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Demonslayer
12-23-2003, 06:17 PM
The fountain was modelled in Silo (for the contest), but textures and particles were done in Cinema 4D.

(This was also my first poly model :) )

http://chris.viogroup.com/fountain/fountain1.jpg

http://chris.viogroup.com/fountain/fountain2.jpg


The thread at Silo's forum:
http://www.silo3d.com/forum/viewtopic.php?p=1493

flingster
12-23-2003, 10:21 PM
like it unusual design.
only comment would be inter circle white bit is needs a bit more smoothing at moment can see curve lines.

how are you finding silo?

do you prefer using silo to model or c4d now?

does it have edges n ngons?

did you ever use wings how do they compare?


anyways enough ot questions...cheers.
:thumbsup: just curious.

Demonslayer
12-23-2003, 11:37 PM
thanks for the comment :)

and to answer your questions:

silo is nice, took a bit getting used to though (especially since never poly modeled)

no comment yet ;) (never poly modelled before this) but I most likely will like c4d more

silo does support ngons and has a mode where you can select/modify edges

never used wings

hope that helps :)

flingster
12-24-2003, 12:14 AM
cheers like i said was curious about silo...even better to plug a c4d user for info from our perspective...:thumbsup: :thumbsup:

Thalaxis
12-24-2003, 12:33 AM
I was quite jazzed about Silo... until I got Mesh Surgery. Now, I
still like Silo, but Mesh Surgery made it almost redundant. The
only thing that it has that Cinema4D doesn't now in the
subdivision surface department is n-sided polys.

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