JA-forreal
12-24-2003, 09:22 PM
This is the first time that I am setting up animation rigs for character animation. I only used rigs in the past to pose my 3d characters.
I added shoulder controllers to my rig for more shoulder control. What about adding hip controllers similar to the shoulder ones?
For shoulder controllers I created a shoulder bone and an extra bone as the null bone. Then I linked the upper arm bone to the shoulder bone. Then I added an ik bone in the same location as the null bone. Then I added an ik solver to the null bone with the null bones ik target as the controller.
This is my fist time setting up a rig for animation. I was wondering if any experienced animators have used hip controllers on a rig?
My goal is to aviod any possiblity of stiff or jerky movements as I set up and animate my action poses. At the same time I don't want to design a rig that is too hard to animate. Thanks.
I added shoulder controllers to my rig for more shoulder control. What about adding hip controllers similar to the shoulder ones?
For shoulder controllers I created a shoulder bone and an extra bone as the null bone. Then I linked the upper arm bone to the shoulder bone. Then I added an ik bone in the same location as the null bone. Then I added an ik solver to the null bone with the null bones ik target as the controller.
This is my fist time setting up a rig for animation. I was wondering if any experienced animators have used hip controllers on a rig?
My goal is to aviod any possiblity of stiff or jerky movements as I set up and animate my action poses. At the same time I don't want to design a rig that is too hard to animate. Thanks.
