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View Full Version : ALIENWARE Challenge Entry: David Lavoie


Weider
12-23-2003, 03:53 AM
David Lavoie has entered the ALIENWARE Challenge.

Weider
12-23-2003, 03:59 AM
hi guys... humm i'm a little bit late, but it's not too late!! :p

This is my first post in this forum... if you want to learn more about me, i'm simply an Architecture Student, worked for 2 years with Max...


I really enjoy enter in this contest... First of all, I know all people think of Exotism when they think at an alien World... It's good, but I tried to find something else...

Here is my concept:
-Some of you know where it's Cappadocia (in Turkey) ? It's the start of my inspiration...
you can see some pics there:
http://www.jetpack.com/photos/sept2000/turkey/capp.html#

it's simply rock... people lives there.
So, I imagine a complete world of Rock... But the difference is world crash: No more gravity! So a lot of piece of land just rise up and the planet now looks like a tons of Islands...

People now on the planet try to live on the Islands. they work on the work to make Shelters in it...

So this is my concept... I begin to work on it a little, sorry... I'll post some sketch made with computer and by hands...

Weider
12-23-2003, 04:04 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072155849_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072155849_large.jpg)

A tons of Islands... a new world appears...

Weider
12-23-2003, 04:09 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072156155_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072156155_large.jpg)

A small sketch on the Islands...

I didn't post the description of the concept at the right place, so please wait before critics... it supposed to take less than 12 hours...

Weider
12-24-2003, 05:00 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072288829_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072288829_large.jpg)

First attempt of the modeling of the island... The light and the texture are not that...

Weider
12-24-2003, 05:03 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072288984_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072288984_large.jpg)

first test for texturing, I change the default light to add shadows, but the light is just to imagine the result...

Weider
12-24-2003, 05:09 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072289368_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072289368_large.jpg)

I begin to be satisfied with this one... I'll start to work on the top of the island soon...

Natess44
12-24-2003, 11:14 PM
Looks awsome, I think you need to add some cracks to the base though.

Weider
12-26-2003, 03:14 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072455243_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072455243_large.jpg)

This is what I think about the "Shelters" on the top.... A bit like Cappadicia.

Weider
12-26-2003, 03:19 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072455539_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072455539_large.jpg)

Another view...

dreamer3dchic
12-26-2003, 05:03 PM
I think you've got a good start here. I don't know if this is your textured version, but I'd like to see some variation in color if it is. Something that makes me gasp and go wow. . .

I like the hairs or roots you've added to the bottom of the floating islands, but the model seems somehow unbalanced. I'm getting the impression from the texture and some of the views that it's supposed to be very smooth, yet in your concept and along the edges I see vertices that have been pulled out to create sharp edges. It ends up looking a bit confused. If you could work on those edges to give them structure, or to rough up your texture to lend itself to sharp edges. . .

I think you also need to show a wireframe of your model for the contest. . .I'd like to see that too.

Keep it up.. you've got a good start.

tr1cky
12-27-2003, 08:14 PM
That's real-cool looking, when are we gonna see it in it's entirety? :) Keep it up!

Demetrius
12-30-2003, 03:38 AM
ahh thats some good stuff David,. i like the glossy feel to the sides. gives a nice effect!

Weider
12-30-2003, 03:54 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072760088_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072760088_large.jpg)

Hi, I tried to work more on the Island. I have now 4 differents island concept... I show you them o help me to chose the better... all others suggestions welcome...

http://membres.lycos.fr/vrmldav/proposition.jpg

You can go there to have a better resolution

Thanks

Ian Jones
12-30-2003, 06:32 AM
I'd have to say I like 3 the best, but they are all pretty close. I tend to think that the rounded ones are a little more appropriate simply because your city / buildings are quite protuding and clustered therefore it would be overkill to make the land protrude wildly aswell. It gives a nicer contrast too.

Weider
12-31-2003, 02:01 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072839670_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072839670_large.jpg)

Hi, Today, I decided to continue with this model. I change a little the texture too, reajust some things and that's it...

to be continued...

