View Full Version : Character: young girl
URI::G 12-19-2003, 06:22 PM An older head I'm reworking. I would like to hear your opinions so far.
http://www.matteb.com/girl01.jpg
http://www.matteb.com/girlwire.jpg
max 5, brazil r/s
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HapZungLam
12-19-2003, 07:14 PM
the eyes are too far apart... hum wait. maybe not. Maybe is the size of the face give the illusion of the eyes are too far apart.
the top of the head is too pointy.
besides those, why do you add triangles into a quad. eg, the 2 quads between the eyebrow--- right in the middle of thd head
drewantarctic
12-19-2003, 07:16 PM
it doesnt really look old at all. its a really nice model with nice texture, but def not old. she looks 12 years old to me.
gravity needs to take effect here. pull that skin down a little. make some wrinkes under the sides of the nose, mouth, eyes, etc.
J.K.Makowka
12-19-2003, 07:39 PM
The biggest problem is the upper eyelit.
1. It is too low.
2. Doesn't look like it is connected to the eyeball (that results also in a strange shadow)
The rest is quite nice, if you are aiming at a semi realistic model.
Originally posted by drewantarctic
it doesnt really look old at all. its a really nice model with nice texture, but def not old. she looks 12 years old to me.
gravity needs to take effect here. pull that skin down a little. make some wrinkes under the sides of the nose, mouth, eyes, etc.
hehe that post will cheer up URI:G. read the title : "young girl" . You clearly say he almost achieved his goal ("she looks 12 years old to me) . When he said "older head" he meant he did it some time ago...
looks quite nice. I see you put some valuable effort on this model, and it shows. Texture are neat. If your computer and your patience can afford some SSS, that wouldn't hurt. The eye material has a plasticy feel, I would go for sharper specular and/or reflections.
Make up on a young girl look strange, and can spread confusion about the subject. Anyway lips look nice, although the bump works strangely on the upperlip.. try refining your bump map, make it bigger in pixel size.
Nostrils could be darker, I assume you didn't model them deep enough.
The chin - jaw area seems too strong and big.
About the lowpoly cage - the model is fairly smooth and round, I think you could go for a lot less polies, and it would help you tweaking the model.
Keep it up!
URI::G
12-21-2003, 06:02 PM
thanks for your c/c.
here's an update
http://www.matteb.com/girl02.jpg
looks better!
keep posting the updates man
the texture is great!
URI::G
12-22-2003, 10:19 PM
Ok, I decided to get rid of that childish roundness of her face. Is this better?
http://www.matteb.com/girl03.jpg
J.K.Makowka
12-23-2003, 03:26 PM
Well she doesn't look that young any longer... but she looks really good ;) Maybe downsize the lips a bit.
superbla
12-24-2003, 01:00 AM
i think the bridge of the nose is a bit wide where it meets the brows. this usually is about an eyewidth.
that and the uppereye lids (i think they go down to steep in the center corners) might make that she doesnt look so bright.
maybe this is of help.
proportion of girl head (http://www.fineart.sk/show.php?w=96)
like the skin and light looks nice and soft.
URI::G
12-24-2003, 01:20 AM
thx,
fixed the size of the lips
http://www.matteb.com/girl04.jpg
people come in all shapes and sizes. cartoonies even more so. are you going for realism? if so, i would address the skin. looks very plastic.
curannon
12-28-2003, 03:13 PM
Looks very nice. i think you could work on the mouth area abit. I find the lips kinda flat. A little fuller lips would be nice. Maybe add a little pout on middle area on her upper lip.
URI::G
12-29-2003, 06:54 PM
Here's an update. I've done some major tweaking on her. Especially on the eyes. I've finished the eyelashes and started on the hair.
Personally I think she looks like a completely different model. I'll make some adjustments on the lips later on.
http://www.matteb.com/girl05.jpg
digitalputty
12-29-2003, 08:31 PM
I like where the model is going. :) Nice work!
Her eyes *I think* are looking up too much. Did you intend for her to be looking up that much? If I were to look that high up .. I would get a headache.
