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rebo
06-18-2002, 02:19 PM
Has anyone had experience with using DP3d to create maps for Renderman Subdiv surfaces?

If so what do you find the best work flow is?

Im thinking that using a poly smooth function to smooth the base mesh a few times then paint that in DP3d, then apply that map to the Rman subdiv object. Will this work well or are there better ways?

Btw im using maya+entropy+mayaman

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