.koduleht.net/mihkeltt/pics/milla/render194.jpg
animatethat3d
12-09-2006, 10:31 PM
Nice adjustments to the knee caps, looks better. Her feet look a little thick in the back, maybe it's the perspective, just seems like the proportions are a bit off. Maybe something to take a closer look at... great progress though, nice to see you're keeping pace, well.
levi88
12-10-2006, 02:55 AM
No problem man. ^^ always glad to help.
mihkeltt
12-15-2006, 10:25 PM
small update. i have this weird workflow to create a flowing topology. first i create an aproximate edgeflow using a single strip of polygons and when i have the main lines down, i fill in the blanks. it has worked quite nice for me for now. let's see what the future brings. and btw - the shoulders are becoming a pain in the arse to model:). so if anyone has any suggestions on that subject - let it all out :). the arms are still temporary placeholders - just to get the feel of shape, size and pose.
http://nap.koduleht.net/mihkeltt/pics/milla/render%20200_small.jpg
levi88
12-16-2006, 01:49 AM
Look at anatomy books.
and this set of videos.
http://the-structure-of-man.blogspot.com/
mihkeltt
01-03-2007, 08:51 PM
happy new year to all the readers here :). so it's been a really lazy holiday for me :). but now i'm back modeling. been workin on the shoulder-arm-hand thing.
http://nap.koduleht.net/mihkeltt/pics/milla/render202_small.jpg
http://nap.koduleht.net/mihkeltt/pics/milla/render203_small.jpg
PenguinVisuals
01-03-2007, 10:22 PM
I'm curious about your modeling technique. Why is your model carved with curves?
mihkeltt
01-04-2007, 12:08 AM
PenguinVisuals: that's because i model each part (head, foot, hand, body etc) separately and then connect them. as you can see, i am in the process of connecting the head and the hand to the body. i find it easier to model everything separately cause then i can concentrate on them more and can orient them better. modeling the hand in such a position in not very likeabe for me.
mihkeltt
01-04-2007, 02:42 PM
after reading INFINITE (http://forums.cgsociety.org/member.php?u=151912)'s nude character thread lately, i feel it's quite nessecary to add a huge nudity warning to the thread title. so if anyone knows how to change the title of the thread, please let me know. if i use edit on the first post of the thread, it only changes the title of the post.
mihkeltt
03-30-2007, 07:42 PM
ok, it's been quite a while again :). the image server was down. so i've had some time to work on the body. the uv is almost unwrapped and i'm about to start texturing. only the sss is there right now. working with uv-s in R10 is an absolute breeze, i must admit :).
CLICK FOR LARGER:
http://nap.koduleht.net/mihkeltt/pics/milla/render227_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render227_2.jpg)
mihkeltt
03-31-2007, 07:53 PM
i felt that the last render lost some of it's realistic touch due to being so dull. so i gave it some color correction in photoshop. remember - there are no textures on this yet, just base color and sss.
CLICK FOR LARGER IMAGE:
http://nap.koduleht.net/mihkeltt/pics/milla/render228_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render228_2.jpg)
mihkeltt
04-02-2007, 11:39 AM
nothing? anything? i'd appreciate some comments especially on the anatomy side as i'm moving on to texturing and rigging soon. am almost done with uv unwrapping.
intrikit
04-02-2007, 11:50 AM
hey man looking pretty good. but the forearms are a tad too short and the hands are a bit small. also, her legs look too straight. other than that, looks good.
mihkeltt
07-16-2007, 09:51 PM
at one point i was done with the head texture and was moving on to the body texture, when i discovered, that all my texture files have been turned completely black - of course - no backups of textures. so that took away any will to do 3d for a while. now having my vacation, i finaly get some time on my own work. been doing some clothes and new haircut - still needs some touches.
as you've probably noticed - this a never ending thread :)
CLICK IMAGE FOR HIGHER RES:
http://nap.koduleht.net/mihkeltt/pics/milla/render239_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render239.jpg)
UniqueCharacter
07-16-2007, 11:39 PM
wow it came far from the beginning.
tastyUdon
07-16-2007, 11:47 PM
wow, I admire your progression. The only comment I can make is that her arms look out of proportion, like her upper arm appears longer than her fore arm. Perhaps raise her elbow up a bit. Overall I really like it.
hoodedpython
08-17-2007, 03:02 PM
Wow, nice work. I like the was you started off with a simple model and made it look really realistic. I am having a little trouble modelling a realistic female face. Could you please post the front and side views of your face so that I can see what I have to do to improve mine.
mihkeltt
08-17-2007, 10:27 PM
sure, but tomorrow, right now waaaaaaaaaaay too tired :)
mihkeltt
08-18-2007, 04:49 PM
hi, hoodedpython
here are the side and front views you requested.