Weider
12-31-2003, 03:37 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072845440_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1072845440_large.jpg)

Sorry, it's the same render, but with more light...

Weider
01-03-2004, 05:13 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073110401_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073110401_large.jpg)

This is a fast render to show that I start to work on the final scene... Right now, there are no shelters on the islands, no roots, no particle system, ...

Weider
01-03-2004, 05:25 AM
Oups, I forgot: I didn't add water and meshsmooth on the Landscape... I'll do all these things later...

cheers

BClaw
01-03-2004, 06:13 AM
It's really shaping up nicely. :) Good luck! :applause:

shamhead
01-03-2004, 11:57 AM
awsome amount of work youve put into this in such a short time, looking great, cant wait to see it finished.

Segmoria
01-03-2004, 09:46 PM
those pancake-like nests are amazing!
though I'm not sure about the enviroment

Weider
01-04-2004, 02:13 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073229180_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073229180_large.jpg)

This is the "first" render that I made... I add water, particles system, shelters on the island (I modified some of them, so they're not look like copy/paste systems).

Still no roots, probably the next time. I work a lot with the Xref cauz' the scene has many polys now.

See ya

formoso
01-04-2004, 02:28 PM
i like this one, i think a few things will greatly enhance the images aesthetics. #1 is the fog i think its a bit too patchy for my taste i think it draws away from your floating shelters which i might add look nice. also the colour of the image in general could be improved it seams a bit too natural to seem alien like. i would suggest the following. add a coloured smooth layered fog perhaps coloured with a gradient to tie the landscape below to the shelters i would go with a red/orange hue overall. contrast the water colour with the shelters a bit more so that it stands out as water. change the landscape texture to something more alien like perhaps some procedural displacment with some glowing colours would be nice. add a depth of feild blur to enhance scale. keep the attention on the shelters that is your images greatest strength. good luck.

Weider
01-04-2004, 08:15 PM
Thanks for your comments all...

formoso: thanks for your advices... I'll make some others render to try some thing more related to the alien environment...

Weider
01-05-2004, 02:38 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073273906_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073273906_large.jpg)

Hi, today I made another render with some volume light.

I add roots too. I'll probably take a break tomorrow, to have a better critic point tuesday...

Demetrius
01-05-2004, 02:38 AM
this is crazy:buttrock:

i like it very much, the misty effect is working out buddy!:thumbsup:


keep us posted:)

Weider
01-05-2004, 07:03 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073332978_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073332978_large.jpg)

This is an other attempt. I modify it with Photoshop a little to add more contrast and color. I'll probably make it directly in 3d max later...

So do you prefer the scene like this ?
thx

Designer2
01-06-2004, 07:47 AM
your cold colors was definitely better, amazing work and mood, keep that up. :)

Weider
01-06-2004, 03:01 PM
You mean you prefer "Rendering: all the scene v2.1 " than "Rendering: all the scene v2.1.5" ??

Do you prefer like this ? (with a little more contrast)
http://membres.lycos.fr/vrmldav/page_01.htm

thx

Designer2
01-06-2004, 03:31 PM
the one you rendered scene v2.1, with the one you changed a bit contrast on the link you showed me was so great also but the v2.1 have the advantage of being more realistic,
very impressive work just keep going and add some brilliant stuff (original on your own thoughts)... :eek:

chino
01-06-2004, 10:05 PM
pretty cool. i like. i like! seems too many of your floating "fortress" but, i like! :thumbsup: :buttrock:

chino
01-06-2004, 10:08 PM
on second thought. scratch my comment about being it too many. i took a second look and the scene seems to grow on ya.
it's wonderful the way it is. great work :beer:

Weider
01-07-2004, 02:09 AM
Loll, thanks a lot!

Everyone, all your comments are really really appreciated! It's really cool to see people encourage others, even in a contest...

You're great ! :wavey:

Weider
01-07-2004, 03:07 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073448459_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073448459_large.jpg)

Hi, today, I started to work on effects: contrast, lens,...

