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View Full Version : Muster network rendering and the other network renders


gigatron
12-20-2003, 09:57 PM
I'm just a student so I don't know much... but here's what I'm attempting

I have two machines with maya.

One machine has 1 cpu, P4 2.6GHz (800FSB with hyperthreading), shows as 2 cause of hyperthreading.

Second machine has 2 cpus, Dual 2.2GHz Xeon, with hyperthreading, shows up as 4 procesors.

I have a 100MBit LAN, although I hope to setup a 1GBit LAN soon, once I acqiure the proper switches and such..

I have maya installed on both machines.

I installed muster 3.32 (or whatever the latest version) and I tried to make it all work.. registered.

SO I made the xeon workstation be the muster server or whatever... and I had it also connect to itself, and had the other machine connect to it.

I had remote registry service and server service running (file sharing reasons) i setup a share with project stuff on the xeon machine.

Ok, so they connect to each other or at least show up in the muster browser.

Now, They are both idle, they show their CPU counts (2x cause of hyperthreading).

Then I go Jobs>Maya mental ray render renderer

I chose the file (it's shared and all) and I fidled with it here and there.

Eventually her'es what I get, the last render job i set it rendered on the other machine the 2.6GHz machine.. it just did the render on that machine.. it took some 38minutes but it only utilized that machine.. yes it's only one frame however.. is that the issue here?

Can the muster renderer or whatever render one frame across the network to speed up process? Or share the work load on one frame.?

Thanks in advance it's quite a hassle because I tried some other renderer called MayaNET and the machines wouldnt even connect to each other and it seemed so empty. I also tried Spider, but it didn't work or something.. and finally with muster i establish connetoin and i can send a render but it doesnt do it as i want it to.

Peace

gigatron
12-20-2003, 10:16 PM
I'm about to try smedge 2 as well but i dunno we'll see.. looks promising :X

Parallel rendering over network.. is that what I'm looking for?.. all processing power per frame is what I'm looking for... I dunno..

gmask
12-20-2003, 10:16 PM
>>>Can the muster renderer or whatever render one frame across the network to speed up process? Or share the work load on one frame.?

NO


I have never used it but this software can do frame slicing and is free but I don't think it's compatible with XP.

http://www.stationx.com/index.htm

Mentalray has the capability of parrallelism for single frames but it requires the MR standalone renderer $$$$$

gigatron
12-20-2003, 10:40 PM
crap........ that really sucks...

How would one attain such a thing as the standalone mental renderer..

2 machines, one with 2 processors..

In fact I noticed that when I send just one render (frame) over with Smedge, it renders only with 'one processor' when hyperthreading is on... on the single processor machine.

And the same goes for the dual processor machines, it shows 4 but uses 1..

Hmmmm..

gmask
12-20-2003, 11:10 PM
>>How would one attain such a thing as the standalone mental renderer..

spend alot of money

>>In fact I noticed that when I send just one render (frame) over with Smedge, it renders only with 'one processor' when hyperthreading is on... on the single processor machine.

And the same goes for the dual processor machines, it shows 4 but uses 1..


There's a preference for using all available processors I think when you que a render you can set it in that window.

gigatron
12-20-2003, 11:12 PM
Spider barely worked on the dual xeon machine, didn't work at all on my other machine...

So i couldn't even begin a render... Hmm I must find a solution :(

gmask
12-20-2003, 11:23 PM
Originally posted by gigatron
Spider barely worked on the dual xeon machine, didn't work at all on my other machine...

So i couldn't even begin a render... Hmm I must find a solution :(

Well you can use the commandline options to render a portion of the full image on each machine which is bascially what spider does

xLeft -xl <int> set X sub-region left pixel boundary
of the final image
xRight -xr <int> set X sub-region right pixel boundary
of the final image
yLow -yl <int> set Y sub-region low pixel boundary
of the final image
yHigh -yh <int> set Y sub-region high pixel boundary
of the final image

you can add these otpions to two seperate renders that you execute by sending one portion to one computer and the other portion to the other machine. Enter these otpions into the render override under additional commnadline options in the AntiAlias and other tab in the Muster render submissions window.

gigatron
12-21-2003, 12:50 AM
Thanks I'll give it a shot!

dann_stubbs
12-22-2003, 04:36 PM
http://liquiddreamsolutions.com/

BNR has frame splitting.

dann

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