gigatron
12-20-2003, 09:57 PM
I'm just a student so I don't know much... but here's what I'm attempting
I have two machines with maya.
One machine has 1 cpu, P4 2.6GHz (800FSB with hyperthreading), shows as 2 cause of hyperthreading.
Second machine has 2 cpus, Dual 2.2GHz Xeon, with hyperthreading, shows up as 4 procesors.
I have a 100MBit LAN, although I hope to setup a 1GBit LAN soon, once I acqiure the proper switches and such..
I have maya installed on both machines.
I installed muster 3.32 (or whatever the latest version) and I tried to make it all work.. registered.
SO I made the xeon workstation be the muster server or whatever... and I had it also connect to itself, and had the other machine connect to it.
I had remote registry service and server service running (file sharing reasons) i setup a share with project stuff on the xeon machine.
Ok, so they connect to each other or at least show up in the muster browser.
Now, They are both idle, they show their CPU counts (2x cause of hyperthreading).
Then I go Jobs>Maya mental ray render renderer
I chose the file (it's shared and all) and I fidled with it here and there.
Eventually her'es what I get, the last render job i set it rendered on the other machine the 2.6GHz machine.. it just did the render on that machine.. it took some 38minutes but it only utilized that machine.. yes it's only one frame however.. is that the issue here?
Can the muster renderer or whatever render one frame across the network to speed up process? Or share the work load on one frame.?
Thanks in advance it's quite a hassle because I tried some other renderer called MayaNET and the machines wouldnt even connect to each other and it seemed so empty. I also tried Spider, but it didn't work or something.. and finally with muster i establish connetoin and i can send a render but it doesnt do it as i want it to.
Peace
I have two machines with maya.
One machine has 1 cpu, P4 2.6GHz (800FSB with hyperthreading), shows as 2 cause of hyperthreading.
Second machine has 2 cpus, Dual 2.2GHz Xeon, with hyperthreading, shows up as 4 procesors.
I have a 100MBit LAN, although I hope to setup a 1GBit LAN soon, once I acqiure the proper switches and such..
I have maya installed on both machines.
I installed muster 3.32 (or whatever the latest version) and I tried to make it all work.. registered.
SO I made the xeon workstation be the muster server or whatever... and I had it also connect to itself, and had the other machine connect to it.
I had remote registry service and server service running (file sharing reasons) i setup a share with project stuff on the xeon machine.
Ok, so they connect to each other or at least show up in the muster browser.
Now, They are both idle, they show their CPU counts (2x cause of hyperthreading).
Then I go Jobs>Maya mental ray render renderer
I chose the file (it's shared and all) and I fidled with it here and there.
Eventually her'es what I get, the last render job i set it rendered on the other machine the 2.6GHz machine.. it just did the render on that machine.. it took some 38minutes but it only utilized that machine.. yes it's only one frame however.. is that the issue here?
Can the muster renderer or whatever render one frame across the network to speed up process? Or share the work load on one frame.?
Thanks in advance it's quite a hassle because I tried some other renderer called MayaNET and the machines wouldnt even connect to each other and it seemed so empty. I also tried Spider, but it didn't work or something.. and finally with muster i establish connetoin and i can send a render but it doesnt do it as i want it to.
Peace
