View Full Version : Character: Female
sadaphule 12-24-2003, 12:41 PM Hey everyone
I've just finishd this Model. I'm trying to do this character as real as I can. I think there's a lot of work to do.
So tell me, what do you think, and what I have to change to make her like real life character
Here's my work.
I need your's comments and critics
this model in max 5.1
Regards
Prashant Sadaphule
I think this link is not working properly
i uploding images
http://www.kameswaran.com/prashant/MS_01a.jpg
http://www.kameswaran.com/prashant/MS_02.jpg
http://www.kameswaran.com/prashant/MS_03.jpg
http://www.kameswaran.com/prashant/MS_Mesh.jpg
sorry for truble
Prashant Sadaphule
http://www.geocities.com/sadaphule70/MS_02.jpg http://www.geocities.com/sadaphule70/MS_03.jpg http://www.geocities.com/sadaphule70/MS_Mesh.jpg http://www.geocities.com/sadaphule70/MS_01a.jpg
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AndyH
12-24-2003, 08:53 PM
Very nice!
Cant find any flaws with it really, just that shes a bit... um.... perfect! If youre striving for realism, maybe flatten her breasts a bit or something. Her bottom lip looks a bit thick considering the skin is stretched when her mouth opens. These are very minor things though - I suggest the focused critiques if your after a more in depth analysis.....
Keep up the great work - hope to see more on this one!
J.K.Makowka
12-24-2003, 09:50 PM
Really good work... might not be the most original design ;) but it is really well done.
But image hosting from geocitys doesn't work that easy.
I had to cut'n paste the url.... alter your post this way:
http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/004832.html?00044
and it will work :)
sadaphule
12-25-2003, 04:12 AM
thanks for ur comments
i have uploaded the images in my freind's server:
http://www.kameswaran.com/prashant/MS_01a.jpg
http://www.kameswaran.com/prashant/MS_02.jpg
http://www.kameswaran.com/prashant/MS_03.jpg
http://www.kameswaran.com/prashant/MS_Mesh.jpg
Regards
Prashant Sadaphule
mgreenway
12-25-2003, 07:12 AM
Looking good!
One improvement possibility, the shoulder blades. Mostly they don’t come up that high.
Keep up the good work
Sunshine
ashishdantu
12-27-2003, 11:53 AM
Hello Prashant ,
ur work is good man !!
MEE WORK chala bavundi ! details, kuda bavunnai, and i appreciate ur effort and hope to see more and more of ur works..
mee work chusee, chala mandi inspiration pondu taru ane, asistunna, mana india loo!
mee work, international level / expectations ki saripada vundi, inkanu, meelante valla vallana , mana indians ki peru ravadam, entho anandakaram ga vundi !
- ash
mebamonster
12-28-2003, 03:49 AM
She's looking great! The only real crit I have for you is in regards to her boots. The upper portion looks fine, but the toes need some fixing. Right now, they are set at a constant angle which would make walking in them very difficult (because her feet would slide forward and a lot of pressure will land on her toes. Instead, you should try to add a bend in the toe area so that she will have a flat area to share the weight. I have a small image to illustrate what I'm saying (because im not sure if i'm making any sense). Hope this helps!
Keep up the awesome work.http://puhalacg.com/cgtalk/bootsexample.jpg
sadaphule
12-29-2003, 09:44 AM
Hi,
Thanks a lot Andy H, I really appreciate your kind words on my work.
mebamonster: thanks for the ref. image, definatly i will folow your saggestion.
mgreenway : can u please explain what is wrong in shoulder
blades. so that it will easy to do the corrections
J.K.Makowka : This is my own design.
Thanking all of you
Prashant Sadaphule
tinrocket
12-31-2003, 04:32 AM
My main observation is that her torso/mid section feels a bit too short? Try PhotoChopping a frontal rendering to quickly see how it would look if there were maybe 4 more inches there.
Mr. John
mgreenway
12-31-2003, 08:18 AM
I think that the shoulder blade should start out as they do at the bottom and then protrude less and less untill they are just barely noticable at the level of the neck.
I thinks your doing great
have fun
Sunshine
s-rajesh78
01-03-2004, 05:14 PM
hi Prashant Sadaphule
have u tried to put ur model in the Spiraloid forum, just to get some more crits on ur work,
http://cube.phlatt.net/forums/spiraloid/
BTW ur model looks very Good, just those crits on those boots,and can u make it a brighter or else with skin shader, so it looks more good.
Hey man, why dont u pose ur character and put some more post on ur thread, i think that will be fine,
shyamshriram
01-02-2006, 01:39 PM
SWEET just SWEET :)
:thumbsup:
btw can i ask for updates? :scream:
stephanmaya
01-02-2006, 03:18 PM
Hi there!
That's some grade-A modeling! Keep it up!
Just one thing, I don't know if its just me, or a shadow hitting the knees wrong...but it seems to me that your knees are the only thing that could use some work.
Please forgive me if I'm wrong - regard it as a mistake then.
Since she's standing up straight, try to push the Patella in a bit, and bring the Tibial Tuberosity and Vastus Medialis muscle out. (Sorry for the bio-lingo, but seriously, get a good anatomy book - it helps)!
Ok, that's all I can say. Keep up the good work. I'm really impressed!
sadaphule
01-04-2006, 04:23 AM
Hi shyamshriram,
Thanks for coments.
How did you find this? I forgot this model.
This model I could not complet, I did not get time for this, so I leave this work.
I will post here New Female model very soon.
Thanks again
Prashant Sadaphule
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