Other than that ... NICE MODELING! :)
J.K.Makowka
12-29-2003, 10:52 PM
If the inner black circle of the eye (is there a word for it?) is partly covered it looks like the person is "stoned" or half asleep... normally a awake person almost never looks that way.
That and more relaxed lips will really help that model to become truly great ;)
rebeldreams
12-31-2003, 01:30 AM
Nice modelling.. I guess this is a minor quibble here but, oh well...
The bump on the lips is somewhat overdone, I feel. Her lips look wrinkly instead of just textured.
Just my 2 cents. Keep going though - I like the look!
francescaluce
12-31-2003, 11:59 AM
good modelling and texture...but you have to force yourself to change the whole expression... it looks like an idiot !!
ciao
francesca
Psotek
01-01-2004, 04:53 AM
Great model.
Can I ask you how you did the eyelashes and the hair? Looks quite good even at this early stage.
Thanks in advance!
Bartosz
URI::G
01-01-2004, 09:18 PM
Thanks for your replies. I fixed the eyes and worked some more on the lips. Better?
the hair and eyelashes are shag:hair
http://www.matteb.com/girl6.jpg
Psotek
01-02-2004, 02:01 AM
Well seems like you know what your doing.
Can i ask how you did the texture? Is it just a hand painted map slapped onto the model? It looks quite good. Plus, I love the way brazil renders, too bad I have max 6 now and brazil isnt supported :(
URI::G
01-04-2004, 02:53 AM
Yes, the textures are handpainted in Bodypaint. There are three maps; diffuse, bump and reflection.
http://www.matteb.com/girl7.jpg
the only thing i can think of is the lips are to flat the need to be fuller so pull those verts out the looked pressed flat wonderful skin texture may we see the skin texture or how you did it
Modron
01-05-2004, 10:36 AM
I would relax the corners of the mouth a bit. Maybe pull the lower lip a bit further back. Looks good. Good luck with it.
3rd Dimentia
01-05-2004, 12:07 PM
I'd say that the crease comes out too far on the mouth like the corners of the mouth have been cut. And I don't know it's the angle, but the ears seem quite high and large. And I know that the hair is very early, but the hairline feels more like a doll than a human.
Garma
01-05-2004, 03:54 PM
I second the comments on the lower lip. Also, you might work some more on your specular map. The nose needs some more specularity for example and also around the inner corners of the eyes. For the next render can you make her look straight ahead? I find it a little distracting. Talking about the eyes, put some veins in the corners and make the white a little less strong.
nice work.
Psotek
01-05-2004, 07:25 PM
Im interested to know how you made your eyes.
Ive been working on my model for a while and have been struggling with eyeballs for a long time. I make the inner sphere and indent where the pupil and outer layer of color are. Then the outer layer sphere has the pupil area pulled out slightly, and a high opacity/high specularity map is put on that one which has a reflection map.
It doesnt look very good, something about it just doesnt seem right. I like the way you did your eyes though.
Any help would be great!
Thanks!
Bartosz
Psotek
01-05-2004, 07:30 PM
Oh by the way, I just noticed that your models' ears are too far up her head. The ear should start approximately at the eyebrow and end at the bottom of the nose.
Just thought i would mention that.
Bartosz
J.K.Makowka
01-06-2004, 01:07 AM
Originally posted by Bartosz
Oh by the way, I just noticed that your models' ears are too far up her head. The ear should start approximately at the eyebrow and end at the bottom of the nose.
Just thought i would mention that.
Bartosz
I think that is just the perspective.
The eyes are much better already ;)
URI::G
01-08-2004, 09:03 PM
Thanks all for your suggestions. I've reshaped the lower lip, worked more on the hair (not near finished) and tried a different lighting (Does it work?)
http://www.matteb.com/girl8.jpg
Things to do: work on the reflection map, veins in eyes, eyebrows (of course)
Bartosz > Like J.K.Makowka said, it's the perspective that makes the ears look too high.