DOWNLOAD (http://nap.koduleht.net/mihkeltt/pics/milla/milla_head_references.zip)
CKPinson
09-16-2007, 12:41 AM
curious, what method did you use for your hair? A built in C4D plug or Joe Alter Shave and Haircut?
mihkeltt
09-16-2007, 12:48 AM
i used cinema's HAIR module.
mihkeltt
02-09-2008, 04:12 PM
so it's been a long time again while i've been off this project. i still refined some head shapes (eyes, jaw, cheeks mainly) and did the textures for the body (proper bump and specular are still missing.)
CLICK IMAGES FOR FULL SIZE RENDERS:
http://nap.koduleht.net/mihkeltt/pics/milla/render255_2_small_800.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render255_2.jpg)
http://nap.koduleht.net/mihkeltt/pics/milla/render254_2_small_800.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render254_2.jpg)
Koldmilk
02-09-2008, 06:34 PM
amazing improvment!
Glad you're back on this man!
Regards
Giom
TMrevolution
02-09-2008, 08:23 PM
what an amazing evolution? it started quite ugly, but its awesome now!
TMrevolution
02-09-2008, 08:24 PM
what an amazing evolution! it started quite ugly, but its awesome now!
shy-guy
02-10-2008, 06:48 PM
Geez mate... you have lots of determination and dedication. Congrats! The model looks bettter than ever.
I think the only tasks that are left now are refine the texture on the face, put her some realistic hair, give her some clothe (if you want), pose her, light it, and call it a wrap :) :thumbsup:
Again... congrats for the amazing work. Keep it up.
mihkeltt
02-11-2008, 09:16 PM
just a quick post to show how things are going with the hair. It's a really tedious process, having to shape all the 175 guides one by one to get the right shape and feel. later on i just copy paste the existing hair and make some little alterations for the splay hair. here's what i've got so far.
again, click the image for a larger view.
http://nap.koduleht.net/mihkeltt/pics/milla/render261_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render261_2.jpg)
mihkeltt
02-12-2008, 09:56 PM
took me about 7 hours to shape the hair, here's what i've got so far. the material still needs a ot of tweaking and splay hair needs to be added.
click for a larger view:
http://nap.koduleht.net/mihkeltt/pics/milla/render263_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render263_2.jpg)
methodz
02-13-2008, 02:10 AM
good job man keep it up good likeness so far.
mihkeltt
02-26-2008, 08:16 PM
i added some asymmetry to the face which should make it more recognizable. DOF is added as a posteffect in PS.
click for a larger view.
http://nap.koduleht.net/mihkeltt/pics/milla/render264_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render264_2.jpg)
pap87
02-27-2008, 05:49 AM
Very nice.
A few crits. When I look a the high res picture I can see the bump on the right half of the picture goes into the skin but on the left half it seems to stick outwards.
Also maybe the eyes could be a little bit darker and redder.
And lastly if you can use sss for the skin please use it because it will enhance it so much.
Keep up the good work.:thumbsup:
mihkeltt
02-27-2008, 06:32 AM
thnx, pap87, for the constructive critisism. this will give me some ground to work up from. as for the sss, i haz it :). maybe i just need to turn up the sss brightness a bit.
methodz
02-27-2008, 05:49 PM
i think its a pretty good model i think you had it better between pages 7 and 8 though.. i honestly think the asymmetry didnt help themodel at all.. also i think your lips bump/normal's are to strong, they almost look reversed? turn em down and try inverting the bump/normal map also the hair is a bit iffy have you tried exporting your mesh to maya or 3ds max and using there hair and fur simulations? there very good and will probably produce a better effect than the plug in your using. good work i think you have a pretty good eye for detail keep workin on it man dont give up.
