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View Full Version : help! texturing question - "seams"


Kireblade
06-19-2002, 01:48 AM
I'm modeling & texturing a low poly car, which I'll texture with some photos of the side, front, and back of the car. I'm familiar with multi-sub object mapping, but how do I avoid "seams" where you can tell one texture stops and another one begins? Thanks for your help.

ilasolomon
06-19-2002, 01:50 AM
show me the texture, also the mesh & rendered imgage.

Martijn Wijmer
06-20-2002, 11:57 AM
I've just finished a low-poly model myself, and had the same problem. I checked the internet for some solution, and found this free script: Chilliskinner http://www.chilliweb.co.uk/chilliskinner/

It has some tutorials, but after reading just one, you're ready to go, it's that simple. You only need to download texturizer, wich can be found here: http://www.cuneytozdas.com/software/max/texporter/

Hope this will help

Kireblade
06-20-2002, 02:42 PM
Wow, thanks a lot man, I really appreciate it!

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