One of the images that I made...

eska
01-07-2004, 03:21 AM
Do you know what I like more about your staff then the some other best ones?
That it is something, which I didn't expect.
THIS IS INNOVATION.
I want to be surprised and not just overwhelmed with beauty.
Yours has this SPECIAL TOUCH.
Excellent:bowdown:

jaygee
01-07-2004, 06:14 AM
the islands are AMAZING!!! :thumbsup: :thumbsup: keep up the great work! :D :D

chino
01-07-2004, 01:55 PM
WWWow!!

keep it comin ma' boy. i'm startn 2 b a fan of your wonderful work
:thumbsup: :thumbsup: :thumbsup:

Weider
01-10-2004, 02:28 AM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073705283_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1073705283_large.jpg)

Oups, sorry I forgot to send a lightning image... So I decided to send a wireframe printscreen to show you where I put the lights and to have a view on the whole scene... There are a small light to the right (multiplicater: 0.4). but the main lights are on the left.

Defonten
01-10-2004, 09:06 AM
Hi Weider! Super WIP !! Definitely one of the best! Everything indeed look x-tremely great but if you'd dilute islands and mountains with at least one another object - it would be just superb! :thumbsup: Looking at your fantasatic composition I imagined bridgelike structure - extremely detailed! Detailed bridgelike (or whateverlike) structure would show scale of islands and accentuate them. Anyway! Your WIP Is an outstanding one !!! You have my Vote man! :beer:

Weider
01-13-2004, 02:20 AM
Hi, thanks again for the comments!

Right now, i'm in break to refresh my imagination, maybe i'll have some news ideas... One last week before the end :buttrock:

Weider
01-18-2004, 08:04 PM
http://www.cgnetworks.com/challenge/entries/3/1428/1428_1074459887_medium.jpg (http://www.cgnetworks.com/challenge/entries/3/1428/1428_1074459887_large.jpg)

Hi!

Like some people says, all good things must end a day... So this is my final image..

I would like to thanks cgtalk and Alienware: It was a awesome contest. Personnaly, I learnt a lot of new things on modeling, texturing, ... So I'm really glad to have entered to this contest...

And with more than 600 active wips, I think this contest will enter to the history!

Thanks! and good luck to everyone!!!

David Lavoie

Defonten
01-18-2004, 08:38 PM
Hi David! lemme congratulate you, friend! You achived really great results! You're right we all learned a lot participating in this contest and met new extremely creative people. David - you're definitely one of them! Good luck in the contest friend!

eska
01-18-2004, 08:40 PM
Hi

Excellent work.
Thank you for your nice words at the end.
you should be proud of yourself.
Best luck:bowdown: :wavey:

kjc
01-18-2004, 08:56 PM
nice job! love the little roots underneath the floating islands there. nice diversity in lighting contrast. good luck and congrats.

Weider
01-19-2004, 10:21 PM
Thanks a lot guys! :bounce:

Your comments really help me during the contest to keep up working!

Good luck! 1 day left :bowdown:

eska
01-21-2004, 02:50 AM
Hi Weider

Yu are one of my major favorites. BEAUTIFUL WORK, I mean it!!!
Best luck:bowdown: :wavey:

I would be honored if you have time to visit also my thread

http://www.cgtalk.com/showthread.php?postid=1090320#post1090320

Weider
01-21-2004, 11:29 PM
:) Thanks a lot Eska :) really appreciated!

archerx
01-30-2004, 02:47 AM
nice work dude ! and good luck !!!!!!

TheFirstAngel
01-30-2004, 03:01 AM
Hi David!

Yeah, indeed, you really done a fantastic job here, It's outstanding creative and i love the brilliant result of your work, congratulations on this! It really makes me feel like i want to see more of your world, steppin into it and explore all places of it!
Keep on rockin' and best luck on the final Judgement!:beer: :buttrock: :beer:

Weider
02-01-2004, 02:36 AM
Thanks Guys :)

Good luck to you too! You're work is really cool! :thumbsup:

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