greek_fire
12-22-2003, 08:38 PM
what nodes do i use to plug an image file into the mental ray engine (lambertSG) for a file texture? I'm using mib_texture_lookup plugged into the material shader slot of MR tab, but it renders nothing. so im looking for proper color and bump map slots. perhaps bump is displacement slot?
sorry if im missing something obvious, i've been offline awhile.
sorry if im missing something obvious, i've been offline awhile.