I made the eyes in the same way as you. Are you using GI? I rely on HDRI when rendering which makes a great difference.
The maps I made are very simple and not very detailed and would not work very well on close-up shots I think.
http://www.matteb.com/maps.jpg
Psotek
01-08-2004, 10:13 PM
No, i didnt use HDRI. Im interested in using some hdri in my scenes though. Know any good tutorials?
By the way, your using Max for this model right?
J.K.Makowka
01-09-2004, 08:16 AM
The lips look better now, but the "wrinkle" that connects the nose and the lips it too strong now, makes her look too old.
And the hair starts too high.
Otherwise nice upgrade, looking forward to the finished model ;)
URI::G
01-09-2004, 07:09 PM
Thanks, J.K.Makowka. I've fixed the wrinkle and hairline.
edit: I'm redoing the hair. Starting from scratch.
http://www.matteb.com/girl10.jpg
Bartosz > I don't really know of any good tutorials on HDRI, except this one (http://www.splutterfish.com/gabry_hdri_tut_tmp/) (But it's brazil, though). Yes, I'm using Max.
URI::G
02-04-2004, 09:05 PM
http://www.matteb.com/girl11.jpg
gaggle
02-05-2004, 01:10 PM
It'd be fun and interesting to see a wireframe to compare it to the one back on page 1. To see how much has changed.
I think she looks brilliant. Sort of sad-ish. I like the girl10.jpg image the best, it's probably just the lighting and the resulting warmer colors though. Though the reflections in the eyes of girl11.jpg is a good touch.
I assume the hair in 11.jpg is a Photoshop paintover of sorts? The style fits imo for what it's worth.. moreso than back in girl8.jpg anyhow.
not bad ..eyebrowes are too bushy women eye browes are usually very defined and thinly shaped she has a nice paris hiltoness look to her lips and nose area good job on the model
URI::G
02-05-2004, 08:57 PM
thanks for the replies.
gaggle > thanks! But there's no paint-over in this image as you can tell by these wires. I'm not very satisfied with the hair but I've pretty much given up on that.
http://www.matteb.com/girl11wire.jpg
I don't know if this image works better in b/w. I'd like to hear your opinions.
http://www.matteb.com/girlbw.jpg
Mr.Black
02-05-2004, 09:39 PM
Are you using shag hair for the hairs???
Anyway. THe render looks awesome. One thing bothered me..her eyes...perhaps this is what you wanted tho but they seem so overly intense...like you are drawed to them and see nothing else....
URI::G
02-06-2004, 07:29 AM
yes, it's shag:hair.
About the eyes. I wanted them to catch the attention, but I might have made them a tad too reflective after all. Thanks for your opinions.
gaggle
02-06-2004, 08:45 AM
I think the hair integration works better in the B/W image. Well I guess it's often the case with CG that the removal of color adds a few notches to realism, but I think the hair in particular looks more.. proper.
She's an attractive woman as it is, I say it's time to either giving her a complete body, or start prepping her for animation :)
Really nice model.....its got a 'lack' of emotion that give sit emotion...if that makes any sence!
But for some reason, i imagine her with white hair....i think that the white hair and dark skin will give her that 'edge' to set it apart from the plethora of female heads we see on these boards.
Keep it up tho man! really good work!
-C-
morphine
02-07-2004, 06:02 PM
There are a few things that bother me on girl11.jpg.
Her face's skin tone looks rather dull. Adding a higher contrast might help.
Steven Ståhlberg has one cool tutorial (http://www.androidblues.com/shadetut.html) for skin shading you might want to have a look at.
The white part of her eye looks way too bright. Try a midterm between girl11 and girl10.
Her eyebrows look too hairy and end too suddenly to me. At least mines are not like that. ;)
The hair could also use a bit more reflection, or rather some hilight.
Besides, shouldn't the superior eyelid have a wrinkle?
Look at this (http://www.feelbeautiful.com/picts/eyelid.jpg) for reference.
(If you're willing to work some more on modelling, that is)
#edit:
Oh yes, add some translucency to the ears.
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