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Razorwolf
12-21-2003, 08:10 PM
http://users.pandora.be/razorwolf/human.jpg
Lo everyone.. I'm modelling this human. Got a few questions.

1) The area with the red circle: I created a polie here and it's way darker then the others, it doesn't fit in. Is this something with smoothing groups? How do I fix it?

2) Any suggestions on how to merge the arm to the body?

3) I want to animate this model when it's finished .. what do I need to do in the modelling stage here?

4) Comments and critiques welcome.
I can stand hard critique.

I know this aint much yet, ..
more will follow

RmachucaA
12-21-2003, 09:17 PM
http://rmachucaa.tripod.com/sitebuildercontent/sitebuilderpictures/human.jpg

I have outlined how the mesh should look like when done, study the human body and look for the muscle and joint lines, and how the rotate, modeling the anatomy in shuch a way will make the envelope look much more natural and flowing. For the arms, cut out a hole like i highlighted and merge to the body.

Hope that helps!

SammyB
12-22-2003, 03:11 AM
Check this (http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_body_1.asp) out, it is an excellent tutorial and will help you improve your model a lot.

Razorwolf
12-22-2003, 11:41 AM
http://users.pandora.be/razorwolf/shoulders.jpg
I'm working on the merge between arm and body but my shoulder really sucks :(. I did it 2 times over and I can't seem to get it right.

I know that tutorial it's great but it doesn't cover merging etc..

SammyB
12-22-2003, 12:52 PM
Take some poly's which are currently being wasted in the torso and really round out those shoulders... The stomach and pecs need more definition, they're too flat right now. Overall the model still needs alot of work, but keep going, no-body gets everything right the first time.

Razorwolf
12-22-2003, 12:57 PM
Yeah I thought about some extra polies for the shoulders.
But if I create extra polies by extruding everything ****s up.. :x

Erotic Fetus
12-22-2003, 01:12 PM
no need to extrude to create new polygons.

Use the Cut or Connect tool in edges mode to create more in the same poistions they are in.

Razorwolf
12-22-2003, 01:53 PM
http://users.pandora.be/razorwolf/body.gif
Defined some muscles here, the back is still very plain.
I'm looking for a good method to connect the limbs to the body.

Razorwolf
12-22-2003, 02:18 PM
http://users.pandora.be/razorwolf/merge.jpg

Now I need some decent way to connect tha limbs
Someone help please :).

Razorwolf
12-22-2003, 03:36 PM
http://users.pandora.be/razorwolf/body2.jpg
Some progress.. still need a good way for the legs.

Razorwolf
12-22-2003, 06:13 PM
http://users.pandora.be/razorwolf/progress.jpg
Making progress ^^

(around 1500 polies atm aiming for 2500, model is not optimised yet)

JonasNoell
12-22-2003, 06:33 PM
I'm sorry to say but this is reallyn really messed up. You need to get a certain feeling for your model and the way lines, and faces need to flow. It is not enough to just extrude e circle and push the vertices a little around.

http://www.josh.ch/phpmywebmin/_uploads/cANt/Humanprogress.jpg

Here I marked you some special areas you strictly NEED to work on. These areas mark everything: missplaced polys, unnecessary poly, anatomical incorrect stuff and so on. Work on them.

I am far away from calling myself a "good" modeller and only started some months ago but here (http://www.josh.ch/phpmywebmin/_uploads/cANt/BarbarPreview.jpg) you can see an more or less anatomical correct model and I would bet the whole body has still less polys than your mesh. Get away from the quad modelling thing, model with in triangles cause there you have the optimal flow of all your triangles in your hands. Improve, try and study, my first attempts looked similar ;)

Greetings
cANt

Razorwolf
12-22-2003, 06:37 PM
Finally!
Some decent critique!

Quandary One12
12-23-2003, 10:59 AM
razorwolf I say stay with quads, they are better for new modelers, it's not as hard to see what your doing. after your done with your main mesh then go to mesh edit, and work on it till every poly not polygon is right.....

Marcel
12-23-2003, 12:06 PM
If I were you I would search from some reference pictures you can put on the background. The human body is very hard to get right, so why not get all the help you can get? Gather some photo's you can use as reference, thinking it up by yourself is way too hard.

Here is one for starters (WARNING! Naked man alert!):

http://216.239.37.99/search?q=anatomy4artist25.jpg&ie=UTF-8&oe=UTF-8&hl=en&btnG=Google+Search
(Follow the link and click on the most bottom right image)


You should also surf around and gather some wireframes of characters you really like. Studying other peoples wireframes can be an enormous help.

I don't know what polycount you are aiming for, but you might want to give your characters shoes instead of bear feat. Shoes are much easier to model, and more practical in a game (unless you are making the next beach volleyball game ofcourse :) ).

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