Lacrevette
02-27-2008, 06:25 PM
since your first steps, you made a lot of progress. Bravo. Now boost your renders ;)
Digitalpolycounter
02-28-2008, 10:05 AM
Great work bro.
I like the process and texturing is really awesome. I will follow your rules in my next work.
mihkeltt
02-29-2008, 09:01 PM
ok, i've tried out some sort of new lighting. there's no GI, SSS is there (using translucent pro for cinema 4d). but there's a problem with this translucency - i can't get rid of the red line running across the region where the two lights meet on the left side of the body. if there's any c4d specialists out there, give me some hint :). and i'd also like to achieve a more waxy feel (like all those red zbrush renders), right now it all looks a bit dry.
http://nap.koduleht.net/mihkeltt/pics/milla/render268_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render268_2.jpg)
mihkeltt
03-01-2008, 09:21 PM
some texturing updated:
http://nap.koduleht.net/mihkeltt/pics/milla/render271_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render271_2.jpg)
mihkeltt
03-04-2008, 06:46 PM
i was messing around a bit with some hdri lighting to even out the dark and lit areas. here's the result (click for a larger render).
http://nap.koduleht.net/mihkeltt/pics/milla/render273_2_small.jpg (http://nap.koduleht.net/mihkeltt/pics/milla/render273_2.jpg)
Milanautica
04-23-2008, 10:11 AM
oh man you should show this to her! :love:
Looks fantastic!
Is it just me or are the wrists and ankles a tad too thick?
Regards
Giom
Great work dude!!
The progression is fantastic.
As the thread goes on, your work gets better and better.
I'll start by saying that IMO, Milla looked best when she was in 'Dazed and Confused'.
Before she got so thin and cut from doing physically demanding roles like '5th Element' and Resident Evil.
I just don't like that much muscular definition on a female.
The perfect ratio is 5'5"-5'7" and between 115-130lbs, about 23-25in waist.
Smooth porcelain skin, short but slightly wider hips, smaller pear shaped breasts(32c is ideal but 34c is alright if they aren't saggy ;) ).
Zooey Deschanel is a great example. :drool:
Anyway, I still have some crits on your character though.
Needless to say, studying female anatomy and proportion is a hobby I picked up around puberty. ;)
I'm by no means a character modeling expert.
In fact, your model is way better than I could do at the moment.
My interest is in environment and product modeling.
1):
I agree that the wrists and ankles are too thick.
Actually, I think the body shape needs some work as the torso is too wide and doesn't taper in enough at the hips.
The thigh area seems a bit thick, especially on the inner thigh.
When you look at the inner thighs of a very thin female, there's a very pronounced shape of an inverted triangle where the thigh connects to the trunk.
To be honest, the legs on your model look a little like a males legs in terms of shape and proportion.
2):
It looks as if the neck is too short and thick.
Milla has a very thin and long neck.
If you look at your model, you'll notice that the muscles that connect the neck to the clavicle(lats maybe? I forget what their called offhand)flair out too much like on a bodybuilder.
Makes it look like the neck has the same diameter as the head.
3):
The cheeks should be sunk in more, and the nose is too pointy and thin.
4):
The breasts seem a bit round.
Milla's breasts are real, and most real breasts aren't that rounded.
Maybe when a girl is like 16 or 17, but at Milla's age they drop a little bit.
Milla's nipples are alot more pointy and 'erect' :eek:.
5):
The upper torso seems a bit wide.
The ribcage at the sides bows out too much.
The hips themselves should be brought down a bit at the sides.
The crotch area is fine and should stay where it is.
But the hips should drop down so that where the thighs connect to them is almost parallel with the crotch.
Your model's legs are dis-proportionately long compared to the upper body.
Hope I did a decent job at explaining myself.
It's difficult to communicate these kinds of ideas through mere words.
Keep at it man!
mihkeltt
08-24-2008, 03:01 PM
great thanks, Dtox. such thorough comments are always welcome - gives something to work on. i'll see when i have time to get back on this model.
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